Please nerf Luchs
Posts: 656
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But imo, T70 > Luchs. Recon mode, self repair, cap points etc.
Posts: 2779
I agree, pory, please shut up mate, this guy knows what he does/says, senior strategist at best
Posts: 559
Posts: 2779
Ok, OP. I've let this thread and the others stand. But stop spamming threads trying to nerf all axis units. It's boring.
Posts: 1094 | Subs: 20
How can you have problems to deal with Luchs after 21st July patch? Both Soviets and USF have early light vehicles (Stuart, T70, SU-76) with lowered teching costs to require at their disposal which are able to deal with Luchs comfortably. Other than that AT guns + AT nades (+ light vehicle now) combo were always pretty useful to counter Luchs.
+1
It's fine.
Posts: 640
How can you have problems to deal with Luchs after 21st July patch? Both Soviets and USF have early light vehicles (Stuart, T70, SU-76) with lowered teching costs to require at their disposal which are able to deal with Luchs comfortably. Other than that AT guns + AT nades (+ light vehicle now) combo were always pretty useful to counter Luchs.
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Posts: 97
p2 is the only reason to go t3
obersoldaten = classic lelic overnerf
jp4 >>> p5 all day
Posts: 4928
The Luchs is fine for a light tank. My only complaint about the unit is that it only costs 50FU while other light tanks cost 70FU but it lacks any real AT capability and if it cost much more it would arrive too late so it kind of needs to cost only 50FU to be useful.
It's the time equivalent of 75 fuel and comes in the T3 building which costs 80 fuel. Soviet T3 is also 80 fuel, and both factions starting fuel is enough to cover their T1. In an even game with OKW using Fuel Conversion, the Soviets should be able to get a T-70 out a couple minutes before the OKW Panzer II.
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I think we should ast VetLolcake to return here. then we should create a locked thread where just pussyking and lolcake can post while not being allowed to post in any other thread or start a new thread. And let them "discuss" there forever.
^ THIS!
Would be funny to read.
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