When will relic fix the FHQ...
Posts: 482
It has been talked so many times: RELIC you guys really sure the FHQ should be built in territories which are not owned or connected ?????? Ostheer can't build bunkers there, and OKW can't build bulidings but soviet can build FHQ >.< It can be very easy to limit the Axis resources income with pushing the FHQ on the enemy's key point. It gives huge resources advantage to Allies in early games. And then it leads to victory. The games end in 15 mins... The FHQ buffs Allies early games too much...
I'm not a noob so Allies fanboys don't tell me L2P, also my team mates are not noobs. We play as Allies too! AT 4v4 Ladder: Allies 29.
The FHQ works so well for arranged Allies players. Yes we counter them. We build motars. We build flame poineers. And we build motar halftracks (every game we take this spearhead commander just preparing for FHQ). We must face cons + riflemen spams, maxim spams, and motar spams, well well maybe 120 motars. They stand by the FHQ which gives them accurate buff and reinforcements. But they can't beat us quickly. At least we can hold the frontline for a while. In fact the battle is even, until Katyushas and T34s hit the field... Kats hard counter team weapons (BTW panzerwerfer is shit, why Kats so early but werfer so late and usless ???). T34s and Shermans hard counter infantry which have no armor support... Well as ostheer, I have even not teched up to T2... So as I said, the early resources advantage gives Allies quick armor rush. The front line will break soon. THEN GAME OVER SOON!!!
Don't tell me Walking STUKA, no fuel no armors. The game has been over when your stuka comes out. It is too late!
Discuss.
Posts: 1153 | Subs: 1
On every other map it can be avoided. Simply skirt around the HQ. On Lienne Forest, just ignore it. It is possible to hold the fuel while the enemy has a FHQ in the closest building (on both sides).
Steppes doesn't matter.
City 17 can be a bitch, but you just shift mid and take that VP, hoping that your buddies on the open side secured that portion of the map. If you are starting in the north there is no reason why the enemy should put a FHQ on the big building overlooking the fuel point.
Lanzerath is difficult, but the houses near the fuel points can quickly be brought down with concentrated fire. Often times it takes 3 or all four allied players to shut down fuel. That allows your teammates on the other side of the map to cap the right side, even harassing the enemy fuel if they are highly concentrated.
Your point about the Katyusha and Panzerwerfer isn't necessarily true. With the current tech system, Soviets can obtain rocket artillery much faster than Ostheer. If Pwerfer was T3 like it was in closed beta two and a half years ago (like the voice actors suggest) Soviet v Ostheer games would be significantly more evenly-matched.
Walking stuka is certainly helpful against FHQ. The trick is to push back enemy MGs so your MGs can move up to suppress and pin infantry around the FHQ. Drop incendiary and/or flank enemy mortars, forcing them to move.
FHQ isn't that difficult to beat in 4s. It just takes some lucky indirect fire rng, time, and pressure to force your enemies into one space so your teammates can cap around it.
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Posts: 1122
Btw i had 30+ kills in one barrage with shit panzerwerfer against fhq.
Posts: 107
...my bad these are nazi elite troops its totally fine...
ot.fhq is most of the times a waste of mp
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Posts: 656
The only automatch 4v4 that really has issues with FHQ is La Gleize. Both cutoffs have stone structures adjacent to the capture circle.
On every other map it can be avoided. Simply skirt around the HQ. On Lienne Forest, just ignore it. It is possible to hold the fuel while the enemy has a FHQ in the closest building (on both sides).
Steppes doesn't matter.
City 17 can be a bitch, but you just shift mid and take that VP, hoping that your buddies on the open side secured that portion of the map. If you are starting in the north there is no reason why the enemy should put a FHQ on the big building overlooking the fuel point.
Lanzerath is difficult, but the houses near the fuel points can quickly be brought down with concentrated fire. Often times it takes 3 or all four allied players to shut down fuel. That allows your teammates on the other side of the map to cap the right side, even harassing the enemy fuel if they are highly concentrated.
Your point about the Katyusha and Panzerwerfer isn't necessarily true. With the current tech system, Soviets can obtain rocket artillery much faster than Ostheer. If Pwerfer was T3 like it was in closed beta two and a half years ago (like the voice actors suggest) Soviet v Ostheer games would be significantly more evenly-matched.
