USF has no actual counter to the sniper either way tbh.
Plus less bleed with fewer models.
In your 265 USF Victory ( GG for #1 ) you haven't met a single Sniper ? or are you saying to BeefSurge that USF can kill a sniper ?
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USF has no actual counter to the sniper either way tbh.
Plus less bleed with fewer models.
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In your 265 USF Victory ( GG for #1 ) you haven't met a single Sniper ? or are you saying to BeefSurge that USF can kill a sniper ?
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what exactly can a usf player do to counter a sniper vs an aware opponent
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Are you implying that Top USF are playing against unaware opponent 100% of the time ?
Cut retreat path, flank, bring light vehicule for example ?
Win ratios are among the highest for USF in 1v1, and i think they go against snipers too
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The m20 can counter snipers pretty needly. Since a reasonable counter to the m20 only comes in the form of either a 222 or a pak. Usually I swap the m20 crew out, have a free bazooka, just in case the 222 comes.
Other than that, not really any viable counters available. I mean cutting the retreat path usually doesn't work. You need a lot of firepower to kill the Ost sniper
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Do you need a lot of power to kill a gren entity (80 + 2 HP) ?
Cutting the retreat path is really hard in Teamgames modes i agree, in 1V1 its a lot easier
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Do you need a lot of power to kill a gren entity (80 + 2 HP) ?
Cutting the retreat path is really hard in Teamgames modes i agree, in 1V1 its a lot easier
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yes you do because youre fighting a sniper at its max range, always backing off forcing you to follow and thus run into his brave defenders who will enjoy the free dps because you want to damage the sniper.
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yes you do because youre fighting a sniper at its max range, always backing off forcing you to follow and thus run into his brave defenders who will enjoy the free dps because you want to damage the sniper.
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Addressing the elephant in the room, lack of heavy vehicles.
Will help alleviate late game issues with Sherman Jumbo and/or Pershing. Also better scaling rifleman would be beneficial, better vet bonuses and tie anti-tank rifle grenade with the grenade package.
For those who say the Pershing barely had any impact, three things.... Comet... Ostwind... Sturmtiger...
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In your 265 USF Victory ( GG for #1 ) you haven't met a single Sniper ? or are you saying to BeefSurge that USF can kill a sniper ?
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I feel like Soviets should get a t-14 armata, the faction just feels too weak without a tank to breakthrough and kill everything.
I mean relic never ruled it out so it's a strong possibility
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(Thanks). Of course I've played vs snipers. They are almost impossible to counter if micro'd very well (which is why REs help to deal with that mp bleed). I'm saying to BeefSurge that either way USF will have less of a bleed with 4 rifles instead of 5 vs a sniper, thus allowing for a tiny bit more flexibility.
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It would be cool to test this. IMO it would slow USF teching down by a hair because of more retreating/hiding with 4 man rifles, which could have a chain reaction. (Who knows Kappa.)
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Addressing the elephant in the room, lack of heavy vehicles.
Will help alleviate late game issues with Sherman Jumbo and/or Pershing. Also better scaling rifleman would be beneficial, better vet bonuses and tie anti-tank rifle grenade with the grenade package.
For those who say the Pershing barely had any impact, three things.... Comet... Ostwind... Sturmtiger...
Posts: 88
I feel like Soviets should get a t-14 armata, the faction just feels too weak without a tank to breakthrough and kill everything.
I mean relic never ruled it out so it's a strong possibility
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i don't know if thats addressing the elephant in the room more like beating a dead horse.
The USF will not be getting a heavy tank any time soon i think its not so much that it wont have an impact it just changes the dynamic how how us i splayed once you get to t-4 i hink relic was intent of making the US a combined arms faction and i think a heavy vehicle supported by Jacksons would be damn near impossible for any armour to beat not to mention zooks and AT guns