Cruzz's The More You Know
Posts: 1221 | Subs: 41
Posts: 3103 | Subs: 1
...much.
Posts: 474
Posts: 1221 | Subs: 41
Not sure if this is the right thread for this, but is there a way to find out if Osttruppen get the accuracy bonus while inside buildings? I've found some threads claiming they don't.
For the first 2 years they didn't get it, but they do these days.
Posts: 474
For the first 2 years they didn't get it, but they do these days.
Cool, thanks.
Posts: 1221 | Subs: 41
Posts: 51
FeelsBadMan
P.S. Great calculator, thx Cruzz.
Posts: 1820 | Subs: 2
Posts: 3103 | Subs: 1
Cruzz, do you know the benefits of FTFL on the goliath commander ability for okw?
Isn't it just for infantry? Would assume there's none then, unless the Goliath is for some hilarious reason considered an infantry unit by the ability
Posts: 1820 | Subs: 2
Posts: 3103 | Subs: 1
Posts: 1221 | Subs: 41
Posts: 764
... to host the file because google is discontinuing website hosting on drive in 7 days.
What type of host do you require? Any fancy stuff involved, or just space (and maybe db)?
Posts: 239
Posts: 2307 | Subs: 4
question about the cover mechanic and garrisons... i know that within 10 range, cover no longer applies. does this apply to garrison cover as well? or does it always apply to garrisons (so it'd make sense for a squad attacking a garrison to simply find a spot with the fewest windows instead of setting up behind yellow or green cover within 10 range of the building).
Garrison and trench always apply. when you are attacking a squad in a garrison you need to remember that heavy cover is slightly better, and squads in buildings will usually not have all windows available. Use your units range to decide if you want to get close to the building or further away. IE: sturms go hug the building, rifles stay where ever there is heavy cover unless you need them out of the House ASAP.
Posts: 368
question about the cover mechanic and garrisons... i know that within 10 range, cover no longer applies. does this apply to garrison cover as well?
Garrison cover always applies. Many people tend to rush a building and place a squad in green cover right next to it. Then Sturmpioneers lose to the garissoned Rear Echelon. I wish there were advanced tutorials explaining things like this, since they can easily swing engagements and apart from asking Cruzz or trial and error, there's no way to know about them.
Edit: What he said ↑↑
Posts: 239
Posts: 8154 | Subs: 2
Garrison and trench always apply. when you are attacking a squad in a garrison you need to remember that heavy cover is slightly better, and squads in buildings will usually not have all windows available. Use your units range to decide if you want to get close to the building or further away. IE: sturms go hug the building, rifles stay where ever there is heavy cover unless you need them out of the House ASAP.
You will mostly noticed this whenever you play Semoisky on the middle. It's kinda tricky to know whether you are on the 10 range against a house or not.
Note: trenches are not equal. IIRC some trenches function as garrison while others function as green cover. Which i think it's the case for the Brit vs OH/OKW one.
Posts: 4474
Posts: 239
Livestreams
11 | |||||
1 | |||||
341 | |||||
166 | |||||
6 | |||||
2 | |||||
1 | |||||
1 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger