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Cruzz's The More You Know

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4 Feb 2016, 21:05 PM
#581
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15



Thank you.

Also do bulletins, such as Infantry training, have any effect on conscript doctrinal PPSHs or PTRSs?
Asking because the bulletins only mention rifles specifically.


its applied to whatever weapon is in hardpoint 1.

the PPSH upgrade removes the mosin nagant from hardpoint 1, and replaces it with PPSH smgs, so yes it would work for PPSHs.

however, The PTRS upgrade applies to the squad as a slot item, not a hard point change.

To my knowledge slot weapons are not considered the same as hard point weapons, as slot weapons are the ones that drop, etc.

so it shouldn't apply to the ptrs.

4 Feb 2016, 23:17 PM
#582
avatar of Flying Dustbin

Posts: 270 | Subs: 1



its applied to whatever weapon is in hardpoint 1.

the PPSH upgrade removes the mosin nagant from hardpoint 1, and replaces it with PPSH smgs, so yes it would work for PPSHs.

however, The PTRS upgrade applies to the squad as a slot item, not a hard point change.

To my knowledge slot weapons are not considered the same as hard point weapons, as slot weapons are the ones that drop, etc.

so it shouldn't apply to the ptrs.



If it applies to whatever weapon is in hardpoint 1, does that then mean the bulletin will only have an effect on the PPSH now, or will it still apply to both the Mosin Nagant, and the PPSH?
5 Feb 2016, 00:07 AM
#583
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

It only replaces the original hard point weapon for select models, so you would still have mosins in hard point 1 for 3 models, then PPSH just jumps in hard point 1 for the other 3 models.

So yes it would apply to both mosins and PPSH, for that particular 3% accuracy bulletin at least. Things like that may vary. I can look up any others if you want, just ask
5 Feb 2016, 09:41 AM
#584
avatar of ItchyGonorrhea

Posts: 107

So when I have PGrens with accuracy bulletins and pick up a weapon, this weapon does not have the increased accuracy?
5 Feb 2016, 10:53 AM
#585
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

i was wrong abotu slot items, they count as hardpoint 1 too so all weapons cons pick up should get le 3% accuracy
6 Feb 2016, 12:07 PM
#586
avatar of ggfarming

Posts: 7

Conscript merge question here; it is known that units retain their inherent armor and received accuracy but get the new squad's dps profile, my question is do merged conscripts get the veterancy buff of the squad ( such as accuracy and received accuracy changes) ? My guess is merging to a veteran squad should always benefit the merging non-vet conscript overall as they should receive the buffs.
6 Feb 2016, 13:06 PM
#587
avatar of Katitof

Posts: 17914 | Subs: 8

Conscript merge question here; it is known that units retain their inherent armor and received accuracy but get the new squad's dps profile, my question is do merged conscripts get the veterancy buff of the squad ( such as accuracy and received accuracy changes) ? My guess is merging to a veteran squad should always benefit the merging non-vet conscript overall as they should receive the buffs.

If they wouldn't be getting vet buffs, there would be no point to even have merge in game.
6 Feb 2016, 13:55 PM
#588
avatar of ggfarming

Posts: 7

Ok thanks for clarification Katitof.
One more question for the thread; quoting from MilkaCow's explanation on range and dps post here:

https://www.coh2.org/topic/23832/stormpioneers-post-patch/post/214077

The question concerns near range value of soldiers, shock troops have 10 near range according to coh2 stats and the dps graph shows no increase in damage below 10 meter engagements. ( pic below )



Yet the standard practice with shock troops on every level ( pro or new ) is to get as close as possible to the enemy units, which I also do.
So basically the question is what is the truth behind this, does dps stay put at 10 meters and closer or does it increase as intuition and practice dictates?
6 Feb 2016, 14:34 PM
#589
avatar of Katitof

Posts: 17914 | Subs: 8


So basically the question is what is the truth behind this, does dps stay put at 10 meters and closer or does it increase as intuition and practice dictates?


Players mentality from the time when bullets from PPSh entered the warp and were gone forever if the range was longer then arms reach.

Another reason is, the closer you'll get before opponent retreats, the longer you'll be able to deal dps to retreating squad.

