Opinions of Penal battalion
![avatar of Silentkabob](/uploads/avatar/15485.gif?updated=1439343023)
Posts: 68
![avatar of jugg](/images/no_av.png)
Posts: 41
since you didnt tech for t2 i dont see how you can do blob control if you have very little muni income and no mgs, you also dont have indirect fire or any actual anti tank until t3 or you backtech to t2 and get yourself a zis, its the main reason i only make t2
![avatar of Just easy](/images/no_av.png)
Posts: 110
![avatar of ThatRabidPotato](/images/no_av.png)
Posts: 218
Sniper is pretty much the only reason to go T1 as Soviets, and that should only be done in very specific circumstances (e.g. your opponent gets his own sniper).
![avatar of Grumpy](/images/no_av.png)
Posts: 1958
Penals used to be useful when some OKW had huge reduced accuracy bonuses and before the nerf to them firing from clown cars. They're still somewhat okay, but they work well in late game unless vet 3. I used to use them a lot but usually go T2 and skip T1 unless I think I need a sniper.
![avatar of Glassfish](/uploads/avatar/10663.jpg?updated=1402795105)
![Benefactor 3](/images/badges/crowdfunding/benefactor_3.png)
Posts: 88
![avatar of __deleted__](/images/no_av.png)
Posts: 830
Penals against OKW I find works well you have something that can stand against strums and that satchel charge is suprisingky useful against OKW flak half track due to its set up time the enemy has to speedily withdraw it before the charge goes off
This, penal spam works well vs OKW. Plus they can get a flamethrower, which has been buffed since you can't lose it unless you have one model left. Usually an OKW player puts their HQ trucks behind shot blockers, you just move up to it, throw two satchels to the other side and kaboom bye bye.
They also counter the Kubel pretty well.
Penals
![<444>3 <444>3](/images/Smileys/red_heart.png)
![avatar of pigsoup](/uploads/avatar/7548.jpg?updated=1466571131)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 4301 | Subs: 2
![avatar of Stafkeh](/uploads/avatar/1111.png?updated=1434634366)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 1006
![avatar of WiFiDi](/uploads/avatar/280.jpg?updated=1446934914)
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Posts: 3293
![avatar of Skabinsk](/images/avatars/rifleman.png?updated=1414778190)
Posts: 238
Penals also blow up OKW trucks with 3 charges.
Flames are scary and negate axis cover and building usage.
Only draw back is no AT Nades so you have to get guards.
![avatar of Maschinengewehr](/images/no_av.png)
Posts: 334
Against Ost they suck massive balls. Just opt for a sniper (or two) instead.
![avatar of FestiveLongJohns](/uploads/avatar/7075.jpg?updated=1410036873)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 1157 | Subs: 2
Plus they can get a flamethrower, which has been buffed since you can't lose it unless you have one model left.
Interestingly enough, the Penal flamethrower upgrade used to be the only flamer in the game that would never explode. So the change to flamers actually took one unique trait about them and made it redundant.
![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
Posts: 4928
![avatar of robertmikael](/uploads/avatar/14271.png?updated=1459594433)
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Posts: 311
![avatar of hannibalbarcajr](/uploads/avatar/12061.jpg?updated=1443324732)
Posts: 503
![avatar of momo4sho](/uploads/avatar/13277.png?updated=1521491289)
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Posts: 466 | Subs: 1
![avatar of iTzDusty](/uploads/avatar/6467.png?updated=1417842612)
Posts: 836 | Subs: 5
Pretty garbo against ost though.
![avatar of kafrion](/uploads/avatar/1418.jpg?updated=1371338433)
Posts: 371
![avatar of Jadek](/uploads/avatar/14572.jpg?updated=1445336290)
Posts: 80
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