about pionieers
Posts: 88
Posts: 17914 | Subs: 8
They are good for their price and are only engineer squad in game that have 42 sight range.
Nothing wrong with them, you expect combat troops, get AGs.
Posts: 88
Not sure what you're talking about.
They are good for their price and are only engineer squad in game that have 42 sight range.
Nothing wrong with them, you expect combat troops, get AGs.
whats AGs? pios have sight range and engineers have demo charge so i think they perform same. I dont understand why pios should be 200mp when engineers are 170(if not wrong)
Posts: 4928
Posts: 670
whats AGs? pios have sight range and engineers have demo charge so i think they perform same. I dont understand why pios should be 200mp when engineers are 170(if not wrong)
Daily reminder pios can take on full hp conscript squad and win
Posts: 1802 | Subs: 1
But think they are fine. They do "enough" damage at point blank (more than enough at point blank), and they have great LoS.
Posts: 4928
Posts: 3103 | Subs: 1
They seem fine to me.
Posts: 306
Daily reminder pios can take on full hp conscript squad and win
lol no...
Posts: 1890 | Subs: 1
lol no...
I've done it before and had it happen to me. If you turn a corner and a stationary Pio Squad opens up on the 'scripts right away they can win. Depends on how quickly the Russian player micros the Con squad into a more favorable position... it doesn't happen often but it's not out of the realm of possibility.
But yeah, Pios are fine.
Posts: 1664
lol no...
It is definitely possible under the right conditions. I have had multiple vet two or three Pioneers without flamer upgrades in some team games.
I would like to see Pioneers and Combat engineers perform slightly better in combat if not at vet 0 then at vet two or three. CE's used to be ok in green cover vs. a Gren or Volks in the early game but got nerfed and Pios have MP40's which I think should be buffed a little bit for any unit using them.
Then again, I think this is just a symptom of veterancy for every faction besides OKW and UKF being pretty poopy to begin with.
Posts: 306
I've done it before and had it happen to me. If you turn a corner and a stationary Pio Squad opens up on the 'scripts right away they can win. Depends on how quickly the Russian player micros the Con squad into a more favorable position... it doesn't happen often but it's not out of the realm of possibility.
But yeah, Pios are fine.
lol wow... today i learned...
It is definitely possible under the right conditions. I have had multiple vet two or three Pioneers without flamer upgrades in some team games.
I would like to see Pioneers and Combat engineers perform slightly better in combat if not at vet 0 then at vet two or three. CE's used to be ok in green cover vs. a Gren or Volks in the early game but got nerfed and Pios have MP40's which I think should be buffed a little bit for any unit using them.
Then again, I think this is just a symptom of veterancy for every faction besides OKW and UKF being pretty poopy to begin with.
Never really ever seen that, it may be because when pios get higher vet or something, including perfect RNG.
And yea, IMO the starting ENGI and PIOs should be way better while costing a bit more, but you know... relic.
Posts: 113
As much as I would like to see a buff and a cost increase to 220 or 240, they would become too similar to the Sturmpios and AssGrens.
So if you like to have assault troops, pick AssGrens or play OKW.
Edit: There are also this T2 guys with the Stg44s. Can't remember the name they are so underused, kappa.
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