Login

russian armor

EZ8 should have 800hp

21 Jul 2015, 09:10 AM
#61
avatar of Jorad

Posts: 209

jump backJump back to quoted post21 Jul 2015, 08:55 AMatouba


So buff the HP of the 250 halftracks first? They have 240HP now. The M3 has 320HP. You want to buff it ? No.

(I am talking about the Mecha commander halftracks with assault engins) They are getting rekt by anything that shoots, on the other hand that poor OH Halftrack is capable of surviving 4 Jackson shots if bad rng helps.
21 Jul 2015, 09:21 AM
#62
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

jump backJump back to quoted post20 Jul 2015, 19:40 PMRollo

The E8 has the role of an upgunned sherman, it completely wipes the floor with the Ost and OKW PIV's thanks to the added armour and penetration which the regular sherman struggles to do. Nothing to do with rng here, it does that quite consistently.

It was already overperfoming for the cost which is why it was upped in price shortly after WFA release. Go read the old threads if you struggle to understand why making the E8 even cheaper is a bad idea.


It was overperforming for cost because it was a callin vehicle. Now that it is built from major tier, it needs a cost/ role reevaluation.

I'm going to compare the M4A3E8 and the M4A3 Sherman now, to show why I believe the E8 is not performing up to its cost, when compared to other USF T4 units. I will then argue why I believe it should get a rework to become an 800HP unit.

http://www.coh2-stats.com/vehicles/m4a3_sherman_mp

http://www.coh2-stats.com/vehicles/m4a3e8_sherman_easy_8_mp


Speed:
As you can see from these stats, the base Sherman has a slight speed advantage over the E8. Its not much, though, so I will consider it negligible. This means that only the weaponry and armor is important when comparing these two tanks.

Armor:
The E8 is indisputably better with 215 frontal armor, giving it a chance to bounce PAK and Shrek hits. However, the M4A3 and the M4A3E8 both share an HP pool of 640. This means that both will die from two shots from heavy AT sources, and die at relatively similar rates from all high pen weapons.

AT:
The E8 is a better AT tank. It has an average of ~60 pen better than the base Sherman, allowing it to penetrate anything short of a Panther reliably. The E8 is also more accurate. The M4A3 has a .4 second faster reload time, making it a marginally higher DPS tank vs. lighter armor. This is really only important when flanking and fighting light armor.

AI:
The M4A3 is a much better AI tank. It has access to HE rounds that can regularly wipe squads, and deal heavy mp bleed. The MGs on both tanks are the same, and both deal good, reliable damage.

Price:
The M4A3 is 110 fu, while the M4A3E8 is 140. This makes the M4A3 significantly easier to replace and maintain in the field.


By looking at these stats, we can see that the M4A3E8 is a great tank that is well rounded and can deal with all targets. However, the base Sherman is perfectly capable of soft countering armor, while also being more effective vs. infantry. USF has access to the Jackson in T4 to deal heavy AT damage to all targets, far more efficiently than the E8 can. The E8 however, merely does an OK role at both jobs, while being more expensive than each and not necessarily more durable in the lategame.

This is why I would argue that the E8 should get a small armor decrease to 160, and get an HP buff to 800. By getting 800 HP, it would be more resilient to Heavy AT (3 rounds instead of 2), while remaining equally resilient to medium AT with less RNG. Currently, you end up paying 140fu for a unit that may not end up being any more resilient than a base Sherman, and that is not a gamble USF can always make due to their heavy MP bleed.

Why less RNG? A 640 HP E8 can die to 4 Pak rounds if all pen, but there is a chance for bounces. If it bounces, it can survive 4 rounds (usually the case), and maybe even survive longer than that if lower pen weapons like Pshrecks are being fought. An 800HP 160 armor Sherman will have more survivability in the lategame than a base Sherman, while not relying on RNG to fight lower pen weapons.

By giving the E8 more HP, we give it a real role (damage soaker) and also make it less reliant on RNG, which is something we should strive to minimize when it has 0 bearing on player skill.
21 Jul 2015, 09:52 AM
#63
avatar of Shell_yeah

Posts: 258

imo it would be ok giving it 800hp at vet2 or 3 so it can be more useful in late game, but not too survivable when it comes out
21 Jul 2015, 10:10 AM
#64
avatar of sigah

Posts: 100



It was overperforming for cost because it was a callin vehicle. Now that it is built from major tier, it needs a cost/ role reevaluation.

I'm going to compare the M4A3E8 and the M4A3 Sherman now, to show why I believe the E8 is not performing up to its cost, when compared to other USF T4 units. I will then argue why I believe it should get a rework to become an 800HP unit.

http://www.coh2-stats.com/vehicles/m4a3_sherman_mp

http://www.coh2-stats.com/vehicles/m4a3e8_sherman_easy_8_mp


Speed:
As you can see from these stats, the base Sherman has a slight speed advantage over the E8. Its not much, though, so I will consider it negligible. This means that only the weaponry and armor is important when comparing these two tanks.