Walking stuka is certainly helpful against FHQ. The trick is to push back enemy MGs so your MGs can move up to suppress and pin infantry around the FHQ. Drop incendiary and/or flank enemy mortars, forcing them to move.
FHQ isn't that difficult to beat in 4s. It just takes some lucky indirect fire rng, time, and pressure to force your enemies into one space so your teammates can cap around it.
+1
I've used and had FHQ used against me quite a bit in 4v4s and this pretty accurately sums up my experiences with it. Number one suggestion vs FHQ is to not rally all your forces against it and to not build too many mortars as doing either of those are a sure way to loose map control.
Posts: 4301 | Subs: 2
4v4, so they will take a long time to fix it. Hell, it would take a long time for them to even acknowledge that it needs examination. Gotta focus on the British faction and them mocaps, right?
ha!. whether it is OP or not, if it is related to 4v4, be prepared to wait! so true.
Posts: 482
The only automatch 4v4 that really has issues with FHQ is La Gleize. Both cutoffs have stone structures adjacent to the capture circle.
On every other map it can be avoided. Simply skirt around the HQ. On Lienne Forest, just ignore it. It is possible to hold the fuel while the enemy has a FHQ in the closest building (on both sides).
Steppes doesn't matter.
City 17 can be a bitch, but you just shift mid and take that VP, hoping that your buddies on the open side secured that portion of the map. If you are starting in the north there is no reason why the enemy should put a FHQ on the big building overlooking the fuel point.
Lanzerath is difficult, but the houses near the fuel points can quickly be brought down with concentrated fire. Often times it takes 3 or all four allied players to shut down fuel. That allows your teammates on the other side of the map to cap the right side, even harassing the enemy fuel if they are highly concentrated.
Your point about the Katyusha and Panzerwerfer isn't necessarily true. With the current tech system, Soviets can obtain rocket artillery much faster than Ostheer. If Pwerfer was T3 like it was in closed beta two and a half years ago (like the voice actors suggest) Soviet v Ostheer games would be significantly more evenly-matched.
Walking stuka is certainly helpful against FHQ. The trick is to push back enemy MGs so your MGs can move up to suppress and pin infantry around the FHQ. Drop incendiary and/or flank enemy mortars, forcing them to move.
FHQ isn't that difficult to beat in 4s. It just takes some lucky indirect fire rng, time, and pressure to force your enemies into one space so your teammates can cap around it.
Yeah it really depends on maps. It won't work on steppes, and works very well on La Gleize... They cuts off fuel point easily with FHQ.
Katyusha and panzerwerfer. The point is, things will be better if the werfer comes out much earlier. Ost really needs werfer's help to kill that heavy blobs of team weapons, just like Kats kill ost team weapons and OKW infantry blobs, right ? The artillery units are designed for this... But the werfer is too late... I haven't built this unit for a long long time.
Posts: 2075 | Subs: 2
1) you can't decap it
2) it's instant
Posts: 482
If you losing to fhq this patch you totally deserve it.
Btw i had 30+ kills in one barrage with shit panzerwerfer against fhq.
In this patch, that's no change for FHQ. So why can't I lose to FHQ?
You had 30+ kills because they are heavy blobs, this unit should do this thing. But... the tech cost is too expensive so my first unit won't be the werfer. I have no time to wait. I must build pz 4 or ostwind first. The problem is the ost tech cost. Katyushas come out even earlier than T34s. But werfer...
Posts: 482
+1
I've used and had FHQ used against me quite a bit in 4v4s and this pretty accurately sums up my experiences with it. Number one suggestion vs FHQ is to not rally all your forces against it and to not build too many mortars as doing either of those are a sure way to loose map control.
Ye I really learned. Too many motars will be beaten by Katyusha in 10 min...
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- Avoid fighting the FHQ at first, only barrage it with (multiple) mortars.
- Mortar HT is your best way to go.
- The enemy using the FHQ has absolutely no late game as the commander itself is trash.
- Stuka zu Fuß as OKW is the solution for all your problems.
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