RELIC please make MORTAR SMOKE barrages quicker
Posts: 162
Now, we know MGs got buffed yadda yadda and smoke barrages are a suggested counterplay.
Mortar smoke barrages look cool as hell and for the old factions they are the only nondoctrinal way to work with smoke.
But they are too slow.
Please crank up the speed and make them deploy faster form click to a smoke wall so we can use them dynamically in tank batte etc!
Posts: 3103 | Subs: 1
Then, maybe make em' faster. But I'd be very happy if just the first two happened already.
Posts: 446 | Subs: 2
I have never seen OST use smoke ever, likely because I am a scrub.
But also because mortar smoke is just way too slow.
Posts: 2561
Posts: 509
Posts: 2819
Smoke barage is freakin' awesome, but not used that much cause of the extremely slow execution.
I think you can use them already perfectly for attacks, but for getting out of sticky situations, it's too slow.
+1
Posts: 1605 | Subs: 1
Nothing more to add here.
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Permanently BannedPosts: 1534 | Subs: 1
Posts: 35
For my part, not line deployment, too much of a 1 click counter to too many things.
Posts: 710
Go ahead Relic. You may proceed.
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Posts: 91
Posts: 1701
Yep, very needed fix. I like to use smoke barrage but sometimes its so slow that i attack without smoke support.
Agreed, never seen OST smoke ever lol.
PD: Welcome to the forums
Posts: 656
Posts: 12
For what it's worth I think the mortars have to load a different type of ammo to shoot the smoke, which also adds to the delay (I could be wrong here).
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Posts: 879
While we're at it, can we please let US Shermans fire smoke on the move? This has been a pet peeve of mine since alpha.
Posts: 179
Firing smoke in a line is a great idea, and in combination with the above change, would allow you to actually make an infantry push or flank under smoke. And please, please fix the "no-fire" bug that's been lingering.
Posts: 2053
While we're at it, can we please let US Shermans fire smoke on the move? This has been a pet peeve of mine since alpha.
They DO fire on the move, its just that activating the ability halts the tank, meaning you have to recommand it to move.
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