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Why do YOU prefer Axis over Allies?

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30 Jul 2015, 19:28 PM
#1
avatar of NorthWeapon
Donator 11

Posts: 615

To this day I still wonder why is the Axis search percentage so inflated. I have many hypotheses to why the Axis is so popular, but I don't want to say it just yet until I get to read the opinions from some of you.

You know who you are ;) Predominately Axis players. Why do you like Axis more than Allies? And why do you think most people prefer Axis?
30 Jul 2015, 19:37 PM
#2
avatar of SnafuKurikai

Posts: 59

They look cooler and interest me more than the Soviets
well... the OKW do.... the Wehrmacht Infantry (Mainly the Grenediers) look a little funky... that's just me though
30 Jul 2015, 19:39 PM
#3
avatar of Bulgakov

Posts: 987

They have more variety and more fun units.
30 Jul 2015, 19:46 PM
#4
avatar of Array
Donator 11

Posts: 609

Well until recently soviet was fairly gimped - only allow yourself half the factions early game units and then race towards the dynamic and exciting SU85 which allows you to excel at micro as yout parallel park to the rear of the battlefield. Finally you got some a-move callins.

U.S. Also lacks a little variety so I'm told.

30 Jul 2015, 19:50 PM
#5
avatar of BlackKorp

Posts: 974 | Subs: 2

i am german so have to love them :foreveralone:
30 Jul 2015, 19:51 PM
#6
avatar of Aradan

Posts: 1003

Germans have much more stronger late game.
30 Jul 2015, 19:57 PM
#7
avatar of Pedro_Jedi

Posts: 543

Right now I'm a OKW player. I'm learning more about the faction. It's cool, it requires a different set of skills and the units get really great with vet, although preservation is not my strength.
30 Jul 2015, 20:23 PM
#8
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Your question is a bit loaded considering stats tell us that amount of people playing Axis and Allies is fairly similar at the top levels in 1's and 2's and while I'm no Axis only player I'll deffo comment on why I like both factions.

Ostheer: Tightly designed (outside of T4 that is). It's linear, versatile and feels like it wasn't made by a vindictive wizard. When I'm playing Ostheer my commander choice augments my strategy rather than changing it entirely or making it artificially weak in other area's. The only issues the faction has is more vulnerability to RNG bullshit and having way to expensive teching without incentive TO actually tech.


OKW: Probably my favorite faction atm. I was pretty much totally read to switch to Ostheer as my preferred faction but the recent changes are pure sex and they reinvigorated my love for the faction. I enjoy how Relic just decided to say "fuck it lets make everyone sound evil and throw around super weapons" so naturally as a fan of 40k strategy games this was right up my alley. The desperate underdog feeling of OKW also is quite cool and I like how desperate many of the units sound. Of all the factions it has the most ability to come back from what can be sure defeats and it's very awesome.

The only real shitty things left in OKW are the gimmicks that are still left. They need to condense the factions units vet down to 3 (just make the 3 levels of vet they get be really fucking powerful) and remove the fuel penalty (raise the price of teching a little bit to compensate). That + a non-doc suppression platform for late game plus a Howitzer counter and OKW would be literally perfect.
30 Jul 2015, 21:33 PM
#9
avatar of squippy

Posts: 484

I'm not really a primary Axis player either, but the thing I like about Ost/Wehr is that for whatever situation you are in, there is always a specialist unit you can call on to deal with it.

I think the sheer variety of units is a big draw for a lot of players.
30 Jul 2015, 21:40 PM
#10
avatar of Spielführer

Posts: 320

i am german so have to love them :foreveralone:


+1
30 Jul 2015, 21:45 PM
#11
avatar of REforever

Posts: 314

I was mainly a British player in CoH1, so when CoH2 was announced and there was no British Army, Germans seemed like a good choice since Panzer Elite was my second favourite faction in CoH1. I still continue to play only as OKW since there's no British Army(yet). I don't like Americans and Russians, so obviously I play them sparingly.