Armor:
The E8 is indisputably better with 215 frontal armor, giving it a chance to bounce PAK and Shrek hits. However, the M4A3 and the M4A3E8 both share an HP pool of 640. This means that both will die from two shots from heavy AT sources, and die at relatively similar rates from all high pen weapons.

AT:
The E8 is a better AT tank. It has an average of ~60 pen better than the base Sherman, allowing it to penetrate anything short of a Panther reliably. The E8 is also more accurate. The M4A3 has a .4 second faster reload time, making it a marginally higher DPS tank vs. lighter armor. This is really only important when flanking and fighting light armor.

AI:
The M4A3 is a much better AI tank. It has access to HE rounds that can regularly wipe squads, and deal heavy mp bleed. The MGs on both tanks are the same, and both deal good, reliable damage.

Price:
The M4A3 is 110 fu, while the M4A3E8 is 140. This makes the M4A3 significantly easier to replace and maintain in the field.


By looking at these stats, we can see that the M4A3E8 is a great tank that is well rounded and can deal with all targets. However, the base Sherman is perfectly capable of soft countering armor, while also being more effective vs. infantry. USF has access to the Jackson in T4 to deal heavy AT damage to all targets, far more efficiently than the E8 can. The E8 however, merely does an OK role at both jobs, while being more expensive than each and not necessarily more durable in the lategame.

This is why I would argue that the E8 should get a small armor decrease to 160-180, and get an HP buff to 800. By getting 800 HP, it would be more resilient to Heavy AT (3 rounds instead of 2), while remaining equally resilient to medium AT with less RNG. Currently, you end up paying 140fu for a unit that may not end up being any more resilient than a base Sherman, and that is not a gamble USF can always make due to their heavy MP bleed.

Why less RNG? A 640 HP E8 can die to 4 Pak rounds if all pen, but there is a chance for bounces. If it bounces, it can survive 4 rounds (usually the case), and maybe even survive longer than that if lower pen weapons like Pshrecks are being fought. An 800HP 160 armor Sherman will have more survivability in the lategame than a base Sherman, while not relying on RNG to fight lower pen weapons.

By giving the E8 more HP, we give it a real role (damage soaker) and also make it less reliant on RNG, which is something we should strive to minimize when it has 0 bearing on player skill.


Then Panther should be max 150 Fuel
21 Jul 2015, 10:15 AM
#65
avatar of samich

Posts: 205

Only reason to ever build an ez8 was to avoid major tech. Nobody will use it post patch.
21 Jul 2015, 10:16 AM
#66
avatar of ElSlayer

Posts: 1605 | Subs: 1

Just make it buildable from HQ
and locked behind any 2 tiers.
21 Jul 2015, 10:23 AM
#67
avatar of dasheepeh

Posts: 2115 | Subs: 1

boohoo my ez8 so weak :foreveralone:
21 Jul 2015, 10:30 AM
#68
avatar of Iron Emperor

Posts: 1653

Edit: Nvr mind Kappa
21 Jul 2015, 10:37 AM
#69
avatar of Iron Emperor

Posts: 1653



It was overperforming for cost because it was a callin vehicle. Now that it is built from major tier, it needs a cost/ role reevaluation.

I'm going to compare the M4A3E8 and the M4A3 Sherman now, to show why I believe the E8 is not performing up to its cost, when compared to other USF T4 units. I will then argue why I believe it should get a rework to become an 800HP unit.

http://www.coh2-stats.com/vehicles/m4a3_sherman_mp

http://www.coh2-stats.com/vehicles/m4a3e8_sherman_easy_8_mp


Speed:
As you can see from these stats, the base Sherman has a slight speed advantage over the E8. Its not much, though, so I will consider it negligible. This means that only the weaponry and armor is important when comparing these two tanks.

Armor:
The E8 is indisputably better with 215 frontal armor, giving it a chance to bounce PAK and Shrek hits. However, the M4A3 and the M4A3E8 both share an HP pool of 640. This means that both will die from two shots from heavy AT sources, and die at relatively similar rates from all high pen weapons.

AT:
The E8 is a better AT tank. It has an average of ~60 pen better than the base Sherman, allowing it to penetrate anything short of a Panther reliably. The E8 is also more accurate. The M4A3 has a .4 second faster reload time, making it a marginally higher DPS tank vs. lighter armor. This is really only important when flanking and fighting light armor.

AI:
The M4A3 is a much better AI tank. It has access to HE rounds that can regularly wipe squads, and deal heavy mp bleed. The MGs on both tanks are the same, and both deal good, reliable damage.

Price:
The M4A3 is 110 fu, while the M4A3E8 is 140. This makes the M4A3 significantly easier to replace and maintain in the field.


By looking at these stats, we can see that the M4A3E8 is a great tank that is well rounded and can deal with all targets. However, the base Sherman is perfectly capable of soft countering armor, while also being more effective vs. infantry. USF has access to the Jackson in T4 to deal heavy AT damage to all targets, far more efficiently than the E8 can. The E8 however, merely does an OK role at both jobs, while being more expensive than each and not necessarily more durable in the lategame.

