I do agree with everything except for the AT gun changes and adding a heavy tank. USF was meant to be this mobile, powerful force to be reckon with
![:foreveralone: :foreveralone:](/images/Smileys/foreveralone.gif)
but a heavy tank would go against it. I could see a Jumbo however. The AT gun AP rounds should be looked at in terms of penetration but you have to recall it has one of the best Veterancy abilities (Take Aim!), highest rate of fire, widest arc, and being cheap 270. You have to take note that medium tanks only need 4 shots to take down and if you have a CPT running around that'll be more like 3 or so. Panthers and heavy tanks require teching to Major for Jacksons to counter.
Only change I could see that'd be interesting if Take Aim! reduced rate of fire but increased penetration and longer range for heavy tanks. I mean of reducing the rate of fire by half or so but increased the penetration but a good amount that would stack with AP rounds. This would turn it into the most versatile ATG and fit into the theme of versatility USF (suppose to) have.