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Why No Maxim Buff?

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26 Jun 2015, 18:37 PM
#21
avatar of iTzDusty

Posts: 836 | Subs: 5

Yeah, no.

AoE suppression on the maxim is going to be dumb.

2013. Been there, done that.
26 Jun 2015, 18:52 PM
#22
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
mg42 needs cost increase
26 Jun 2015, 19:18 PM
#23
avatar of Kronosaur0s

Posts: 1701

Again with the rifle nade. All HMGs now have delta formation (yes, the same as paratroopers) so 1 rifle grenade will only wipe usually the gunner and 1-2more guys.
26 Jun 2015, 19:28 PM
#24
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
Again with the rifle nade. All HMGs now have delta formation (yes, the same as paratroopers) so 1 rifle grenade will only wipe usually the gunner and 1-2more guys.
hot
26 Jun 2015, 19:42 PM
#25
avatar of siuking666

Posts: 707

When it can pack up and set up in 1 sec?
When it has unwipable 6 men??
When it is spammable and A-movable in lane maps?

Fuck no.
26 Jun 2015, 20:26 PM
#26
avatar of What Doth Life?!
Patrion 27

Posts: 1664

The Garrison facing change is a pretty big buff to the Maxim in my games so far.
aaa
26 Jun 2015, 20:51 PM
#27
avatar of aaa

Posts: 1487

jump backJump back to quoted post26 Jun 2015, 15:44 PMMittens
Why No Maxim Buff


Thats logical - Buff it or free the spot for normal unit.
But I think asking any question to someone crazy is useless. I would add to your question my own why they did white summer camo?

The answer to both questions - cuz they are crazy.
26 Jun 2015, 21:02 PM
#28
avatar of turbotortoise

Posts: 1283 | Subs: 4


"They're killing us with a fucking antique!!"
26 Jun 2015, 21:04 PM
#29
avatar of iTzDusty

Posts: 836 | Subs: 5


"They're killing us with a fucking antique!!"


Nightmares I tell you. PTSD flashbacks even
26 Jun 2015, 21:08 PM
#30
avatar of What Doth Life?!
Patrion 27

Posts: 1664



Nightmares I tell you. PTSD flashbacks even




It was silly. I think a small damage buff or a slight packup/set-up buff would be nice for Maxim. They could also make it shine when they overhaul Veterancy (jazz hands)

Someone else suggested the Maxim crew be a little better at dealing damage which could be interesting.
26 Jun 2015, 21:23 PM
#31
avatar of iTzDusty

Posts: 836 | Subs: 5





It was silly. I think a small damage buff or a slight packup/set-up buff would be nice for Maxim. They could also make it shine when they overhaul Veterancy (jazz hands)

Someone else suggested the Maxim crew be a little better at dealing damage which could be interesting.



That video triggered me.

Yeah, a dedicated role would be made if the DPS of the maxim was slightly increased (though not to the old retarded levels please)
26 Jun 2015, 21:33 PM
#32
avatar of braciszek

Posts: 2053

The only thing that annoys me about the maxim is its retarded retreat. Its 6 man, but gets killed on retreat more often than any other HMG...
26 Jun 2015, 21:52 PM
#33
avatar of AchtAchter

Posts: 1604 | Subs: 3

Maxim has not this turn rate anymore, it can be easily flanked.
26 Jun 2015, 22:00 PM
#34
avatar of BrutusHR

Posts: 262

Maxim should get same buff but it should be slower on setting up then...

To be fair, kubel is more fragile and it costs fuel, bust still, maxim is clearly a underdog here.

26 Jun 2015, 22:11 PM
#35
avatar of broodwarjc

Posts: 824

Increased set-up time and slightly increased suppression, anything else will end up with stupid maxim spam meta again (some people STILL go for this strategy in 2v2 and it is annoying to deal with early game).
26 Jun 2015, 22:15 PM
#36
avatar of l4hti

Posts: 476

You want better MG? Buy a DSHK
26 Jun 2015, 22:37 PM
#37
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

Well, Maxim is bugged/forgotten atm, it didn't get the changes it was supposed to get from what Relic said on their stream.
26 Jun 2015, 23:05 PM
#38
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Maxim has not this turn rate anymore, it can be easily flanked.

That's pretty much my opinion. Real problem with Maxim spam was they could easily reposition onto flankers and suppress them too - the horizontal traverse nerf fixed that, they cannot shoot at a microed flanker any more.
26 Jun 2015, 23:09 PM
#39
avatar of Mittens
Donator 11

Posts: 1276

OK so its agreed increase set up time but increase anti blob with suppression increase. due ti increase in pack up time expand the fire arc a little to make moving less of a hassle.

Keep damage the same as well as accuracy



Also everyone complaining about maxim spam should think about what spamming would do if the maxim had a longer set up time but larger fire arc. It would be easier to flank as well as a better unit v mass blobs
26 Jun 2015, 23:14 PM
#40
avatar of broodwarjc

Posts: 824

jump backJump back to quoted post26 Jun 2015, 22:15 PMl4hti
You want better MG? Buy a DSHK


Yeah, just played with the buffed DHSK = :wub:.
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