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Osttruppen Irregulars and Partisans

23 Jul 2015, 12:23 PM
#61
avatar of Katitof

Posts: 17914 | Subs: 8

Take for example:
Giving partisans sprint+fast decap would emphasize a role of disrupting enemy lines or giving them ambush camouflage+reinforce from ambient building and less reinforcement costs emphasizes a long lasting ambush unit.

We've tried that in WFA alpha with JLI. It was broken OP.
Reinforce from ambient buildings makes more sense, but it doesn't matter where you can reinforce from if you have models expensive as grenadiers with combat capability of default weapon crew.

I don't necessarily think that they shouldn't be compared stat wise with Osttruppen both have different roles to play, they just need a clear role to play and give them the tools to make it happen. As of now just spawning out of ambient buildings is not enough but with some tweaks (and new abilities) they could be really good in the right hands.


Its infantry that doesn't scale, doesn't have impact, the only good thing going for them, molo, was nerfed making them even worse against weapon teams and they could barely stand up to pios, osttruppen mop the floor with them.

Its infantry that exists for the sake of different looking combat engies that plant wire and mines.
23 Jul 2015, 17:34 PM
#62
avatar of Trubbbel

Posts: 721

jump backJump back to quoted post23 Jul 2015, 00:45 AMVuther

I see it all the time in light cover.

Sounds like time for a bug report to me...



Do you have a replay or screenshot? Perhaps the entities aren't all quite in cover or perhaps some specific piece of cover is bugged?

Huh? I'll check again in a few days if I might be mistaken.
23 Jul 2015, 21:59 PM
#63
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post23 Jul 2015, 12:23 PMKatitof
Its infantry that exists for the sake of different looking combat engies that plant wire and mines.

Wait, they could place wire?

THAT'S LIKE TWICE AS USEFUL AS I REMEMBER
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