Anyways, lets retake it before he comes again,
it is that hard for you to move units when a stuka siren can be heard? or red flares for the ATstrafe? lol
Its really hard when okw sends flare then OST send strafe run instant pins my sherman or priest crews that are repairing then he calls stuka dive bomb to destroy my tanks/priest and crew if I don't retreat them, all infantry or crews on screen and close enough are pined and have to retreat or die with the stuka dive bomb. If some survive then he can rush in volks p4 or panther to clean up or possibly steal them if I cant get other infantry to protect them quick enough or they might just get pinned by the time they get near them again.
Kinda hard to drive your vehicles away when your crew is pinned and can't recrew your vehicle. That is broken other than recon all of them should share cool downs with each other, and AI strafe needs smaller AOE does not matter if you start running away even when you very first see flare they still get pinned. Ammo conversion removed most everyone agrees.
Wtf classifies blobbing you mean a combined arms big push is blobbing? I think not especially if VPs are close and your focused on attacking one point because you have to. Usually when playing a CAS skilless I usually dodge stuka dive, at strafe probably up to 10 times in some cases but if even for one second I miss one stuka dive bomb or AT strafe cause i'm microing tanks or infantry on other side of the map and you cant hear the stuka if your not near where its dropping, boom maybe I lose game changing vehicles, or my major ambulance and half my infantry.
That is what makes it broken as I have to do 10 times as much micro ( which it seems to me allies have to do anyways ) moving my shit around all game then somehow at the same time have to watch that my tanks are not flanked by shreks and other tanks, or rifle nades aren't wiping my infantry, etc. The game is suppose to be about preservation of infantry and especially armor this doctrine basicly rewards the skilless causing you to lose vet infantry and tanks that you maintained from superior micro. Also stops you from making about any big push and can do it for the rest of the game about 25-30 mins in. No one can look everywhere on the map at once and It dosen't matter if stuka bomb misses 4 out of 5 times or what have you if it hit once it can be game ruining.