The problem with OKW is they have two useless units in T1 and T2, and their early game is predicated on the Kubel, which isn't fun to micro or play against.
My blood pressure spikes just thinking about how many Kubels I've lost because the driver decided that a 9 point turn + a 360 was needed to retreat. Its either that or it locks down your cutoff early and you spend the first few minutes Oorahing around trying to chase the damn thing away. Swear there is no middle ground.
Part of me wants to see the Alpha changes just so I don't have to deal with Kubel BS anymore lol
On topic, I suggest your play more games as OKW. After a game or two when you lose a vehicle early or get an unlucky truck loss and you'll quickly see how much on the back foot it places you.