Remove forward retreat points
Posts: 640
I would like to talk about forward retreat points.
In my opinion forward retreat points are potentially gamebreaking because they will deliver some important advantages to the players especially in teamgames (my thoughts are based on 2v2 and 2v2+ games). There are many reasons why forward retreat points lead to asymmetrical gameplay and blobbing.
1. Not every faction has the option to set up a forward retreat point
Soviets and the Ostheer dont have the possibility to set up a forward retreat point which leads to asymetrical gameplay if playing against OKW or USF.
At least all factions should have some kind of forward retreat - or remove it from every faction.
(Ostheer Command Bunker upgrade?)
2. Running towards a MG with your blob - got pinned? Dont worry just retreat to the next forward retreat point and attack again!
Forward retreat points encourage blobbing and running into MG positions again and again. Running into a MG with all units should be punished with a full retreat in the base not to the next forward retreat point (especially USF blobs - saw that many times in 2v2 games)
Although the units are very vulnerable at the forward retreat point its advantages are too vast.
3. Soft retreat instead of retreating to forward retreat point.
Im fine with reinforcing at halftracks or at the medic HQ it is a strategical investment and ensures constant pressure on the enemy... halftracks are very vulnerable and you cant use them as a forward retreat point if you have some troubles at the frontline... you have to do a soft retreat with injured squads (risk of squad wipe) or they will retreat to base which costs some time.
What do you think about it? let me know
Cheers
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OST/SOV just need one.
Posts: 2053
I like them and they won't be removed - no chance.
OST/SOV just need one.
Yeah. The only realistic thing that could happen is that Ost and Soviets gain their own retreat points in some way.
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You want a soviet forward retreat point?
The Soviet Union's problem with their summary execution of retreaters was that they used entire detachments instead of just one hard bastard, of course.
Posts: 2470
You want a soviet forward retreat point?
the irony here is that in dow2 execution ACTS as a forward retreat point by stopping the retreat.
Posts: 176
I'd far rather that FRPs were added in for every army than for them to disappear entirely. An OH bunker upgrade makes sense, and as for SU... maybe an ambient building upgrade that isn't FHQ?
Posts: 779 | Subs: 3
If you constantly keep getting overwhelmed by mass infantry that keeps retreating to the front line retreat point, then you have tactical issues you need to address.
Posts: 4630 | Subs: 2
Let's say Vielsam (huge retreat path). OKW blob got under MG fire. But that's not the problem, I can retreat at approach again.
OST blob got under the fire. I must retreat which means 2-3mins for my enemy to dig down his troops.
In perfect world, none should blob so hard to get all unit under the fire, and OST playet must take in into account that it's risky, so maybe it's better to make tactical movements than just blob, but OKW? Garden this, blob all day long since I have retreat point near.
It's highly unfair, promote mindless blobbing which is not punished like for OST.
Same about Rifles. Might flamer blob. Blob blob blob, burn everything and reater to Mjr. If flamer blob sees Ostwind - insta reater to Mjr - not punishing because you can go back in 30secs; if Grens blob sees something scary, retreat to the base - I blobbed, I overrun my blob and I should get punishment for that mass retreat which is retreating to the base.
It's not like it's also easy to punish.
Stuka is ultimate punisher, Katy, or ML-20 yet it's doctrinal, but USF and OST lack of such units/abilities. Of course, there are air abilities but let's be honest, red flares at retreat point? Everyone will dodge it.
I'm all for removing this stupid, promoting blobbing feature.
Posts: 211
Removing the feature is the worse of your 2 suggestions, yet you put only that in the title. Your other suggestion (adding FRPs to Sov+Ost) IMO is clearly preferable.
Posts: 87
I like them and they won't be removed - no chance.
OST/SOV just need one.
I don't understand this " if they have we should have too " thinking .. then give all armies the same units and same abilities and we shall all get bored to death every game I have no problem using soft retreat with a HT as whehr or converted foward HQ/ HT or merge ability of the sov + forward retreat points have weaknesses OKW one is an artillery magnet and US ambulance + major can be easily flanked or wiped with stuka dive,arty or mortars etc..
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Posts: 1122
Other solution is to increase counters to forward retreats. Sadly, Relic decide to go other way and remove precision stike from kat this patch.
Posts: 276
I have realy mixed experiences, sometimes it sure is annoying, sometimes if you destroy the okw frp it´s pretty much gg.
Usf frp on the other hand can be moved and is pretty cheap, so even if you loose your frp it doesn´t matter so much, but because you can move it, it´s realy hard to loose it anyway.
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