Main gun destroyed, abandoned vehicles..
Posts: 61
Posts: 4928
Abandon, they need to rework so that it disables the vehicle until you repair it, or make capping it cost fuel like in Ardennes Assault.
Posts: 2819
Abandon, they need to rework so that it disables the vehicle until you repair it, or make capping it cost fuel like in Ardennes Assault.
+ 100000000.
The tank needs to be disabled indeed. Now it's like GTA - Hop in the tank and steal it, drive away like a maniac.
I would really like to have it disabled / very slow.
Posts: 61
Posts: 493
Posts: 225 | Subs: 1
Puma is more or less useless due to that.
Posts: 4928
Main gun crit should be removed because it currently always happens when penetrated under 25% hp.Makes light vehicles and mediums a lot less effective and reliable.
Puma is more or less useless due to that.
Actually the Puma's problem is that there's a bug where Small Arms fire will always trigger Main Gun Destroyed. So any vehicle that can take small arms fire damage getting shot while below 25% will lose the gun every time.
Posts: 273
Actually the Puma's problem is that there's a bug where Small Arms fire will always trigger Main Gun Destroyed. So any vehicle that can take small arms fire damage getting shot while below 25% will lose the gun every time.
Also M36 and M10 get main gun destroyed crit from top gunner of a P4. So idiotic... They all should be fix asap
Posts: 61
Posts: 225 | Subs: 1
These random crits should all be reworked.
Main gun crit by RAM ok anything else is just idiotic.
Posts: 1026
Posts: 2396 | Subs: 1
That's COH2, a unique RTS game and features like this make it feel unique. Yesterday ina verry long game I lost one puma and one PIV and they were captured by the enemy. My mate lost an ostwind and it was captured by enemy. My other mate lost a stug and it was captured by the enemy. And it was of course sooo much harder to win. That's life. Shit happens, so deal with it.
Posts: 225 | Subs: 1
Just NO. I like such features, RNG or not.
That's COH2, a unique RTS game and features like this make it feel unique. Yesterday ina verry long game I lost one puma and one PIV and they were captured by the enemy. My mate lost an ostwind and it was captured by enemy. My other mate lost a stug and it was captured by the enemy. And it was of course sooo much harder to win. That's life. Shit happens, so deal with it.
You can have ur holy rng in 2vs2 or above but in a competetive mode like 1vs1 there is no place for additional and especially useless rng.
Dont get me wrong, rng like mortars or bounces are fine because they can be avoided by playing well,crits however cant be influenced.
Posts: 1802 | Subs: 1
It should also cost something like one third of the units price.
Posts: 63
Posts: 2396 | Subs: 1
I mean, I would hate to see this abandoned vehicles mechanic disappear, but it's totally ok to have some compensation for it.
Posts: 2280 | Subs: 2
Permanently BannedI wish these "less rng" threads would go away. Coh2 is not coh2 without RnG.
Posts: 17914 | Subs: 8
State of C&C games clearly points out that its not an issue at all in any way.
If you don't like RNG, then play SC2.
Posts: 61
Therefore, I now propose abandoned vehicle MUST be critically damaged(Main gun, engine destroyed, engine damaged) OR must be repaired to 50% health before available for recrew. This will force tactical adjustments for recrewing vehicles such as smoke cover to enable vehicles to be repaired, thus recrewed.
For main gun destroyed. I believe there is now a bug where this crit is easily triggered by small arms fire, this bug should be fixed, enabling only ordinance of higher firepower to destroy main guns. Moreover, for the sake of esports, it should be removed from 1 vs 1.
I welcome any opinions.
Posts: 2307 | Subs: 4
I think engine destroyed crits on mines are a much greater problem in shitty rng mechanics.
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