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russian armor

MG 42 suppression reduction?

23 Jul 2015, 15:17 PM
#81
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
When will you guys learn? Proposing a nurf to an axis unit on this site just wont be accepted.
23 Jul 2015, 15:22 PM
#82
avatar of Rollo

Posts: 738

Nice to see MG's buffed all round but only the MG42 is capable of being OP

Maybe we should nerf it to MG34 levels and have it shoot rubber bullets :snfPeter:
aaa
23 Jul 2015, 18:32 PM
#83
avatar of aaa

Posts: 1487

If you make any tech building not 4 cons opening then OH outnumber you with mixed army thats kind of wrong.
23 Jul 2015, 22:06 PM
#84
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post23 Jul 2015, 15:14 PMaaa
looks like they removed instant supression of green cover. Its big deal.
May be it was a bug.


Nope, still suppressing single conscript squad on green cover at 5-6 burst at 15m and 10-11burst at 30m.
If 2 con squad, not sharing same cover but at a distance minor to 13m and all on green cover, the squad been shot at will get suppressed on 4-6 burst despite the range.
aaa
23 Jul 2015, 22:38 PM
#85
avatar of aaa

Posts: 1487



Nope, still suppressing single conscript squad on green cover at 5-6 burst at 15m and 10-11burst at 30m.
If 2 con squad, not sharing same cover but at a distance minor to 13m and all on green cover, the squad been shot at will get suppressed on 4-6 burst despite the range.


At least for me I clearly saw 100 times that prev. patch units were getting supressed in 1 burst in 1 sec.
Their cover was irrelevant. Right now they stay under fire long enough to kill that mg if its in red cover.
23 Jul 2015, 22:42 PM
#86
avatar of WhySooSerious

Posts: 1248

allll fineee jeezzz (seriously)
aaa
26 Jul 2015, 11:22 AM
#87
avatar of aaa

Posts: 1487

allll fineee jeezzz (seriously)


I dont think mg 42 is all fine.
It has 22 MP reinforcement cost. Thats why its "cost increase" is dust to the eyes. It must be standart 260/8 = 33 MP reinforcment cost.
26 Jul 2015, 11:35 AM
#88
avatar of Iron Emperor

Posts: 1653

aaa nerf axis more and buff allies more perhaps your granny never learned you to be fair Kappa
aaa
26 Jul 2015, 13:09 PM
#89
avatar of aaa

Posts: 1487

standart reinforcemrnt cost for all units must be the same cost to buy/number of units.
So MG42 must cost 33 to reinforce.
26 Jul 2015, 13:13 PM
#90
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

jump backJump back to quoted post26 Jul 2015, 13:09 PMaaa
standart reinforcemrnt cost for all units must be the same cost to buy/number of units.
So MG42 must cost 33 to reinforce.


Actually, team weapons have a cost based off of their crewmembers and the cost of the weapon they crew. This is why the Maxim crewmembers cost 15 mp, even though the squad costs 240mp, which should make the Maxim crew 20mp each.

The increase in MG42 price with no increase in crewmember cost shows that the MG42 as a weapon is worth more mp, not the crew using it.
26 Jul 2015, 13:16 PM
#91
avatar of Burts

Posts: 1702



Actually, team weapons have a cost based off of their crewmembers and the cost of the weapon they crew. This is why the Maxim crewmembers cost 15 mp, even though the squad costs 240mp, which should make the Maxim crew 20mp each.

The increase in MG42 price with no increase in crewmember cost shows that the MG42 as a weapon is worth more mp, not the crew using it.




This makes absolutely no sense considering that 0.50 cal weapon teams cost 35 to reinforce and have 2 times less DPS than any other weapon crews in the game...
aaa
26 Jul 2015, 13:39 PM
#92
avatar of aaa

Posts: 1487

OH T1 units are mixing with each other too well for 0 cost of the building and early availability.
Its just not about single unit. Its about their mix. Why not move sniper to T2 or T3?

On urban maps where you open with T2 early sniper has no counters really. Let us skip T3 it will be end of all problems

26 Jul 2015, 13:43 PM
#93
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

jump backJump back to quoted post26 Jul 2015, 13:16 PMBurts




This makes absolutely no sense considering that 0.50 cal weapon teams cost 35 to reinforce and have 2 times less DPS than any other weapon crews in the game...


Exactly, its an outlier. USF support weapons have really odd reinforce values (see pack howitzer), and that is part of the reason why USF support weapons seem terrible in relation to those of other factions.
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