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Broken balance USF vs OST

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23 Jul 2015, 15:42 PM
#21
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
jump backJump back to quoted post23 Jul 2015, 15:39 PMGiaA


USF vs OKW matchup greatly favors USF tho. So saying USF is UP only goes for USF vs OH match up.


Depends
23 Jul 2015, 15:56 PM
#22
avatar of BeefSurge

Posts: 1891

jump backJump back to quoted post23 Jul 2015, 13:17 PMBurts



Sorry, but this is just a completly ridiciluos suggestion. You absolutely cannot afford to make even one cache in the early game, as any faction, let alone multiple caches. You simply get completely pushed off the map because your enemy has +1 squad. REs simply do not deal enough DPS and they cannot even reliably kill 1 MG if you flank it.


Joking lol
23 Jul 2015, 16:08 PM
#23
avatar of IGOR

Posts: 228

i think best thing to do right now is go play as sov, usf is not worth,
every axis players still think it is op, so... you will be called a noob most of the time..
23 Jul 2015, 16:13 PM
#24
avatar of l4hti

Posts: 476

The problem is that US lacks indirect fire. Mortar halftrack is kinda meh and arrives too late and costs fuel. Pack howizer arrives even later and is still kinda expensive. Just give them goddamn 60mm mortar :snfPeter: And you need to research grenades and use your valuable fuel. At least soviets can get their nades in CP2 for Guards, Shocks and Irregulars :snfQuinn: and molotov upgrade is much cheaper.
23 Jul 2015, 16:23 PM
#25
avatar of MoerserKarL
Donator 22

Posts: 1108

when I play USF I am more scared to play against double OH or OH/OKW, than double okw :D ^_^
They need a calliope or something like that imo
23 Jul 2015, 16:31 PM
#26
avatar of __deleted__

Posts: 830



Depends


On what? If OKW goes mg34 or not? USF stomps OKW in 1v1. Ostheer vs USF is a joke. Although it is nice to finally be able to stand up against early USF game as Ostheer, the t0 mg42 and increased mp makes it to easy. Damage of mg42 needs to be reduced slightly. Since recent patch, I haven't lost a single game vs USF as Ostheer.
23 Jul 2015, 16:36 PM
#27
avatar of Looney
Patrion 14

Posts: 444

The one thing what's so crappy about USF vs Werh is that you get forced to rifle spam, there units arrive so fast and you just get overwhelmed. It's like the conspam before this patch, but now it's werh vs USF lol.

USF can't go combined arms because of the slow teching, else it will be overflooded lol. Does Relic really want USF to only go riflespam or rifle company? I mean Relic pls, let me use different strats without instantly losing early game.
23 Jul 2015, 16:42 PM
#28
avatar of GiaA

Posts: 713 | Subs: 2

jump backJump back to quoted post23 Jul 2015, 16:36 PMLooney
The one thing what's so crappy about USF vs Werh is that you get forced to rifle spam, there units arrive so fast and you just get overwhelmed. It's like the conspam before this patch, but now it's werh vs USF lol.

USF can't go combined arms because of the slow teching, else it will be overflooded lol. Does Relic really want USF to only go riflespam or rifle company? I mean Relic pls, let me use different strats without instantly losing early game.


Rifle Spam ? Please define rifle spam :P For me 3 or 4 rifles isnt spam and building more than 4 rifles is suicide...
23 Jul 2015, 16:46 PM
#29
avatar of Looney
Patrion 14

Posts: 444

jump backJump back to quoted post23 Jul 2015, 16:42 PMGiaA


Rifle Spam ? Please define rifle spam :P For me 3 or 4 rifles isnt spam and building more than 4 rifles is suicide...


4 or more OpieOP, if I go 3 rifles I have to go LT, if I go captain when I just have 3 rifles I'll lose the game.

When you go 4 rifles you bleed so much already..
The only time I really float as USF is when the M20 arrives.

I mean, can't I like get RE's that do damage lol. Why not nerf rifles a little and buff RE's.
Why is the Ambulance so weak, it always get destroyed and it sucks as a healing platform.
23 Jul 2015, 16:48 PM
#30
avatar of Mittens
Donator 11

Posts: 1276

Maybe making Upgrading nades cheaper may help. Make nade 15-10 fuel so that you can have your riflemen have all options avalible.