And you're reading the graph wrong, its not about no increase below 10 range, its about no DPS drop off up to 10 range.
6 Feb 2016, 17:07 PM
#590
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Conscript merge question here; it is known that units retain their inherent armor and received accuracy but get the new squad's dps profile, my question is do merged conscripts get the veterancy buff of the squad ( such as accuracy and received accuracy changes) ? My guess is merging to a veteran squad should always benefit the merging non-vet conscript overall as they should receive the buffs.


I was looking at Miragefla's Youtube feed recently and I discovered this gem:



This should help explain everything about which bonuses are maintained/inherited when you merge squads/recrew weapons etc.
6 Feb 2016, 18:23 PM
#591
avatar of ggfarming

Posts: 7

Wow thanks Mr.Smith, really spot on. So it seems that:

  • Accuracy modifiers from the initial squad persists in the merged models (model modifier).
  • Accuracy modifiers also persist even if the weapon is changed (mosin to ppsh)
  • Received accuracy modifiers from vet initial squad doesn't persist with merging models.(since it is a squad modifier)
  • I have reason to believe vet3 conscripts' -20% weapon cooldown persists with merge.
  • We know that armor doesn't change with merge as it's inherent model value.

I've asked Miragefla, so if he responds i'll edit his answer here.
6 Feb 2016, 20:10 PM
#592
avatar of Mr.Smith

Posts: 2636 | Subs: 17

I have a question regarding tanks' moving penalties and scatter.

1. Does moving affect scatter in any way? (I haven't seen anything to suggest this)
2. (corollary) If I am chasing/kiting infantry, does this mean I should not really care about whether I am moving or not?

When engaging in a tank-to-tank battle, it makes sense to hit "stop" right before firing your shots.
- Tanks have significantly large sizes (~20)
- This means that a significant part of the damage potential (~60%) comes from accuracy rolls rather than scatter rolls
- However, moving incurs a significant accuracy penalty (about 25-50% depending on the tank)
- Thus, it makes sense to remain stationary while lining your shots, in order to increase your odds.

However, when engaging infantry:
- Target sizes are tiny, which means accuracy will be 3-5%
- Thus, the vast majority of the damage potential comes from scatter
- Scatter does not seem to be affected by moving (am I correct in this?)
- (vertical and horizontal) Scatter is, however, affected by distance

My question is: if I am chasing infantry, should I keep chasing them (so that I minimize the distance), or should I keep stopping before shooting (so that I have a 3% accuracy instead of a 1.5% accuracy)?
6 Feb 2016, 20:38 PM
#593
avatar of Cruzz

Posts: 1221 | Subs: 41

Most vehicles get doubled scatter while on the move. You can find the specific number for a given vehicle in their ebps file under action_apply_ext in a requirement action.

Whether it's worth continuing to chase or to stand still will depend on your vehicle and the terrain, but usually staying close to the target to minimize scatter is of higher value.


1) What is the penalty that repair/builder units receive when they are under attack while repairing?


Tripled received accuracy and damage


2) Is the repair rate calculated per model, or per squad? (i.e., does squad size matter?)


Yes


3) Is there a limit to how many squads/models can perform the same action (e.g. sandbags, mines, repairing) in order to speed things up?


There's a limit for building (8), but I don't think there's a limit for repair.


Also do bulletins, such as Infantry training, have any effect on conscript doctrinal PPSHs or PTRSs?
Asking because the bulletins only mention rifles specifically.


They'll affect all weapons infantry have.

Not sure if they'll get applied to stuff like panzerfausts or not, a bit too minor a thing to even bother testing.
6 Feb 2016, 22:43 PM
#594
avatar of edibleshrapnel

Posts: 552

Cruzz, how are you so knowledgeable?
6 Feb 2016, 22:47 PM
#595
avatar of Iron Emperor

Posts: 1653

Cruzz, how are you so knowledgeable?


He's Cruzz:hansRNG:
7 Feb 2016, 01:15 AM
#596
avatar of ggfarming

Posts: 7

Cruzz is da man!
7 Feb 2016, 21:46 PM
#597
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

What are the armor proportions (front vs rear) or where do you find that data?
7 Feb 2016, 22:47 PM
#598
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

What are the armor proportions (front vs rear) or where do you find that data?

I was told people were definitely sure it was front half and rear half in CoH1 and expected it to hold over to CoH2.
7 Feb 2016, 23:19 PM
#599
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post7 Feb 2016, 22:47 PMVuther

I was told people were definitely sure it was front half and rear half in CoH1 and expected it to hold over to CoH2.


