Relic wants your vote on TROOP FREEZING
Posts: 446 | Subs: 2
Now that we have all the winter mechanics separated out, get to voting proper!
Edit: My vote is remove. I think infantry taking advantage of the short sight created by blizzards would be cool, and it's a generally frustrating extra layer of micromanagement that slows the game down severely.
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Edit: Also unclear when unit is freezing since pulsing skull is present most of the time even if a unit is in cover and not vulnerable to freezing.
Posts: 58
One a game built from the ground up on squad preservation where top players can have an hour long match without a squad wipe, the fact that the last member of a squad can freeze to death while retreat sprinting across the map is mind boggling asinine.
Plus, a lot of players seem interested in seeing blizzards tweaked to allow for aggressive, surprise attacking. Freezing, along with deep snow, contradicts the tactical opportunities of a blizzard and thus need to go.
Whatever Relic decides to do with blizzards, troop freezing has no place in it.
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Nice idea in theory, but this feature is nothing but annoying ingame.
This.
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Remove damage/killing done to troops, just reduce performance of units suffering from cold or increase RA.
Posts: 141
Remove 50mp cost to bonfires. Add a 2-3min cooldown to them.
Remove damage/killing done to troops, just reduce performance of units suffering from cold or increase RA.
+1
Posts: 2561
Posts: 446 | Subs: 2
It's a good idea, but relic really needs to look at how it effects gameplay. With the current way it's balanced it only acts as a micro tax to have units go to campfire to campfire. The implementation of the blizzards is what is wrong because it was made before any sort of meta in the game had even been established. I want freezing to actually force players to play differently like was originally intended.They do force them to play different--they force them to camp next to fires.
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