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russian armor

AEF & Wehrmacht Trucks

21 Jul 2015, 07:57 AM
#1
avatar of Olhausen
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Posts: 245

Hi guys, I am looking for some help with those utilities vehicles.
I tried to mod those vehicles to carry soldiers. The main problem is "I can not show the entities when they are loaded. I tried to modify the ebps in many ways but I can not find the correct way to do it.
I have two questions:

a. Is it possible to do it using only the "attribute editor" ?
If the answer is yes, then could someone give me a tip about how I could do it.

b. Is it possible to add those vehicles one canvas coverage ? For example Wehrmacht Opel Blitz have a 50/50 percent change to have/not have one when you bulid one.
I know the Ebps of Opel blitz can be mod to carry supplies in the "action apply extension"

Maybe someone could give a litte help in this matter.

Thank you very much in advance

Olhausen
21 Jul 2015, 09:46 AM
#2
avatar of trigg

Posts: 139

I do both in my German Metafaction mod. I don't remember the details of either, but you can download it and look at the sbps and ebps.

For the trucks I put the canvases up when troops mount (since you can't see them), and take them down when everyone dismounts.
21 Jul 2015, 13:24 PM
#3
avatar of eliw00d
Honorary Member Badge

Posts: 756 | Subs: 8

a. Only if the vehicle has combat slot markers in the .rgm. If not, a custom .rgm would have to be made, for which we do not have support.

b. Only if the vehicle has states that toggle the meshes on/off. In the case of the Opel Blitz, set state_machine "set_random_supplies" with do_action_state_name "canopy" in an "animator_set_state" action.
21 Jul 2015, 15:13 PM
#4
avatar of trigg

Posts: 139

I think I misunderstood the first question. I use the canopy because I can *not* see squads loaded into the truck.
21 Jul 2015, 15:18 PM
#5
avatar of Olhausen
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Posts: 245

Thank you very much for both answers ;) I am working on it right now.
21 Jul 2015, 19:54 PM
#6
avatar of Olhausen
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Posts: 245

Hi again and sorry for the repost:

I mod the Opel Blitz and now is perfect.
I have now a problem with the M6 AEF truck.
I tried to use the "canopy" option but It not worked correctly.

My question is (Talking about M6 Truck):

How I can modify the Ebps using the animator_set_state ?
For example:

do_action_state_name: ..... ?
state_machine_name: ........ ?

Do I need to modify only those values or I need to modify others attribs ?

@ Elig00d: you said "Only if the vehicle has states that toggle the meshes on/off "
Another question: Do I need to modify this value in the sbps/ebps ? Because I can not find it :)

I want to say thank you again for your help ;)
21 Jul 2015, 20:20 PM
#7
avatar of eliw00d
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Posts: 756 | Subs: 8

The "set_random_supplies" state is only for the Opel Blitz, so that is why it does not work elsewhere.

Do you mean the Dodge WC51? I am not sure what you mean by M6. I am guessing you saw M6 37mm GMC somewhere and thought the truck was M6 as well (it is actually a Dodge WC55 in that case).

I think you can look in World Builder for additional states, but otherwise you would need to look through and find them being used in Relic's attributes.

For example, dodge_wc51_50cal_mp has a "canopy_visible" state being set to "false", which shows that the canopy is on by default (as seen with dodge_wc51_mp).
21 Jul 2015, 20:22 PM
#8
avatar of Contrivance

Posts: 165 | Subs: 2

EDIT: Eli beat me to it.
21 Jul 2015, 20:41 PM
#9
avatar of Olhausen
Modmaker Badge

Posts: 245

@ Elig00d: Sorry for the confusion :) I took the Zis 6 Transport truck (soviet) and I moved to the AEF (basicly it is an M6 Truck)
Now I am trying to use it as an utility truck for the Americans.

Btw thank you for the other data.

Regards
Olhausen

21 Jul 2015, 23:31 PM
#10
avatar of eliw00d
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Posts: 756 | Subs: 8

ZiS-6 is just a ZiS-6. The file names might be misleading, as they refer to US6 (Studebaker), but the model itself is just a ZiS-6.

Anyways, I don't think that one has a canopy. It can have passengers, though.
22 Jul 2015, 10:49 AM
#11
avatar of Olhausen
Modmaker Badge

Posts: 245

I understand :) Yes I saw in Spearhead mod they animate passengers inside.
I already tried to mod the ebps file to do that (passengers on ZiS-6) but I did not find the correct way to do it.

Could you give me a tip, I really apreciate your help.

Thank you again in advance
Olhausen

22 Jul 2015, 15:08 PM
#12
avatar of eliw00d
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Posts: 756 | Subs: 8

I think the zis_6_transport_mp already supports it.
23 Jul 2015, 01:50 AM
#13
avatar of Olhausen
Modmaker Badge

Posts: 245

Indeed, you are right again :) I had a problem with my zis-6 ebps file. I solved the problem.
Thank you again for your time :)
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