Brits first impressions (post here)
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But overall strong in all parts of game if played properly.
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Scammed suckers
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-IS/Sappers have 80% received accuracy
-Commando's have 72% received accuracy
-Churchill frontal armor is 280
-Churchill's have 1600 health
-Comet has 800 HP and 290 frontal armor
-Cromwell/Firefly has 160 frontal armor and 640 hit points
-IS rifles have almost uniform accuracy across all ranges meaning getting closer to hit shit isn't going to do much
-British LMG's are inverse to normal LMG's, they do better DPS as you get close.
-The British 6 Pounder Penetration is 210/200/190
-The Churchill/Cromwell's pen is 135/120/105, it's scatter is about 2 lower than that of a PIV's
-The Comets pen is 210/190/170
-It's scatter angle is the same as the Churchill and Cromwells but it's scatter distance is lower than the KT's
-The pen of the Firefly is 260/240/210, it's damage is 200, it's reload is 10 seconds
Posts: 254
Well, the Brits play weird. The AT emplacement is incredibly strong and knocked out a Panther in three hits. Ofc, that's what it should do. Emplacements eat your pop cap like nothing else.
If anything, I feel Brits are kinda limited in what they can do and very similar to USF, but without the backbone infantry that excels early and mid game. The damage in cover is really nice tho. Funnily enough I had the most problems against Ostheer mortars so far. 4 man per Squad increase the damage you take if one dies. Teching the bigger squad size delays your tech. UKF is basically the most skill reliant faction in the early game I think. Lose one Infantry Section or your early sniper and game over, since everything that gives you and advantage in the field is reliant on MP and Fuel it seems.
As far as I can see it, there are basically two ways to tech atm. You can either go armored car in T2 or save your fuel for T3 and take a medium tank, depending on how the game goes. Every squad loss in the early game sets you back big time, since your cheap infantry for capping missions comes with T2 at the earliest, Royal Engineer style.
I don't like that you can build multiple forward positions but have to unlock the retreat option again and again. The Firefly looks and sounds awesome, nuff said. The flamer range is great but it is now an area-of-denial weapon than anything else, so I think the range is justified.
And I am confused by the Commander Abilities. Didn't they say those share cooldowns? I assumed every single one of them did, but not. Only the ones of the same type. Still didn't get around to using them much since I was already kinda overstrained from trying to manage my units and using them correctly. -.-
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I did few tests and for example Panther wins 1v1 with Firefly (without tulips) and Comet farily easy.
King Tiger can take on 2 Fireflies (1 with rockets) and wins.
OKW PZ4 wrecks Cromwell (or it was just bad RNG for Cromwell).
So it's not like heavies are useless vs Soviets.
But still, it was a quick test on a range where units can engange each other.
And that FF turret rotation. Not a chance to flank KT.
Posts: 1653
Also the infantry of brits is completely broken, until they get into cover then they're good
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Posts: 1653
Well, the Brits play weird. The AT emplacement is incredibly strong and knocked out a Panther in three hits. Ofc, that's what it should do. Emplacements eat your pop cap like nothing else.
Pak43 does the same thing, so it's fair
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Also the infantry of brits is completely broken, until they get into cover then they're good
That cover just happends to be everywhere.
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That cover just happends to be everywhere.
Run to an different position to go for a better angle of shooting and you lose your troops like hell . Unfortunatly there was 100% allies so only played axis. But I saw the problem with it.
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That cover just happends to be everywhere.
And then,
a wild ost mortar shell appears and wipe your whole squad.
Posts: 600
In 1v1 i think the brits may be abit too manpower starved in the early game and will struggle. This + the fact it takes a while to field their 3rd squad. (especially if you build a bren carrier which you kinda need to harras the enemy's capping to bring yours in line with thers.).
In team games however its likely they will carry the allied team quite hard and we will prob see a shift in win/loss ratios in 3v3 and 4v4.
But yeah like i said in 1v1 i think some things may be abit too expensive for what they are.
Posts: 758
Not OP. Just good late game
lol i luv em =) they r gud now if only they made USF just as good late game as the brits
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Their emplacements are not really that good for their cost.
Playing against them is basically about slowly confining them and then artying them into oblivion.
Warning! First impression, not a lot of games so could be wrong.
Brits are gonna need some serious buffs to the early game or they are never going to get to the late game.
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right after, it became downloadable lol. nvm.
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Permanently BannedPosts: 2115 | Subs: 1
Posts: 1891
Honestly, the Brits are not fun to play against or with. They tend to focus heavily on taking and holding ground (with limited offensive options until later), are a MP bleed nightmare, and have limited options to deal with obvious problems. The fighting in cover mechanic is tough in the early game where your enemy can refuse to fight you near sufficient cover. At this point you revert to an expensive rifle squad without buffs. By late game there are so many craters you can ignore the icon because it will always be lit.
Their emplacements are not really that good for their cost.
Playing against them is basically about slowly confining them and then artying them into oblivion.
Warning! First impression, not a lot of games so could be wrong.
Brits are gonna need some serious buffs to the early game or they are never going to get to the late game.
This sounds like the Brits in real life. Mission accomplished Lelic
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