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russian armor

Unable to do anything against howis without off map

17 Aug 2015, 04:11 AM
#1
avatar of WhySooSerious

Posts: 1248

In CoH1 people spammed howitzers but they costed fuel and was not as effective as the modern howis of coh2 that we have now, you were allowed to flank the howitzers in coh1 and destroy them.


In CoH2 you can make howis as much as you want for just a manpower cost and to make sure you cant get at the howitzers they build tanks such as an su85 and stuff like that. If you wanted to do something to counter it you can dream on until you kill those armor units and the soviet is most likely floating tons of fuel since he has all he needs. Basically what I am saying is that there is no way to kill a howitzer unless you depend on a doctrine.

Some responses would be greatly appreciated thank you. Btw LeFH needs a scatter reduction. In case anyone thinks this is a troll thread like the last one I posted which wasn't feel free to know this is not a troll thread.
17 Aug 2015, 04:47 AM
#2
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
inb4 go cas. Go fuck yourself. lel.
17 Aug 2015, 04:49 AM
#3
avatar of Corsin

Posts: 600

Tbh i think all arti should be given a fuel cost. Like coh1.

But at the same time the gun needs a HP increase so it doesnt die in 1 stukka/il2 bomb strike (since the fuel cost would be unsustainable).

tell you what ill make a list of changes...



- LeFe - Needs less scatter
- ML20 - Needs vet reworking (extra 2 shots brings it up to 12 per salvo, meaning it fires the same amount as the LeFe but has ALOT more damage). So remove that and have them at 10 shots per salvo.
- Price changes to both + B4 to 400mp + 90 fuel
- 60% Gun HP increase
- Cannot fire at Base sectors
- Give OKW a commander with the LeFe (or replace the bunkers with it in the defencive doctrine). Still 90 fuel.

17 Aug 2015, 04:55 AM
#4
avatar of WhySooSerious

Posts: 1248

inb4 go cas. Go fuck yourself. lel.


Then nerf it but if you dont have CAS on like now you're in for a big bleed or a big pain/loss.
17 Aug 2015, 04:58 AM
#5
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
Dive bomb.
17 Aug 2015, 04:58 AM
#6
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned


Then nerf it but if you dont have CAS on like now you're in for a big bleed or a big pain/loss.

I only go elite troops triple tiger ace sight bulletin. :snfPeter:
17 Aug 2015, 05:29 AM
#7
avatar of Unfinisheddonut
Donator 11

Posts: 77

Nothing wrong depending on a doctrine. Elefant to take out the Su85s, recon/dive bomb for ML-20. Forgot which doctrine that is prob some festung one.
17 Aug 2015, 05:49 AM
#8
avatar of Midconflict

Posts: 204

jump backJump back to quoted post17 Aug 2015, 04:49 AMCorsin
Tbh i think all arti should be given a fuel cost. Like coh1.

But at the same time the gun needs a HP increase so it doesnt die in 1 stukka/il2 bomb strike (since the fuel cost would be unsustainable).

tell you what ill make a list of changes...



- LeFe - Needs less scatter
- ML20 - Needs vet reworking (extra 2 shots brings it up to 12 per salvo, meaning it fires the same amount as the LeFe but has ALOT more damage). So remove that and have them at 10 shots per salvo.
- Price changes to both + B4 to 400mp + 90 fuel
- 60% Gun HP increase
- Cannot fire at Base sectors
- Give OKW a commander with the LeFe (or replace the bunkers with it in the defencive doctrine). Still 90 fuel.



i like all of these ideas, although i would like the B4 to be soviet pak 43.
17 Aug 2015, 05:56 AM
#9
avatar of J1N6666

Posts: 306

jump backJump back to quoted post17 Aug 2015, 04:49 AMCorsin
Tbh i think all arti should be given a fuel cost. Like coh1.

But at the same time the gun needs a HP increase so it doesnt die in 1 stukka/il2 bomb strike (since the fuel cost would be unsustainable).

tell you what ill make a list of changes...



- LeFe - Needs less scatter
- ML20 - Needs vet reworking (extra 2 shots brings it up to 12 per salvo, meaning it fires the same amount as the LeFe but has ALOT more damage). So remove that and have them at 10 shots per salvo.
- Price changes to both + B4 to 400mp + 90 fuel
- 60% Gun HP increase
- Cannot fire at Base sectors
- Give OKW a commander with the LeFe (or replace the bunkers with it in the defencive doctrine). Still 90 fuel.



Scratch all of that, disable arty froming being built in BASE sector. DONE!
17 Aug 2015, 06:08 AM
#10
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post17 Aug 2015, 04:49 AMCorsin
- ML20 - Needs vet reworking (extra 2 shots brings it up to 12 per salvo, meaning it fires the same amount as the LeFe but has ALOT more damage). So remove that and have them at 10 shots per salvo.


Make it an Area Denial barrage, rapid fire, very low damage, high area of effect, high suppression (maybe even force-retreat), temporary crits to vehicles.
17 Aug 2015, 06:29 AM
#11
avatar of Bob Loblaw

Posts: 156

All I know is that I am getting tired of playing OKW and seeing my trucks evaporate every game no matter where I place them.
17 Aug 2015, 07:20 AM
#12
avatar of Midconflict

Posts: 204

OKW really just needs a counter, like a arty unit of their own that has the same range of the ML-20 and Lefi. I vote for the hummel



17 Aug 2015, 07:39 AM
#13
avatar of Kreatiir

Posts: 2819

I use a lot of ML 20's and LEFH's, but I very much like the idea of a certain fuelcost for these giants.
That would make me think twice before building one.

I don't like the idea of relying too much on doctrines to counter a certain something that at this moment, is very much used. It narrows the game and that's not ideal.
17 Aug 2015, 07:42 AM
#14
avatar of Carlos Danger

Posts: 362

jump backJump back to quoted post17 Aug 2015, 05:56 AMJ1N6666


Scratch all of that, disable arty froming being built in BASE sector. DONE!
Honestly, I don't think that change would do much. I set my howitzers up outside of my base sector about fifty percent of the time already, so...
17 Aug 2015, 08:17 AM
#15
avatar of some one

Posts: 935

Honestly, I don't think that change would do much. I set my howitzers up outside of my base sector about fifty percent of the time already, so...

So you are 3 vs 3 or 4 vs 4 player.
17 Aug 2015, 10:09 AM
#16
avatar of JohnnyB

Posts: 2396 | Subs: 1

Dive bomb, wurframen, counter howitzer, off map arty, .... do we really need more counters?
17 Aug 2015, 10:17 AM
#17
avatar of Carlos Danger

Posts: 362


So you are 3 vs 3 or 4 vs 4 player.
Na, 1v1 and 2v2. Sometimes you need the gun outside of your base sector so you can hit the other guys' base. Usually just a few meters or so.
17 Aug 2015, 10:26 AM
#18
avatar of demodeus

Posts: 10

Okw - Just kill ML 20 with walking stuka (possible to not only decrew it.)
Ostheer - plenty Call ins to destroy the ML 20.
17 Aug 2015, 11:58 AM
#19
avatar of Alexzandvar

Posts: 4951 | Subs: 1

The total lack of any reliable counter for OKW should be fixed and the fact the LeFH is shittier in every single way but shells fired to be fixed.

To wit; counter-barrage is actually worse than the normal barrage because it fires less shells while having only more damage on direct hits meaning that you are actually much better off just normally firing with the barrage.
17 Aug 2015, 12:05 PM
#20
avatar of Nilon

Posts: 68

i think they need a range reduction so you have to plant them more at the front. But at the same time they need some duability buff so they wont get 2 clicked countered by off maps (both german and soviet howis).
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