Another thing they could do is reduce the suppression of the mg42 at max range to allow riflemen to make grater use of the smoke. The smoke range in current makes it damn near impossible to flank an mg42.

Adjust vet scaling would also help usf, add durability to the rifles vet would go along way to helping them scale into late game.

Reduce cost of med truck to 10 fuel to make it more appealing to get in the early game for soft retreat
23 Jul 2015, 16:53 PM
#31
avatar of FeelMemoryAcceptance

Posts: 830 | Subs: 2

Usf is the strongest faction in 1v1

Learn to play
23 Jul 2015, 16:53 PM
#32
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post23 Jul 2015, 16:46 PMLooney


4 or more OpieOP, if I go 3 rifles I have to go LT, if I go captain when I just have 3 rifles I'll lose the game.

When you go 4 rifles you bleed so much already..
The only time I really float as USF is when the M20 arrives.

I mean, can't I like get RE's that do damage lol. Why not nerf rifles a little and buff RE's.
Why is the Ambulance so weak, it always get destroyed and it sucks as a healing platform.

4 rifles for you is spam?

I'd love to see you playing captain tier with just three.

You'll get outnumbered, outcapped, outgunned in no time, no, stuart won't prevent it.
23 Jul 2015, 16:56 PM
#33
avatar of Looney
Patrion 14

Posts: 444

jump backJump back to quoted post23 Jul 2015, 16:53 PMKatitof

4 rifles for you is spam?

I'd love to see you playing captain tier with just three.

You'll get outnumbered, outcapped, outgunned in no time, no, stuart won't prevent it.


That's why I said if I go 3 rifles and then captain I'll lose.
If I go 3 rifles then LT it's fine.

Why does USF need to go 4 rifles, can't we go combined arms like other factions. RE's are only good for capping since they nerfed volley. USF practicly got forced to spam. Though the recent cost reduction to captain was a great change.
23 Jul 2015, 17:00 PM
#34
avatar of Williamz

Posts: 15

USF get shat on in 2v2s against ostheer now, it's ridiculous.
23 Jul 2015, 17:03 PM
#35
avatar of Looney
Patrion 14

Posts: 444

Usf is the strongest faction in 1v1

Learn to play


I just wish USF wasn't OP when using riflecompany and could use alot of different strats.
Well I'm going back to the drawing board anyway now with the new patch.

USF, I believe!
23 Jul 2015, 17:05 PM
#36
avatar of GiaA

Posts: 713 | Subs: 2

jump backJump back to quoted post23 Jul 2015, 17:03 PMLooney


I just wish USF wasn't OP when using riflecompany and could use alot of different strats.
Well I'm going back to the drawing board anyway now with the new patch.

USF, I believe!


Inf Doc and Airborne is like 1000000 times stronger than Rifle Company...
RC is so overrated haha. Especially EZ8s.
23 Jul 2015, 17:07 PM
#37
avatar of Looney
Patrion 14

Posts: 444

jump backJump back to quoted post23 Jul 2015, 17:05 PMGiaA


Inf Doc and Airborne is like 1000000 times stronger than Rifle Company...
RC is so overrated haha. Especially EZ8s.


imo rifle company is the best in 1s. In teamgames the doctrines you mentioned are hands down the best.
23 Jul 2015, 17:11 PM
#38
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post23 Jul 2015, 17:05 PMGiaA


Inf Doc and Airborne is like 1000000 times stronger than Rifle Company...
RC is so overrated haha. Especially EZ8s.


Pmuch, a airborne blob or rifle blob with 1919's are peerless in infantry killing power. Para's are really fucking scary units with that grenade, 6 men, and turbo good LMG's.
23 Jul 2015, 17:14 PM
#39
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

I knew this would happen. :foreveralone:
Everyone crusaded and bitxhed for months about OP USF was vs ostheer, when all that needed to change was the MG42 and the M20 timing.

23 Jul 2015, 17:33 PM
#40
avatar of iTzDusty

Posts: 836 | Subs: 5

Jesus guys.

Learn to smoke. USF has the earliest available and literally the longest range infantry smoke in the game.

Learn to play.
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