And i heard since release, that is not neccesarily true for all vehicles (ex. Ele)
8 Feb 2016, 00:29 AM
#600
avatar of Cruzz

Posts: 1221 | Subs: 41



And i heard since release, that is not neccesarily true for all vehicles (ex. Ele)


Rear armor being half of the front armor is the most common case, but its only true in maybe 50% of the cases.



Might contain some unused squads for multiplayer, didn't filter.
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blvckdream: @Rosbone I submitted a request. Let`s see if they do something lol
Last Saturday, 12:28 PM
Rosbone: If you go thru the process, please mention @aerafield just for kicks :foreveralone:
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Rosbone: relic stopped banning people. But was rumored to do a ban-wave recently. They just announced this new portal: https://help.relic.com/hc/en-us/sections/36051779792147-Code-of-Conduct-Relic-Account
Last Saturday, 10:53 AM
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blvckdream: Is there still a way to report coh2 maphackers?
Last Saturday, 09:19 AM
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Last Friday, 19:00 PM
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Last Friday, 03:33 AM
Willy Pete: And apparently Relic has as well lol
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Last Friday, 02:36 AM
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01 Jan 2025, 14:11 PM
aerafield: "Deploy a devastating V-1 rocket capable of wiping out the opponent's base immediately. Only 9.99$ BUY IT NOW!"
31 Dec 2024, 22:19 PM
Lady Xenarra: I am surprised by the lack of screaming that the V-1 will be in the new battle groups.
31 Dec 2024, 14:55 PM
Rosbone: Its going to be one of those years.
25 Dec 2024, 12:39 PM
donofsandiego: rosbone coming out in the shoutbox was not on my 2024 bingo card
25 Dec 2024, 06:46 AM
Hannibal: Relic lost their most professional CoH3 hater
24 Dec 2024, 11:48 AM
Rosbone: However, since Relic added kill counts I cannot trash Coh3 anymore. And have subsequentially started to sprout breasts. I am slowly transitioning into a Coh3 enjoyer :blush:
23 Dec 2024, 13:43 PM
Rosbone: Its good to see people coming back even if it is to trash Coh3 and shit talk each other. That is what men do. :snfQuinn:
23 Dec 2024, 13:41 PM
Rosbone: @skemshead How do you know they are idiots? I mean. I know. But how do YOU know? :snfPeter:
23 Dec 2024, 13:40 PM
PatFenis: Hilarious how late people jump on the hate wagon. bro the train left the station 2 years ago. Fuck off and let this site die in peace.
23 Dec 2024, 10:20 AM
OKSpitfire: @aerafield :lolol:
23 Dec 2024, 09:13 AM
skemshead: Lol, you two idiots think i am referring to brown people and the female lead in the single campaign. Nothing to do with game being utter shit.
23 Dec 2024, 07:36 AM
skemshead: Coh3 target audience appears to be younger generation, console users and maybe asian nationalities ( hence the child like cartoon animation and colour scheme )
23 Dec 2024, 07:34 AM
aerafield: "all these bright colours and the woman in the campaign put my straight sexuality and conservative views in danger!"
23 Dec 2024, 03:08 AM
donofsandiego: "wehhh wehhhh, there are brown people and women in my WW2 video game, the woke mafia strikes again!!" :loco:
23 Dec 2024, 00:58 AM
berkeley: hi, how can i dump files with essence editor ? I want to dump images similar to this repo https://github.com/aoe4world
22 Dec 2024, 22:47 PM
skemshead: @Rosbone Because its fucking shit. It is blatantly obvious that they changed their target audience and its not fucking mature white dudes.
22 Dec 2024, 21:36 PM
Rosbone: Going full guano on 'em. :luvCarrot:
22 Dec 2024, 12:13 PM
Rosbone: @skemshead "You cut me bro. You cut me deep." - Relic
22 Dec 2024, 12:11 PM
skemshead: Coh3 is boring as batshit, no soul.
22 Dec 2024, 10:36 AM
