USF - Worst faction in COH History
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Posts: 1276
Late game would still be an issue but at least you may get past the 5 min mark
Posts: 1702
Posts: 976
Also! This is my playercard.. http://www.coh2.org/ladders/playercard/steamid/76561198033828058
I get ranked against high players all the time. And USF is the strongest faction I play at the moment.
Totally 1000000000% disagree with this argument. You can say 'They were bad players' all you want lol. People at the top of the game are still winning against other top players with this faction. Late game is not impossible, the only real argument is that it's a little more difficult if anything
The problems of the USF are related to fun not power... They are not enough viable options to be fun.
Only few build will some success and always involving building rifle.
The fun is what matter not power.
USF are not fun. Not fun enough to be part of COH2.
Thanks.
Posts: 762 | Subs: 4
Yes I have played a lot of 1v1 this patch. I didn't say it was USF exclusive. I've played both as and against USF.. my opinion is that they are very competent as a team... Other than this I have nothing to say about it anymore. I love them and i'm having great games with them
Btw, no hard feelings to anyone in this chat. You know me.. I don't hate on anyone
Posts: 762 | Subs: 4
The problems of the USF are related to fun not power... They are not enough viable options to be fun.
Only few build will some success and always involving building rifle.
The fun is what matter not power.
USF are not fun. Not fun enough to be part of COH2.
Thanks.
^^ Agreed. Sadly this isn't what the topic is about, but I do agree with you
Posts: 1702
This conversation is no longer about how crap USF is. We are now pulling peoples steam cards and calling them s*** players. Picking out the ultra specifics of sentences in order to 1 up each other at any opportunity. So yes I would regard this topic as dead now and thank god Relic don't ever read these to gain information for balance!
Yes I have played a lot of 1v1 this patch. I didn't say it was USF exclusive. I've played both as and against USF.. my opinion is that they are very competent as a team... Other than this I have nothing to say about it anymore. I love them and i'm having great games with them
Btw, no hard feelings to anyone in this chat. You know me.. I don't hate on anyone
Just because i pointed out that the players you played againts weren't high ranked as you said they were, this discussion is dead? Other than that, i see nobody attacking anyones playercard here, i did point out you did not play alot of USF this patch, but that was a misunderstanding because you never said you did.
So i really do not see why this discussion is dead.
Posts: 1276
Have the AT and 50.cal unlock after tech up and reduce the cost of grenade tech down to 10-15 fuel.
Increase med truck speed by 5~10% to make it more survivable (it gets outrun by infantry) and possibly reduce its cost by 5 fuel.
Add late game armor options such as calliope or Pershing. we have seen the models for them, art assets are there so just have the Pershing come out after all tiers have been unlocked like OKW.
Posts: 976
USF must build Lt and Capt in any order to unlock Major (Fuel cost adjusted to be same as OST T4)
Move .50 to T0 but increase mp cost;
Add a light mortar to T0;
Move at-gun to T0 but available after Capt or LT;
Move ambulance to LT bulding;
Add recon Jeep to Capt building;
Add E8 stock to Major building;
Replace E8 by Sherman jumbo on Elite cmdr (will come at the same cp that a OST Tiger)
And for diversity, add to USF the following cmdrs : (CP to be determined)
Mobile arty : Bunkers, recon plane, heavy mortar, Calliope;
Heavy armor : Mecano pios, arty smoke shells, at-mines, Pershing;
Tank destroyer : First aid, Transport trucks, 3 inch at-Gun M5 (towed), Rangers;
Hoping Relic's Devs will hear us.
Posts: 1487
Proposed changes to make USF fun and viable in team game 3vs3+.
Where do you find fun in 3v3+ game? Non 1v1s are so bad.
Posts: 976
Where do you find fun in 3v3+ game? Non 1v1s are so bad.
It's just a matter of tastes. I've been playing 3vs3+ since beta vcoh...
All ways of playing Coh2 should be equally fun !
Thanks.
Posts: 16
Because with those i make my own opinion.
Posts: 1702
Opinions opinions, i don't care about those. I am looking for facts, Playstyles, inspiration, knowledge and care.
Because with those i make my own opinion.
Well so far i haven't had much luck. I watched stormless and he played 2 USF games today in 1s, got rekt by barton in a 1v1, then took like 25 mins to beat 2000+ ranked player who spammed bunkers and flak emplacements.
So far i haven't really seen anything new, i saw luvnest say USF is tricky this patch and you must tech to nades. So far i really haven't learned anything new.
So yeah, i maintain my opinion that USF is UP this patch.
Posts: 46
Well so far i haven't had much luck. I watched stormless and he played 2 USF games today in 1s, got rekt by barton in a 1v1, then took like 25 mins to beat 2000+ ranked player who spammed bunkers and flak emplacements.
So yeah, i maintain my opinion that USF is UP this patch.
Stop whining about your faction needing buffs & arguing over other people's player cards ... and go play
Posts: 1702
Stop whining about your faction needing buffs & arguing over other people's player cards ... and go play
"My faction" what do you mean? At this point i'm asking for legit advice, nobody is able to put up any, except the obvious things which everyone knows.
Stormless says USF isin't UP this patch, but beating a 2000+ ranked player didin't really help me anything, as the opponents whom I face in the 50-100 range play alot different.
Posts: 587
Posts: 1439
How exactly Rifle + smoke is different from Cons + Oorah?
I haven't played any games yet but I read about those changes and theory smoke should be enough to overcome any MG42. I did this many times in the past. What have changed?
Posts: 45
Posts: 1891
Posts: 2280 | Subs: 2
Permanently Banned50.cal, mortar(cost of both either 240 or 260mp, and 57mm in hq. 57mm unlocked after either LT or Capt is researched.
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