I thought I read somewhere on here that the wind-up time on Rifleman grenades was wrong in the game files and thats why it takes so damn long. Be nice if Relic just fixed it instead, though it would be pretty sweet if Rifleman got cooked grenades at Vet 3 instead
Cooked frags would be great, but imagine how nice AT rifle and smoke nades being used way faster would be. It would make lategame rifle usage far less infuriating while solidifying USF as a micro intensive faction.
I also think passive sprint at vet 3 would be cool, but I think that's a little too much.