skemshead: Coh3 is also absolutely terrible from a spectator perspective.
22 Dec 2024, 10:35 AM
skemshead: There is zero chance relic can turn coh3 around the way they did with coh2.
22 Dec 2024, 10:32 AM
Rosbone: Hopefully we can look back and laugh in a couple years. But the Steam reviews are diving again so... :guyokay:
19 Dec 2024, 08:03 AM
Rosbone: @donofsandiego The counts are up a little. Coh3 actually passes Coh2 for a short period now. So Coh3 is no longer shit. It has a way to go to be "good". But it is healing. :gimpy:
19 Dec 2024, 08:01 AM
donofsandiego: :foreveralone::gimpy::mcsteve:
19 Dec 2024, 06:28 AM
donofsandiego: Last time I was on here my good friend Rosbone told me that CoH 3 is shit because it doesn't have visible kill counts. Well, it has them now. Where are the players?
19 Dec 2024, 06:27 AM
Rosbone: @Soheil Relic is in a hard spot. They need players for Coh3 so it hurts their Coh3 sales to make Coh2 even better than it already is. So we are all lost waiting for Coh3 to get finished to our liking.
19 Dec 2024, 02:50 AM
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19 Dec 2024, 02:48 AM
Sinsa-Koso: Hello! Can I request my account be deleted?
19 Dec 2024, 02:28 AM
Soheil: Coh3 neither has realistic graphic nor diversity anyway , The big issue im coh2 is cheaters . Developers do not care about these map hackers or sync hackers who most of them are chinese
18 Dec 2024, 21:56 PM
Rosbone: @DIRTY_FINISHER My guess is none of those people play coh3 and are mostly gone from the community :snfPeter:
18 Dec 2024, 07:17 AM
DIRTY_FINISHER: Whens the “player council” going to accept some responsibility for the failure that is COH3. Considering they had influence on development and impact to in game units/mechanics :)
17 Dec 2024, 15:46 PM
oakdk: Anybody know what has happende to coh3 forums on relic webpage ?
16 Dec 2024, 11:26 AM
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16 Dec 2024, 03:58 AM
Reverb: coh3 is not a good game i must say
14 Dec 2024, 23:34 PM
Reverb: relic should stop coh3 and do hing with coh2 again and make new maps and balance and units and make player base 10000 again
14 Dec 2024, 23:34 PM
aerafield: Rico will save this forum
13 Dec 2024, 16:52 PM
Rosbone: Player 8 (Rico) has entered the game.
13 Dec 2024, 11:41 AM
Osinyagov: Since it's the only coh-related source left in my list (funny and sad at the same time)
08 Dec 2024, 07:56 AM
Osinyagov: @Gbpirate I am visiting site from time to time, see some content here would be great
08 Dec 2024, 07:55 AM
Rosbone: Fatality!
08 Dec 2024, 03:13 AM
Brick Top: you only need one veto to veto coh3 :thumb:
07 Dec 2024, 22:56 PM
Grim: adding rapido river crossing but not another veto was insane
07 Dec 2024, 18:03 PM
Rosbone: :oops:
06 Dec 2024, 08:16 AM
Rosbone: Read the last line in the post and then go play Coh3.
06 Dec 2024, 08:15 AM
Willy Pete: Receives kill counts. Loses its own Discord server. A day in the life of coh3.
06 Dec 2024, 02:21 AM
Rosbone: Coh3 has visible Kill Counts. What more does a man need in this end of times apocalyptic hellscape?
05 Dec 2024, 23:47 PM
Brick Top: thats the best thing ive heard about coh3 all year
05 Dec 2024, 22:57 PM
luvnest: the executable is runnable at least
05 Dec 2024, 20:55 PM
cammilo: Hi is coh3 playable now? or not yet
05 Dec 2024, 17:06 PM
Rosbone: @Gbpirate I think there are more than 7 people that come here. They just never post anything. But yeah, 5 minutes is about right.
05 Dec 2024, 16:55 PM
aerafield: @Gbpirate probably a wasted effort if it takes more than 5 minutes tbh
05 Dec 2024, 14:11 PM
Gbpirate: Fellas, should I continue making news posts here on .org?
05 Dec 2024, 12:22 PM
OKSpitfire: Basedsecretary was responsible for about 90% of the actual forum traffic as well. It was quite hard to decipher most of the time, but it was something to laugh it.
05 Dec 2024, 11:17 AM
