Molotovs and AT nades into single upgrade
Posts: 551
Posts: 49
Posts: 1116 | Subs: 1
Permanently BannedPosts: 65
Posts: 622
Posts: 110
Posts: 31
yes It could be great since both molotovs and AT nades got nerfed.
Molotovs were nerfed? When and in what way?
Posts: 1304 | Subs: 13
Molotovs were nerfed? When and in what way?
When flame crits no longer could instantly gib troops at full health due to the crit system.
Now, they need to have a small boost to their initial explosion and make their DOT tick faster, but maintains the same duration.
Posts: 915
Posts: 204
Posts: 4314 | Subs: 7
Here really cons need molotov buff not like bring isu152 to its old performance
Posts: 1702
1) Just bring back the RNG flamer crits
2) Raise their damage by 3-4 times
Doing one of these would make molotovs perform as they did before the flames nerf.
Posts: 493
Posts: 656
Posts: 4928
Posts: 1802 | Subs: 1
Posts: 1702
Just a single upgrade should be nice. Be realists, where did you see something once nerfed were get buff back?
The nerf to molotovs was not intended. It happened because relic did not realize that their own game only has 1 version of flame crits.
It will probably get fixed eventually.
Posts: 412
I dislike the idea of bundling upgrades, having them seperate allows for the most customization and variety of play. For example most usf players now get zooks and bars on their squads, instead of seeing some players get bars, some get just zooks etc. You just have to balance each upgrade, for example molos need a buff.
What. Making them both available promotes variety and customization. Most high level matches no one techs AT nades until needed and no one techs molotovs.
As for your USF example, that has nothing to do with the way upgrades are unlocked.
Posts: 551
What About make Molotovs standard and make the AT Grenade just a Grenade Supply that gives unlocks F1 Grenades and RPG-43 Grenades.
Sounds like a great idea. Cons will be more usefull with some nades even late game.
Posts: 622
Molotovs were nerfed? When and in what way?
since the flame crit nerf, flame cirt no longer trigger when unit is above 75% and flame damage on molotov is low, make units can stay in molotov fire to fight for around 10 sec before they start losing models.
Livestreams
42 | |||||
143 | |||||
6 | |||||
3 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.921405.695+5
- 5.634229.735+8
- 6.276108.719+27
- 7.306114.729+2
- 8.262137.657+3
- 9.1045675.608+3
- 10.722440.621+4
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
6 posts in the last week
34 posts in the last month
Welcome our newest member, manclubgayote
Most online: 2043 users on 29 Oct 2023, 01:04 AM