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russian armor

British Patch 3 Sep

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26 Aug 2015, 18:56 PM
#21
avatar of RPhilMan1

Posts: 106

ML-20 Got nerfed so hard its silly. Reduction in damage by almost 50% and cannot be built in HQ sector, and all that without a scatter decrease.


It will have reduced scatter because it will be closer to the enemy base. :sibPheasant:
26 Aug 2015, 18:59 PM
#22
avatar of Imagelessbean

Posts: 1585 | Subs: 1



It will have reduced scatter because it will be closer to the enemy base. :sibPheasant:


That's actually a great point, balance attained. :)
26 Aug 2015, 19:01 PM
#23
avatar of Burts

Posts: 1702



That's actually a great point, balance attained. :)



Kind of. Except that now LEfh is superior to the ML-20 for no reason at all.

Having same damage , faster RoF, and firing more rounds. At vet 1 they fire the same but LEfh has counterbattery fire.


This is probably an overnerf, i suspect it being 200-240 in the live version.
26 Aug 2015, 19:07 PM
#24
avatar of Stafkeh
Patrion 14

Posts: 1006

Not sure if I like the flamethrower changes, but lets test them out first.

:hyper: :crazy: :hyper:
26 Aug 2015, 19:12 PM
#25
avatar of Imagelessbean

Posts: 1585 | Subs: 1

jump backJump back to quoted post26 Aug 2015, 19:01 PMBurts



Kind of. Except that now LEfh is superior to the ML-20 for no reason at all.

Having same damage , faster RoF, and firing more rounds. At vet 1 they fire the same but LEfh has counterbattery fire.


This is probably an overnerf, i suspect it being 200-240 in the live version.


Sorry it was meant as completely sarcastic comment, it did not come through on the internet obviously.
26 Aug 2015, 19:14 PM
#26
avatar of TheMux2

Posts: 139

Those USF fixes. oh wait there are almost none. Really hope they will release more USF fixes like the mayor arty wich has been broken for more then a year.
26 Aug 2015, 19:19 PM
#27
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Thay kill m3 :(
26 Aug 2015, 19:30 PM
#28
avatar of Just easy

Posts: 110

3 maps that I veto going from automatch alone makes this a good patch.
26 Aug 2015, 19:38 PM
#29
avatar of SwonVIP
Donator 11

Posts: 640

ML-20 Damage reduced from 300 to 160

wow R.I.P ML20
That nerf is probably too big

New Squad Formation added to existing infantry to make them spread out more

thanks Relic.. lets see how good it works. :luvDerp:


Really looking forward to the patch/release but no new commanders for the existing factions? why?
26 Aug 2015, 19:48 PM
#30
avatar of Noorbi

Posts: 64

"wow R.I.P ML20
That nerf is probably too big"


Imo they will change the dmg. They corrected stuff when con bags was nerfed (500hp->110hp->240hp).
26 Aug 2015, 19:49 PM
#31
avatar of Katitof

Posts: 17914 | Subs: 8

Soooo, ML-20 is now much worse then LeFH with slower reload and less shells and worse scaling thanks to worse vet3 bonus.
Relic being relic again I see.

Not sure what to think of flame changes, would have to see it first.

USF changes :foreveralone:

And any and all M3 play that didn't resolved around guards riding it is pretty much dead with flame changes as the brit flamers was completely and utterly useless against moving targets.
26 Aug 2015, 19:56 PM
#32
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

About god damn time target tables were introduced. Patch looks solid, really excited for all the map changes.
26 Aug 2015, 19:58 PM
#33
avatar of Zupadupadude

Posts: 618

jump backJump back to quoted post26 Aug 2015, 19:38 PMSwonVIP

wow R.I.P ML20
That nerf is probably too big


thanks Relic.. lets see how good it works. :luvDerp:


Really looking forward to the patch/release but no new commanders for the existing factions? why?


It'll come some time later I guess.
26 Aug 2015, 20:03 PM
#34
avatar of HeH+

Posts: 10

Dear god, everyone doesn't have to auto veto Sittard anymore.


Am I the only one who liked it? just change the destructible bridges to indestructible.
26 Aug 2015, 20:04 PM
#35
avatar of JohnnyShaun

Posts: 144

ML-20 nerf is really TOO MUCH. Why having a 152mm field arty which does the same amount of damage as 105mm ?

RULIC, remember Consandbag :foreveralone:
26 Aug 2015, 20:06 PM
#36
avatar of Jadame!

Posts: 1122

Rare Bit commanders in shop from very start. Relic learned from their mistakes.

Also usf mines OP :D
26 Aug 2015, 20:11 PM
#37
avatar of Highfiveeeee

Posts: 1740

Could somebody explain to me how the new target tables work?
As far as I remember, vCoH used them to determine every damage from one unit to any other.
But in CoH2 it has to be some kind of different, or am I wrong?
26 Aug 2015, 20:15 PM
#38
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

Could somebody explain to me how the new target tables work?
As far as I remember, vCoH used them to determine every damage from one unit to any other.
But in CoH2 it has to be some kind of different, or am I wrong?


The short answer is, we don't know.

Relic stated that they added the infrastructure for damage tables to the game, but that doesn't mean much until they actually use them. The only things in there currently would be the PTRS damage vs. vehicles and infantry, satchel damage vs. buildings and vs. other targets, etc.

Most likely this was done to balance Brit emplacements, which had an odd OP/UP duality with the old system.

We will probably see come September 3rd or the pre-release.
26 Aug 2015, 20:17 PM
#39
avatar of ferwiner
Donator 11

Posts: 2885

What is that pudding about your ranks decaying after not playing for 2 weeks? What kind of madness is this? I'm sure every player happened to have a 2 week or longer break from the game and everybody likes the fact that their ranks stayed where they were after it. I love this game but I hate games that try to addict you even more.

Sometimes you just need to work, play another game for a while or even go on holidays...
26 Aug 2015, 20:18 PM
#40
avatar of Kronosaur0s

Posts: 1701

:megusta:Yes, ML20 Nerfed
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