aerafield: It all went downhill when Katitof stopped showing up here :guyokay:
04 Dec 2024, 23:55 PM
Rosbone: Weneed the Coh3stats or CohdB guys to make a site. Because Discord is no bueno for important discussions.
04 Dec 2024, 21:14 PM
Rosbone: There were talks of reworking this site before Coh3 was released. BUt I dont think it ever got passed the wishing stage. Would have been nice for the 7 of us that still come here :foreveralone:
04 Dec 2024, 21:13 PM
PatFenis: screw this shoutbox tho, and eating inputs which are not visualized :gimpy:
04 Dec 2024, 12:55 PM
PatFenis: Was a pleasure to experience forum degeneracy. Now everythings is on encapsuled discords or burried in reddit with its "search" function. o77o
04 Dec 2024, 12:54 PM
Hannibal: Well, we had a good run I'd say
03 Dec 2024, 22:36 PM
KETTA: opps mistake
03 Dec 2024, 16:54 PM
KETTA: STEAM_0:1:150953567
03 Dec 2024, 16:52 PM
aerafield: yes and yes :guyokay:
02 Dec 2024, 21:49 PM
Tobis: the shitbox finally is dead
02 Dec 2024, 20:35 PM
Tobis: oh no is this site dead now forever
02 Dec 2024, 20:35 PM
Vermillion_Hawk: Maybe when the game is $10, or free, people will actually play it. Free was the only thing that temporarily convinced me to try it at least.
28 Nov 2024, 05:49 AM
Vermillion_Hawk: Wow, one more patch like that and Company of Heroes 3 might actually exceed its decade-old predecessor in player count, if nothing else.
28 Nov 2024, 05:48 AM
PatFenis: I think we found the reason ))
28 Nov 2024, 05:09 AM
donaldfufu: SO I SPEAK SOMETHING BANNED MY GAME?WHO GIVE THE RIGHTS? FK RELIC DEAD PARENTS!
28 Nov 2024, 04:41 AM
Nickbn: where to better ask why you are banned than on a dead fansite @donaldfufu
27 Nov 2024, 17:58 PM
OKSpitfire: Yeah, you'd have to say something pretty heinous to get banned from Coh2 these days! I don't think cheating counts anymore.
27 Nov 2024, 15:46 PM
Rosbone: Relic has not banned anyone from Coh2 in a long time. Did you do something really really bad or maybe say something bad in Twitch chat, Discord, etc?
27 Nov 2024, 03:17 AM
donaldfufu: who can tell my how 2 get support
27 Nov 2024, 02:46 AM
donaldfufu: why i have been banned from coh2 , i do nothing!
27 Nov 2024, 02:45 AM
Rosbone: :hansGASM::hansGASM::hansGASM:
27 Nov 2024, 01:24 AM
Willy Pete: Rosbone: Erection intensifies
26 Nov 2024, 23:59 PM
Willy Pete: Relic: We added killcounts
26 Nov 2024, 23:58 PM
Rosbone: @Willy Pete I feel like I just boobies for the first time ever. And it is glorious! Praise be to Relic :banana:
26 Nov 2024, 20:42 PM
Willy Pete: Just here for Rosbone's reaction to killcounts
26 Nov 2024, 18:50 PM
donofsandiego: *no te digo
25 Nov 2024, 05:02 AM
donofsandiego: te no digo un idiota
25 Nov 2024, 04:59 AM
Rosbone: ooga boogala knesh bok klik klik houwlk
24 Nov 2024, 22:22 PM
aerafield: Halt dein Maul man und nenn' mich nicht Spasti man!
24 Nov 2024, 21:33 PM
donofsandiego: Los gatos están durmiendo
24 Nov 2024, 17:20 PM
donofsandiego: ach. back to Spanish class I go
24 Nov 2024, 17:20 PM
donofsandiego: *¿este sitio web mira misma la Alemania?
24 Nov 2024, 17:19 PM
donofsandiego: ¿mira misma la Alemania?
24 Nov 2024, 17:14 PM
donofsandiego: ¿qué carajo hablas?
24 Nov 2024, 17:12 PM
PatFenis: Aber derbe
24 Nov 2024, 11:11 AM
aerafield: ja man
23 Nov 2024, 22:27 PM
Atze: absolut lächerlich wie das spiel hängt so eine sauerei
23 Nov 2024, 15:01 PM
Rosbone: Rosbone prays in Kill Counts :hansGASM:
22 Nov 2024, 22:35 PM
Rosbone: Hope he is well either way or place he is working at.
22 Nov 2024, 22:33 PM
Rosbone: I would link his dealie but it may make me get banned again (more). :thumbsup:
22 Nov 2024, 22:33 PM
Rosbone: I heard Marcus left and his LinkedIn says he is at EA now. But he was in stream. Maybe they wanted to let him enjoy some of the stuff he helped with before he left?
22 Nov 2024, 22:32 PM
aerafield: @Hannibal don't think anyone got kicked out, but 'apparently' Marcus left or something, at least that's what I heard
