ML-20 Got nerfed so hard its silly. Reduction in damage by almost 50% and cannot be built in HQ sector, and all that without a scatter decrease.
It will have reduced scatter because it will be closer to the enemy base.
Posts: 106
ML-20 Got nerfed so hard its silly. Reduction in damage by almost 50% and cannot be built in HQ sector, and all that without a scatter decrease.
Posts: 1585 | Subs: 1
It will have reduced scatter because it will be closer to the enemy base.
Posts: 1702
That's actually a great point, balance attained.
Posts: 1006
Posts: 1585 | Subs: 1
Kind of. Except that now LEfh is superior to the ML-20 for no reason at all.
Having same damage , faster RoF, and firing more rounds. At vet 1 they fire the same but LEfh has counterbattery fire.
This is probably an overnerf, i suspect it being 200-240 in the live version.
Posts: 139
Posts: 2635 | Subs: 4
Permanently BannedPosts: 110
Posts: 640
ML-20 Damage reduced from 300 to 160
New Squad Formation added to existing infantry to make them spread out more
Posts: 64
Posts: 17914 | Subs: 8
Posts: 1157 | Subs: 2
Posts: 618
wow R.I.P ML20
That nerf is probably too big
thanks Relic.. lets see how good it works.
Really looking forward to the patch/release but no new commanders for the existing factions? why?
Posts: 10
Dear god, everyone doesn't have to auto veto Sittard anymore.
Posts: 144
Posts: 1122
Posts: 1740
Posts: 1194 | Subs: 1
Could somebody explain to me how the new target tables work?
As far as I remember, vCoH used them to determine every damage from one unit to any other.
But in CoH2 it has to be some kind of different, or am I wrong?
Posts: 2885
Posts: 1701
75 | |||||
51 | |||||
50 | |||||
11 | |||||
7 | |||||
27 | |||||
10 | |||||
9 | |||||
2 | |||||
2 |