This is why I would argue that the E8 should get a small armor decrease to 160-180, and get an HP buff to 800. By getting 800 HP, it would be more resilient to Heavy AT (3 rounds instead of 2), while remaining equally resilient to medium AT with less RNG. Currently, you end up paying 140fu for a unit that may not end up being any more resilient than a base Sherman, and that is not a gamble USF can always make due to their heavy MP bleed.

Why less RNG? A 640 HP E8 can die to 4 Pak rounds if all pen, but there is a chance for bounces. If it bounces, it can survive 4 rounds (usually the case), and maybe even survive longer than that if lower pen weapons like Pshrecks are being fought. An 800HP 160 armor Sherman will have more survivability in the lategame than a base Sherman, while not relying on RNG to fight lower pen weapons.

By giving the E8 more HP, we give it a real role (damage soaker) and also make it less reliant on RNG, which is something we should strive to minimize when it has 0 bearing on player skill.


Considering your point of view it can also get a decrease in armour, but an increase of hp. But then I also have to agree with Sigah of making the Panther 150 fuel. While every heavier tank could get cheaper and more survivable OKW and Ost should also receive a bit of help to survive that.
21 Jul 2015, 10:38 AM
#70
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

T-34/85 costs 380/130 and has 800hp / 160 armor / 120 pen (max range)

EZ8 costs 380/140 and has 640hp / 215 armor / 155 pen (max range)

It's fine.
21 Jul 2015, 10:49 AM
#71
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1



Considering your point of view it can also get a decrease in armour, but an increase of hp. But then I also have to agree with Sigah of making the Panther 150 fuel. While every heavier tank could get cheaper and more survivable OKW and Ost should also receive a bit of help to survive that.


I said that an armor decrease is fine, armor to 160 (sherman level ) hp to 800 (t34/85).

I never said anything about decreasing cost. I said it's not cost efficient currently, but that can be remedied by the change I outlined.
21 Jul 2015, 11:14 AM
#72
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post21 Jul 2015, 10:10 AMsigah


Then Panther should be max 150 Fuel

And armor if you want to keep penetration or penetration if you want to keep armor.
Its heaviest medium in game, heavier then most soviet heavy tanks.
It will never be even close to 150fu as long as it have current stats.
21 Jul 2015, 11:59 AM
#73
avatar of Intelligence209

Posts: 1124

Hey OP, what do you think about it now? You know, after hearing everyone's opinion..
21 Jul 2015, 12:25 PM
#74
avatar of dasheepeh

Posts: 2115 | Subs: 1

jump backJump back to quoted post21 Jul 2015, 11:14 AMKatitof


Its heaviest medium in game, heavier then most soviet heavy tanks.


m8.... :foreveralone:
21 Jul 2015, 12:26 PM
#75
avatar of ElSlayer

Posts: 1605 | Subs: 1



I said that an armor decrease is fine, armor to 160 (sherman level ) hp to 800 (t34/85).

I never said anything about decreasing cost. I said it's not cost efficient currently, but that can be remedied by the change I outlined.

Same way whole armor mechanics could be removed in favor of consitency.
Frontal armor hit = 100% dmg, rear armor hit = 150% dmg. Go.
21 Jul 2015, 12:26 PM
#76
avatar of Blalord

Posts: 742 | Subs: 1

Hey OP, what do you think about it now? You know, after hearing everyone's opinion..


Are you asking a question to someone banned everyday ? xD
21 Jul 2015, 12:27 PM
#77
avatar of Katitof

Posts: 17914 | Subs: 8



m8.... :foreveralone:


I obviously meant stats.

Want to argue all KV tanks being better then panther? :foreveralone:
21 Jul 2015, 12:35 PM
#78
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
I don't agree with an armor nerf to the easy 8. Therefore I don't agree with an 800 health easy 8 because if it had 800 health then it would be way too good. at vet 2 a health bonus of +80 would work though. Bringing it up to 720.
21 Jul 2015, 12:54 PM
#79
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post21 Jul 2015, 11:14 AMKatitof

And armor if you want to keep penetration or penetration if you want to keep armor.
Its heaviest medium in game, heavier then most soviet heavy tanks.
It will never be even close to 150fu as long as it have current stats.


The OKW Panther costs as much as any Soviet tank and the Ostheer Panther costs more than like 2 1/2 IS2's to even build lol.
21 Jul 2015, 13:02 PM
#80
avatar of JohnnyB

Posts: 2396 | Subs: 1

Did they just ban Ratchet again? :lolol:
1 user is browsing this thread: 1 guest

Livestreams

New Zealand 27
Netherlands 5
unknown 5

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

726 users are online: 726 guests
3 posts in the last 24h
13 posts in the last week
32 posts in the last month
Registered members: 50072
Welcome our newest member, sunwinke
Most online: 2043 users on 29 Oct 2023, 01:04 AM