22 Nov 2024, 20:00 PM
Hannibal: Did they kick out another guy?
22 Nov 2024, 08:46 AM
PatFenis: at this point its save to say, the "community hires" back then were just for marketing purposes.
22 Nov 2024, 07:27 AM
Rosbone: Who is ready for some Barking Spiders? :clap:
21 Nov 2024, 17:30 PM
GoforGiantsV3: If you meet GSL rosenau2 or gotophe in Ladder, Leave immidieately, they are total imbecile Trash
21 Nov 2024, 09:49 AM
Rosbone: @aerafield Did you see my last post? There was nothing negative about Relic in it at all. :new:
19 Nov 2024, 16:31 PM
aerafield: weekly shoutbox post so this site doesnt feel 100% dead :new:
19 Nov 2024, 02:02 AM
Rosbone: Seriously Relic, call me I will get your game fixed up and successful in like a month tops. It is that easy. Clearly you dont have the ability to do so. I will even do it for free. Like I have everything else for you.
13 Nov 2024, 05:10 AM
Rosbone: Put out a broken half finished game. Then throw bread crumbs on the ground every 3 months for the 2500 people who like the game. Dont support the people hyping your game. And pat yourself on the back cause you are doing a good job.
13 Nov 2024, 05:08 AM
Rosbone: Why? Why would you kill off your own IP and community. These are free sales, marketing, and hype streams for your game. And they murdered them. Clueless support, no kill counts, trash UI, just ... nothing.
13 Nov 2024, 05:05 AM
Rosbone: It is mind boggling how Stormless, Tric, Ishtari, SkippyFX, AE, etc etc and all the guys before that with OCF built this fun community excited to watch Coh, and Relic killed them off. One by one they fell.
13 Nov 2024, 05:03 AM
Rosbone: Observation mode may help the community. May create more and better streaming options. But no kill counts makes it like watching futbol and only having a camera on the middle of the field. Not sure what is really happening.
13 Nov 2024, 05:00 AM
Rosbone: Hoping the next patch makes it good then realizing it will never happen. Then move on for a couple months. Then miss the community and come back.
13 Nov 2024, 04:58 AM
Rosbone: @donofsandiego Whats going on in January? Or do you mean Feb when the next quarterly patch is coming. You know play Coh3 for 4 days then play something else for 3 months cycle.
13 Nov 2024, 04:57 AM
donofsandiego: you know what guys, I'm sick of this phase. I'm tired of trying to breathe life into this mummy. I'm skipping straight from denial to acceptance. See y'all in January
13 Nov 2024, 04:33 AM
donofsandiego: holy dead forum Batman
13 Nov 2024, 04:29 AM
Rosbone: Relic out here with the Spaceballs memes. Well played Relic. Well played. B-)
12 Nov 2024, 22:56 PM
donofsandiego: :clap:
10 Nov 2024, 01:38 AM
PatFenis: I guess I simply missed the ? before my slavic smiley. Anyway, the AI didnt need the post context, because I didnt read it either past the first 2 sentences ))
09 Nov 2024, 21:17 PM
donofsandiego: The secret is you feed it the whole comment that it's responding to do it can play off of it with context clues. As for potty mouthing, if you just ask it to write "with excessive vulgarity" you should get the results you're looking for.
09 Nov 2024, 16:00 PM
donofsandiego: @PatFenis was the "No shit" comment supposed to be sarcastic or were those two parenthesis supposed to be question marks xD
09 Nov 2024, 15:53 PM
PatFenis: I have to say, the prompt to write like an average coh2.org forum users was quite spot on. Although I would have welcomed more potty mouthing. I encouraged it to do so :(
09 Nov 2024, 15:27 PM
PatFenis: No shit ))
09 Nov 2024, 15:25 PM
donofsandiego: Not my posts in the shout box. That's just me.
09 Nov 2024, 13:56 PM
donofsandiego: Oh, just in case people didn't notice, my most insane recent forum posts are ChatGPT generated. I was bored :'(
09 Nov 2024, 13:55 PM

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