US need more now.
Posts: 513
Soviets still owning as usual but US life is to hard now. Playing as Wehr with my 2's partner and its just hilarious now but I feel they need some new openers so they aren't hardcountered by MG42's... especially with their HUGE arc, on most maps they completely lock down an entire section and US is forced to shit munitions and smoke everything to even get close.
Posts: 4951 | Subs: 1
Posts: 513
I guess OKW needs something to to counter MG's to because they don't even have smoke to shit.
Maxim didn't get buffed mate. US MG is okay but much smaller arc and isn't as devastating and comes later. Issue is early MG play hardcounters a faction.
Posts: 4951 | Subs: 1
Maxim didn't get buffed mate. US MG is okay but much smaller arc and isn't as devastating and comes later. Issue is early MG play hardcounters a faction.
The .50 cal has much, much better suppression now and the Maxim did get the same buff other MG's got to shooting at larger squads meaning the maxim can suppress Volks and Fuss on the first burst.
The thing is; this is fine. And USF is fine to.
Posts: 824
Posts: 2280 | Subs: 2
Permanently Bannedimo USF NEEDs
1. mortar
2. more elite OR
3. rifles need to scale better
4. earlier success to suppression platform
smoke is just a waste of muni, all an axis player needs to do is reposition their mg's.
Posts: 2561
The truth is that right now grenades are pretty much a necessity to stay in the game as US right now. Which means you will be delaying your tech by 25 fuel every game which is annoying and restrictive. It also drains your muni big time to be throwing out smoke and grenades every engagment, making having the muni for bars or zooks a struggle. I've been finding myself forced into investing in a muni cache every game just to make sure my infantry can stay relevant. Really wish I could atleast rely on the pack so I didn't have to constantly spend muni to counter MGs.
Posts: 4951 | Subs: 1
And yes Omega you highlight one of my main frustrations atm which is the fact that these changes don't make the most terrible amount of sense with out everything included.
Posts: 1116 | Subs: 1
Permanently BannedPosts: 2280 | Subs: 2
Permanently BannedUS is far from UP they are stronger than they've ever been. L2P. If you want buffs. Then ur gonna have to revamp quad riflemen into m20 critical mass 5 minutes into the game.
ZERO. You have zero USF games and have the audacity to claim its a l2p issue..
You people are trying me, it impossible to be nice on these forums when people who have no clue what they are talking about tries to tell others they don't.
play ONE USF GAME. JUST ONE.
again, the USF faction is incomplete based on the reasons I gave above.
Posts: 255
I honestly understand why Queen hardly ever takes these forums serious, it's really hard to with shit like that.
Posts: 1891
Posts: 1116 | Subs: 1
Permanently BannedPosts: 2280 | Subs: 2
Permanently BannedStill more of a 1337 player. Don't need to play 1v1s as USF to know that they aren't as bad as you guys say. I lol at the fact that just because mg42s might be a tad OP that USF needs some giant overhaul. Sorry but abuse 5 minute m20s harder. You might win.
zero usf games.... fucking none!
this 5 minute m20 "abuse", as you call it, is something you have never even attempted. Because again, you haven't touched the faction.
This argument of "i played against them so I know what im talking about" is bullshit. period.
Play them this patch, face the new mg42, then come talk.
Posts: 1891
Posts: 1276
USF needs something to keep them in the game. They get cut out so fast and while they do alright in 1v1's they get rekt in 2v2 and up.
"USF NEEDs
1. mortar
2. more elite OR
3. rifles need to scale better
4. earlier success to suppression platform " -QueenRatchet
Posts: 1891
Posts: 4951 | Subs: 1
...as long as you have time to wait.
Posts: 1891
Posts: 78
Best option is to give Captain all light vehicles, and give Lietenant all team weapons. Buff Bazooka, decrease Lietenant tech cost to 30.
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