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Molotovs and AT nades into single upgrade

Should molotovs and AT nades be a one single upgrade?
Option Distribution Votes
58%
23%
20%
Total votes: 97
Vote VOTE! Vote ABSTAIN
24 Aug 2015, 22:50 PM
#1
avatar of pussyking
Donator 11

Posts: 551

Cons could be more usefull if they get the total package. You buy both if you go for a con strat anyway and none if you go for T2 strat. Maybe molotovs should get an AT role as well like do damage over time if hit a vehicle or damage engine, but the AT molotov throw should be a fast one?
24 Aug 2015, 23:03 PM
#2
avatar of LuftWaffles

Posts: 49

I just think molotovs need a buff
24 Aug 2015, 23:29 PM
#3
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
I suggest a singular upgrade for 35 fuel, 150-200 mp.
25 Aug 2015, 00:26 AM
#4
avatar of Sturmführer Stalin
Donator 22

Posts: 65

Bars and zooks are now too so why the fuck not? Also it is a bit overpriced getting both right now
25 Aug 2015, 02:42 AM
#5
avatar of Appleseed

Posts: 622

yes It could be great since both molotovs and AT nades got nerfed.
25 Aug 2015, 03:19 AM
#6
avatar of Just easy

Posts: 110

I dislike the idea of bundling upgrades, having them seperate allows for the most customization and variety of play. For example most usf players now get zooks and bars on their squads, instead of seeing some players get bars, some get just zooks etc. You just have to balance each upgrade, for example molos need a buff.
25 Aug 2015, 04:40 AM
#7
avatar of speedbirdtk1

Posts: 31

yes It could be great since both molotovs and AT nades got nerfed.


Molotovs were nerfed? When and in what way?
25 Aug 2015, 05:12 AM
#8
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13



Molotovs were nerfed? When and in what way?


When flame crits no longer could instantly gib troops at full health due to the crit system.

Now, they need to have a small boost to their initial explosion and make their DOT tick faster, but maintains the same duration.
25 Aug 2015, 05:32 AM
#9
avatar of Tristan44

Posts: 915

I also think molotovs need a buff. I never ever upgrade them anymore since its pretty easy to dodge. I have not seen players of high level use molotovs either. Very map dependant
25 Aug 2015, 06:13 AM
#10
avatar of Midconflict

Posts: 204

Molotovs should just be a Vet 1 ability for cons. HAve it to were they pay to unlock a normal Nade. Nothing to good, mine you.
25 Aug 2015, 06:23 AM
#11
avatar of __deleted__

Posts: 4314 | Subs: 7

First pussyking thread that is not lolthread about buff soviets , nerf axis .

Here really cons need molotov buff not like bring isu152 to its old performance
25 Aug 2015, 06:27 AM
#12
avatar of Burts

Posts: 1702

Just bring back the old performance of molotovs. There are two main ways to do it.


1) Just bring back the RNG flamer crits
2) Raise their damage by 3-4 times


Doing one of these would make molotovs perform as they did before the flames nerf.
25 Aug 2015, 07:00 AM
#13
avatar of Hater

Posts: 493

Just a single upgrade should be nice. Be realists, where did you see something once nerfed were get buff back?
25 Aug 2015, 07:23 AM
#14
avatar of Cabreza

Posts: 656

As I've suggested before just make molotovs a vet1 ability and replace the molotov upgrade with a standard grenade upgrade. Cons get a decent grenade and at vet1 a decent anti-garrison ability. You could even bundle the regular grenade and the AT grenade similar to how USF unlock grenades and smoke with the same upgrade.
25 Aug 2015, 08:13 AM
#15
avatar of Mr. Someguy

Posts: 4928

What About make Molotovs standard and make the AT Grenade just a Grenade Supply that gives unlocks F1 Grenades and RPG-43 Grenades.
25 Aug 2015, 09:49 AM
#16
avatar of RMMLz

Posts: 1802 | Subs: 1

I actually like Molotovs mostly because of the cover denial. But at the current state and because of the M5 and SU76 meta, I don't purchase either one of them to save fuel. The only thing about Molotovs is that it takes ages for them to throw it.
25 Aug 2015, 09:59 AM
#17
avatar of Burts

Posts: 1702

jump backJump back to quoted post25 Aug 2015, 07:00 AMHater
Just a single upgrade should be nice. Be realists, where did you see something once nerfed were get buff back?



The nerf to molotovs was not intended. It happened because relic did not realize that their own game only has 1 version of flame crits.


It will probably get fixed eventually.
25 Aug 2015, 13:43 PM
#18
avatar of Robbie_Rotten
Donator 11

Posts: 412

I dislike the idea of bundling upgrades, having them seperate allows for the most customization and variety of play. For example most usf players now get zooks and bars on their squads, instead of seeing some players get bars, some get just zooks etc. You just have to balance each upgrade, for example molos need a buff.


What. Making them both available promotes variety and customization. Most high level matches no one techs AT nades until needed and no one techs molotovs.

As for your USF example, that has nothing to do with the way upgrades are unlocked.
25 Aug 2015, 13:57 PM
#19
avatar of pussyking
Donator 11

Posts: 551

What About make Molotovs standard and make the AT Grenade just a Grenade Supply that gives unlocks F1 Grenades and RPG-43 Grenades.


Sounds like a great idea. Cons will be more usefull with some nades even late game.
25 Aug 2015, 14:13 PM
#20
avatar of Appleseed

Posts: 622



Molotovs were nerfed? When and in what way?


since the flame crit nerf, flame cirt no longer trigger when unit is above 75% and flame damage on molotov is low, make units can stay in molotov fire to fight for around 10 sec before they start losing models.
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