Doesn't the stuarts stun still allow them to move though? I thought it only stopped them from firing and blocked sight?
If it bounces, it blocks sight. If it pens, it crew shocks but for a shorter duration than stun normally lasts.
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Doesn't the stuarts stun still allow them to move though? I thought it only stopped them from firing and blocked sight?
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Doesn't the stuarts stun still allow them to move though? I thought it only stopped them from firing and blocked sight?
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The state of balance is terrible. IS2 is gone from the game and T34 is a joke.
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because it was two years in a "right spot" and now it is OP
People need something to bitching about
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Pussyking the lolcake of allies.
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The state of balance is terrible. IS2 is gone from the game and T34 is a joke.
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No, i am not saying that the stug is not meant to kill tanks. You don't need to disable a tank to keep it at long range. Turretless TDs have done quite well without TWP up to now. The SU85, JP4, and current SU76 all do their job somehow without access to TWP. Closing in is the counter to TDs, but the stug is not only the cheapest td, but it is also the only TD that can stun a charging tank and retreat, even when caught out of position.
Also, how are you comparing a 50 range, 80 dmg, 400 hp unit to the stugg? I've already showed you how stuart stun rounds deal less damage, have less of an impact, and have clear counterplay. A single grensquad on the stugs flank can snare the stuart. A rifle squad cannot snare a stug, and the stug can do its ability from out of the fog of war.
You are still attempting to derail/ redirect the conversation in the wrong direction. I will ask you again:
Why is TWP is required ability, and if it is, how is it currently balanced?
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Thge JP4, SU-85 are better in every way. Each one has its ability. Half map view for SU-85, requiring no veterancy and being free to use. Plus tracking. JP4 scales verry well like any other OKW unit, and it is enough powerfull not to benefit from any "ability" provided by veterancy. Still, it has one: cautious movement. Don't even try to simplify things to "oh, the Su-85 and JP4 have no TWP and they are doing just fine". It'sno comparison between stug and these 2. WTF Stug cannot spot for itself.
Each unit, the Stug and the Stuart, are operating at their level. Stuart can use its ability and kill a Puma. Stug can use its ability and kill a T34/85. Both having the same chance to kill the enemy unit from examples, an enemy unit which is STRONGER then they are. Meanwhile please consider what is the Ostheer tech tree like and what costs it implies.
How am I trying to derail when I am showing you that a similar ability exists on other allied unit and that every tank destroyer has its specific ability. Derailing does not mean seeing the whole picture, as you 80% of people here on forums are not. You are deliberately narrowing your vision - like SU-85 does - pointing in on one unit, not considering why a specific feature exists in the whole meta context. You cannot analyze one unit / ability extracting it from context. One could say: "it's not enough that shock trops squad has 6 people, armor and grenades? Why in the world do they need a smoke grenade too? Isn't that OP?" How this would sound? A little stupid? Maybe. So it's this TWP whining.
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3 Stuart stuns shots = 240 dmg
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Actually, Stuart stun shot reduces the damage Stuart does by 50%, so 3 PENETRATING stun shots=120dmg.
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Still don't see Stug G as often as I see t34-85s or a Panzer 4Because at the time you can build your first StuG/Panzer IV, you are most likely facing infantry and AT guns rather than tanks.
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Godamit man, I just lost my super fantastic reply to your post , it was to much and don't have time to type it again.
Anyway, I appreciate that we can have a discution without failing into personal attacks that this forum is filled with. And no, I am not defending it because it's an Axis ability, but because it is counterable in the same way SU-85 or other TDs abilities are counterable so I see no big difference between them. If a SU-85 shots at my tank from FOW using focused vision, I can reply with a PAK next to my tank. If a Stug shots from afar using TWP, I can reply with a Zis next to my T34. And Zis will hurt the Stug at least as much Pak will hurt the SU-85..... anyway, I regret I lost my reply .
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It has nothing to do with the Stug, TWP in general is broken. If a Pak shoots a TWP at you, you have to sit there and eat the damage. Shooting at the unit that TWPed you isn't counterplay either. Counterplay is a way to dodge or negate the effects of an ability. TWP is shot from the fog of war, has 100% pen and 100% accuracy, so it cannot be dodged. Tank smoke doesn't exist for allies, so it cannot be negated either. This is why its such a silly and over the top ability, especially when viewed as the counterpart to "tracking".
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Well I'm sorry, but the way discution went I was sure that it was about TWP being OP on Stugs only. For packs I believe it's even worst, for they cannot defend themselves not even from what they are supposed to counter anymore, due to latest nerfs from 2 patches ago. But this I guess we can say about ZIs also, though ZIS is slightly more advantaged due to bigger crew.
Anyway, it's clear for me now that we cannot agree related to TWP and that's ok.
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