30 Jul 2015, 21:45 PM
#12
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

More variety in the axis factions. Also the USA is boring as hell so it's more like comparing 2 factions to 1.
30 Jul 2015, 21:50 PM
#13
avatar of The Big Red 1

Posts: 758

jump backJump back to quoted post30 Jul 2015, 21:45 PMTobis
More variety in the axis factions. Also the USA is boring as hell so it's more like comparing 2 factions to 1.

not to mention they are still currently hogging and hoarding all of the best AT, armor and infantry in-game, the worst part is they want it to stay that way so they can keep curb stomping the allies like it was a piece of cake
30 Jul 2015, 21:50 PM
#14
avatar of Butcher

Posts: 1217

i am german so have to love them :foreveralone:
Shooting your own guys is never fun. :luvArmy:
30 Jul 2015, 21:54 PM
#15
avatar of BeefSurge

Posts: 1891

German units are cost efficient and do their job.
30 Jul 2015, 22:00 PM
#16
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

I usually play Allies because I find it much more challenging.
30 Jul 2015, 22:02 PM
#17
avatar of The Big Red 1

Posts: 758

German units are cost efficient and do their job.

not just cost effective from the sounds of it they probably get more bang for their buck out of their units which is quite a shame
30 Jul 2015, 22:05 PM
#18
avatar of The Big Red 1

Posts: 758

To this day I still wonder why is the Axis search percentage so inflated. I have many hypotheses to why the Axis is so popular, but I don't want to say it just yet until I get to read the opinions from some of you.

You know who you are ;) Predominately Axis players. Why do you like Axis more than Allies? And why do you think most people prefer Axis?

btw hey north i saw ur youtube video of dat epic comeback for USF and i liked it. my only criticism was that you only had 1 RET to perform repairs instead of 2 (what? i like even numbers with the exception of 5. kinda wish M36 received a slight buff in the penetration department.
30 Jul 2015, 22:10 PM
#19
avatar of JohnnyShaun

Posts: 144

Your question is a bit loaded considering stats tell us that amount of people playing Axis and Allies is fairly similar at the top levels in 1's and 2's and while I'm no Axis only player I'll deffo comment on why I like both factions.

Ostheer: Tightly designed (outside of T4 that is). It's linear, versatile and feels like it wasn't made by a vindictive wizard. When I'm playing Ostheer my commander choice augments my strategy rather than changing it entirely or making it artificially weak in other area's. The only issues the faction has is more vulnerability to RNG bullshit and having way to expensive teching without incentive TO actually tech.


OKW: Probably my favorite faction atm. I was pretty much totally read to switch to Ostheer as my preferred faction but the recent changes are pure sex and they reinvigorated my love for the faction. I enjoy how Relic just decided to say "fuck it lets make everyone sound evil and throw around super weapons" so naturally as a fan of 40k strategy games this was right up my alley. The desperate underdog feeling of OKW also is quite cool and I like how desperate many of the units sound. Of all the factions it has the most ability to come back from what can be sure defeats and it's very awesome.

The only real shitty things left in OKW are the gimmicks that are still left. They need to condense the factions units vet down to 3 (just make the 3 levels of vet they get be really fucking powerful) and remove the fuel penalty :snfPeter:(raise the price of teching a little bit to compensate). That + a non-doc suppression platform for late game plus a Howitzer counter and OKW would be literally perfect.



Ketetof, please, save us.
30 Jul 2015, 22:47 PM
#20
avatar of Alexzandvar

Posts: 4951 | Subs: 1




Ketetof, please, save us.


If we removed vet 5 and gave OKW full fuel income it would make the faction a lot less gimmicky. Balancing around gimmicks is dumb and forcing a player to artificially be behind the vehicle curve but giving more vet "in return" is silly because it forces players into strategies they don't like.

Relic is slowly moving towards a more realistic less gimmicky design for OKW, no more fuel penalty is just the logical conclusion of that.
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