SturmTiger can't get abandoned while reloading if its between 75% and 50% health because Relic removed one of the abandon checks.
I think this is by design. It says they took the 50% health decrew off the sturmtiger.
Posts: 526
SturmTiger can't get abandoned while reloading if its between 75% and 50% health because Relic removed one of the abandon checks.
Posts: 677
For that matter ISU152 and KV2 were not changed in terms of deflection stuns, so it only affected IS2, Tiger I(+Ace) and King Tiger.
...
Posts: 4928
CodeHMG34:
1: hmg_team_mg34_mp 12.52 8.06 3.35
1: hmg_team_mg34_mp 13 9.36 5.01
Reference:
1: hmg_team_mg42_wg_mp 29.35 19.52 10.64
CodeVolk STG:
1: volksgrenadier_mp44_smg_mp 8.14 5.62 2.4
1: volksgrenadier_kar_98k_rifle_mp 3.46 2.7 1.81
Reference:
1: assault_pioneer_mp44_smg_mp 11.85 5.69 1.92
Posts: 1221 | Subs: 41
The hmg_team_mg42_wg_mp isn't used in CoH2, so it's an odd thing to reference. It's only used in Ardennes Assault. It used to be much better than the Wehrmacht MG 42, but I'm not sure how it compares to the Wehrmacht's MG 42 currently.
So brumbar can still stun also?
I think this is by design. It says they took the 50% health decrew off the sturmtiger.
1. If we look at Cruzz's formula, shouldn't "burst bullets" be equal to "1 + rof * burst"?
2. Does the duration of "burst duration" change depending on the actual number of bullets fired?
Now, my question is:
- Does the burst stop when the last bullet is fired (after 4.5 secs) -- so the wind-down starts earlier?
- Or does the burst use up the whole duration? (i.e., the gun remains idle for 0.5 seconds)
3. I have absolutely no idea how incremental accuracy works at all.
4. When I have both "multiplication" and "addition" veterancy modifiers that apply to the same stat.
Am I right to assume that I should first apply the multiplication modifiers, and then the addition modifiers?
Posts: 732
Posts: 677
...
If only Relic would take a page out of this patch's book and do the same for the Conscript PPSh. It's not as bad as before, but it's still a downgrade past medium range. The Volks MP 44 is a good example of how upgrade weapons should be...
Posts: 1221 | Subs: 41
Patches
Stat difference between Ostheer MG42 and "new" USF 50cal?
Posts: 444
Only thing that changed with 50 cal is that it now has an insane amount of penetration. Same as the MG42 laser rounds, the new AP rounds ability for 50 cal will buff damage (though only by 25% unlike the 100% buff on the MG42) so it also improves performance against infantry.
Also I should have listed this, but the 50 cal will lose its new penetration on hitting vet2. Because Relic can't keep track of when they change weapons.
Posts: 1355
Posts: 578
Cruzz, do you inform Relic about your findings directly? If you don't, please please do that!
Thank you!
Posts: 1355
I think it was Cruzz who brought the veterancy bug to Relic's attention
Posts: 4630 | Subs: 2
Posts: 1221 | Subs: 41
Posts: 732
Also I should have listed this, but the 50 cal will lose its new penetration on hitting vet2. Because Relic can't keep track of when they change weapons.
Posts: 85
Posts: 2636 | Subs: 17
Posts: 4928
I have to disagree. A weapon upgrade should follow attempt to follow weapon profiles so an SMG should not be better at long range than a bolt action rifle. Relic should simply not mix weapon that do not work together like SMGs and bolt action rifles.
Posts: 526
So it's by design that the Sturmtiger will only abandon while reloading if its health is between 100% and 75% or 50% and 0%? That makes perfect sense!
Posts: 2636 | Subs: 17
Posts: 1221 | Subs: 41
I have two questions regarding scatter.
1) It is possible to calculate the probability that a scatter roll will connect with a target?
2) How does moving scatter penalty affect the scatter profile of a gun?
e.g., say that the entity has a moving scatter penalty of 2:
- Do I multiply both horizontal scatter and vertical scatter ratio by 2?
- Is vertical scatter still capped by the original max_scatter (or do I also have to multiply this one by 2)
I haven't had the time to check these out for myself yet:
1) Does the new Penal Ve1 ability at least stick to their native weapons (SVTs) or does it also spill over to pilfered weapons? (are we talking about Obersoldaten 2.0, here?)
2) When Relic buffed Sexton barrage, did they also remember to apply the buffs to the creeping barrage weapon (or is this a Priest-like inconsistency again?)
3 | |||||
1 | |||||
1 |