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Why Does Every Bug Favor Axis?

5 Aug 2015, 20:15 PM
#1
avatar of Bob Loblaw

Posts: 156

Maxim not suppressing or not shooting. ZiS gun not switching to vehicle only after you toggle it on and off a few times. ZiS gun crew shooting out of cloak at everything. Animationless super-fast rifle grenades. Super slow USF grenades and sometimes grenades not being thrown at all. Non-shooting USF mortar halftraks.

It is impossible to play Allies this patch and not get screwed by a bug at least once a game, fix it!
5 Aug 2015, 20:18 PM
#2
avatar of VonIvan

Posts: 2487 | Subs: 21

Trust me when I say this is happening to all factions. I've had rifle grenade bugs for Pr0stheer, panzerfusilier at grenade bugs, volk grenade bugs, and hold fire bugs against inf when using raketens. It might be a bit more noticeable with allies but overall it's a pain in the *** to deal with. :foreveralone:
5 Aug 2015, 20:37 PM
#3
avatar of Alexzandvar

Posts: 4951 | Subs: 1

The teller mine bug has been in the game since launch and I don't think it favors Axis :foreveralone:
5 Aug 2015, 20:43 PM
#4
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

The mortar smoke bug affects Axis too.

Not that I saw else use it beforehand anyway except for like once, though :foreveralone:
5 Aug 2015, 20:52 PM
#5
avatar of KovuTalli

Posts: 332

Trust me when I say this is happening to all factions. I've had rifle grenade bugs for Pr0stheer, panzerfusilier at grenade bugs, volk grenade bugs, and hold fire bugs against inf when using raketens. It might be a bit more noticeable with allies but overall it's a pain in the *** to deal with. :foreveralone:


I hate the raketen bug, makes their cloaking ability almost useless if there is enemy infantry around as the riflemen just shoot at enemy infantry.
5 Aug 2015, 21:01 PM
#6
avatar of Mr. Someguy

Posts: 4928

Every bug favours Axis? Are we forgetting the Captain America bug? Or the super HVAP bug?
5 Aug 2015, 21:05 PM
#7
avatar of Swift

Posts: 2723 | Subs: 1

I was just about to mention the superman bug...
5 Aug 2015, 22:03 PM
#8
avatar of Bob Loblaw

Posts: 156

It is just really annoying having to manually aim the zis guns at vehicles now.
5 Aug 2015, 22:09 PM
#9
avatar of kamk
Donator 11

Posts: 764

It is just really annoying having to manually aim the zis guns at vehicles now.

After using special abilities you have to disable & enable it again - happens to all units.
5 Aug 2015, 22:29 PM
#10
avatar of Aerohank

Posts: 2693 | Subs: 1

What about the Ostheer mortar smoke barrage bug?
Or what about the now fixed blitzkrieg bugg where it slowed down tanks?
What about the teller-mine bug where they sometimes explode and do no damage to vehicles?
What about the now fixed TWP bug where it could only be used on stationary vehicles?
What about the Rackettenwerfer bug where the bodyguards break the units cloak?

What about the Captains on-me medic truck bug?
What about the bug that allowed you to spam Soviet FHQ in every building for free?
What about the bug that makes demos do 2x damage when being shot, allowing it to 1-shot Shwerer HQs?
What about the Tiger Ace decrew bug that turned it into a Vet-3 factory for USF?
5 Aug 2015, 23:10 PM
#11
avatar of Alexzandvar

Posts: 4951 | Subs: 1

I hope the Tiger Ace decrew bug stays in the game because it will never not be funny watching someone destroy their own economy by recrewing it.

Soviet Player: Guess it's mine now :^)

*10 minutes later*

Soviet Player: WHY WONT YOU KILL IT STOP AVOIDING KILLING IT
5 Aug 2015, 23:30 PM
#12
avatar of Lenny12346

Posts: 307 | Subs: 3

Grenade bug? - doesnt favor axis
6 Aug 2015, 00:03 AM
#13
avatar of __deleted__

Posts: 830

6 Aug 2015, 00:09 AM
#14
avatar of braciszek

Posts: 2053

USF able to go over popcap, USF once able to replicate certain bulletin effects on vehicles IE super m20 recon+shooting and super fast stuart...

Already mentioned, but HVAP still doing 240 damage...
6 Aug 2015, 00:13 AM
#15
6 Aug 2015, 01:24 AM
#16
avatar of Robbie_Rotten
Donator 11

Posts: 412

Agreed. I feel bad about building tellers sometimes so I get a wave of relief when a soviet tank is able to drive over it with no damage. Kappa
6 Aug 2015, 06:05 AM
#17
avatar of Iron Emperor

Posts: 1653

Why bugs!! WHY!!!!!
6 Aug 2015, 06:07 AM
#18
avatar of JohnnyB

Posts: 2396 | Subs: 1

What about the Ostheer mortar smoke barrage bug?
Or what about the now fixed blitzkrieg bugg where it slowed down tanks?
What about the teller-mine bug where they sometimes explode and do no damage to vehicles?
What about the now fixed TWP bug where it could only be used on stationary vehicles?
What about the Rackettenwerfer bug where the bodyguards break the units cloak?

What about the Captains on-me medic truck bug?
What about the bug that allowed you to spam Soviet FHQ in every building for free?
What about the bug that makes demos do 2x damage when being shot, allowing it to 1-shot Shwerer HQs?
What about the Tiger Ace decrew bug that turned it into a Vet-3 factory for USF?


....aaaand the panzer IV command tank bug. Did anybody else see it? Panzer IV decides not to shoot anymore, will just provide aura but without shooting at enemies.
6 Aug 2015, 15:23 PM
#19
avatar of samich

Posts: 205

In conclusion... bugs
6 Aug 2015, 18:04 PM
#20
avatar of Bob Loblaw

Posts: 156

Alright now I notice the raketen doesn't shoot sometimes either. I'm tired of no shooting bugs. This is no way to run a business.
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