Brits first impressions (post here)
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Posts: 1487
Can you stop posting such a lame pictures it doesnt show anythong important. I can post a screen with oposite numbers. This is only a shame for you.
Posts: 830
EXTREMELY GOOD LATE GAME FACTION
Did they nerf piats? I hope they are still good?
Posts: 4951 | Subs: 1
-Don't move your IS, they basically have flat accuracy so you gain almost nothing for getting close to the enemy
-The AVRE has 150 pen but does 50% damage on deflection so it will always at least do 320 damage, it's damage doesn't really drop off at all towards the edge of the AoE so you can assume this will be constant
-Being in cover cuts your reload in half
Posts: 521
If you make a Comet a commander vehicle, it takes around 16 seconds to reload . I learned that the hard way
Not sure if applies to all mortars, but Wehrmacht mortar has a really high rate of fire (shoots another shot before the previous one hits the ground).
Units in buildings have an echo in their voice, pretty cool.
AEC armored car is pretty beast, seems to be weaker than a Puma armor wise, but I think it's faster.
Would be nice if the Forward Assembly could get a medic upgrade, I don't have time to bring my Tommies back to base.
Cromwell and Churchill, and a couple other vehicles don't have the prioritize vehicle ability.
Churchill AVRE is awesome, please don't nerf. Maybe increase the price to 150 or 160 fuel.
PIATS are cheap, but inaccurate.
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Did they nerf piats? I hope they are still good?
They do 120 damage on pen and 80 on deflection.
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brits are extremely manpower starved
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They do 120 damage on pen and 80 on deflection.
If they hit...
They never hit, just miss ridiculously against very close targets, making bazooka look good. :/ At least PTRS does consistent damage as well.
Posts: 1891
Posts: 4951 | Subs: 1
If they hit...
They never hit, just miss ridiculously against very close targets, making bazooka look good. :/ At least PTRS does consistent damage as well.
Try attacking ground. They have a fairly decent ROF.
Is it worth giving Commandos Brens? What about Engineers?
Heavy Engineers get their own LMG's so there's no reason to give them Brens if your doing Anvil but if your going hammer then sure! Also giving Commandos anything is worth it since relic forgot to fix them lol
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Posts: 2779
I don't care if Lelic make it screcks 2.0, but the current version are NUTS.
Any person or even monkey with their brain functional, would not take ANY damage from those PIATS.
Even one Guards squad can do more damage than 8 PIATS to a P4.
Posts: 836 | Subs: 5
Sappers feel like ass. I expected something like sturmpio dps when you upgraded to 5 man squads but they feel like ass grens.
Why would expect that when they cost 210 mp?
Posts: 4951 | Subs: 1
Sappers feel like ass. I expected something like sturmpio dps when you upgraded to 5 man squads but they feel like ass grens.
Well they have better received accuracy, so there's that. (.8 to be specific)
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Why would expect that when they cost 210 mp?
I expected a good close range unit to work in conjunction with the long range rifle squads. Like with grens and pgrens, and volks and sturmpios.
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Usually I'm just buying things with no clear goal in mind which prevents be from being efficient and getting what I need when I need it.
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Anyone have a good build order to share?
Usually I'm just buying things with no clear goal in mind which prevents be from being efficient and getting what I need when I need it.
starting section > section > hmg > section > tech up > sappers > lmg/squad size > lmgs on every section > AT gun/AEC if needed.
infantry sections with double lmgs are extremely lethal, theyre the back bone of your late game army.
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A couple things I noticed:
AEC armored car is pretty beast, seems to be weaker than a Puma armor wise, but I think it's faster.
Nah, it has 40 armor. Puma has 25. Same health at 400.
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