Ostheer Sniper ROF
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I posit that the ostheer sniper needs to lose its Rate of Fire advantage, to become more balanced vs. The British (it seemed to be greatly overperforming in alpha.)
What do you guys think? Am I correct, being too harsh, or just a blindly biased fanboy who should burn for attempting to nerf poor Ostheer. Why?
Edit: shit, I forgot an "other" option. Can someone add it to the poll please?
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the soviets have the m3 and their own sniper in t1, both of which counter him pretty hard and in t2 they have the mortar and zis (barrage specifically) as well as having higher model, low value squads (compared to USF). these make the OKH sniper significantly less powerful against USSR.
USF on the other hand has only infantry for the first 5 minutes or so of the game. this is exacerbated by RETs being complete shit (particularly for this time period, they won't have BARs) and riflemen being hardcountered by the sniper as well as being extremely expensive. if USF opts for t1 they can get an M10 out pretty fast although the change to the 222 gives the m10 a much smaller to nonexistent window of free reign. the half-track is more powerful but comes later, giving the sniper a bigger window in which to do damage. the stuart is even more powerful but has an even longer time before it comes out.
really, it's just relic doing a crappy, minimal design for OKW/USF and not taking faction inter-release block balance into account enough.
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This patch you cannot counter snipe it cuz most of the players dont build T1 at all.
Its not about ROF first of all, its about fact that you cannot kill at poiint blank range cuz it cloaks in 1 sec.
Yesterday was a game that showed if sov player rushing T3 then germs have +2 squads advantage including 2 HMG and sniper. If they mass cheaper grens and engies it would be +3 units advantage I suppose.
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- Add an incremental rate of fire so he can be effective versus the Soviets without becoming overpowering versus the British.
- Change his received accuracy to 125% so that he can still survive RNG mortars but will not escape ambush by flankers.
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- Change his received accuracy to 150% so that he can still survive RNG mortars but will not escape ambush by flankers.
+50% received accuracy probably is too much. +25% would be enough like the original members of a weapon team.
A slight decrease in fire rate would also be enough.
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+50% received accuracy probably is too much. +25% would be enough like the original members of a weapon team.
Yeah probably, didn't really think about it, just threw a number out there.
I would like to see incremental rate of fire though. Anything less, and he's useless against Soviets due to their large squads and cheap reinforcements.
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Can't the Brits just countersnipe?
Yes, but there are several factors that make it difficult. Not sure how he's changed, but I remember reading stuff about his poor cloak time, ROF, and he also isn't available off the bat.
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Can't the Brits just countersnipe?
Not until they tech and get a sniper, nope. By then the bleed and lack of map control puts Brits in a big disadvantage in terms of map control and resources.
Its tough to get a sniper when you are already bleeding with IS's, and if you dont reinforce IS's, you lose map control.
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May someone work out a working Brit vs Ost 1v1 BO, now it is a one way slaughter.
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Brits can upgrade to 5 dudes on inf sections and royal engees
Spend more resources stalling mp and teching, and you still have to retreat infantry to reinforce them, and your first IS's still face Ost sniper as 4 men.
Also, more men for Ost to bleed. 35 mp per man for IS.
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