Patch notes for 23rd June
Posts: 1144 | Subs: 7
Posts: 1468 | Subs: 4
You have to at snare a vehicle that's at 75%. If a vehicles hp goes from 100 to 70, they won't be snared as far as I know
I thought the check for engine snare happened after the damage was applied? I could be wrong but that's what I was told when I asked Relic yesterday.
light vehicles always get snared anyways, no? I also thought that the puma was technically classified as a scout car.
My only complaint about the snare mechanics change is that it'll make harassing the map more risky. Perhaps vehicle performance against retreating squads will have to be toned down slightly to compensate.
Posts: 245
Panzerfaust / AT Grenade/ Rifle AT Grenades
Question asked: "This opens the way to push/crash tatcics becoming a viable strategy and that would be really bad imo. I would suggest remove minimum range from all AT grenades and infatry snare stun or slow down vehicles above 75% so that one could at avoid being pushed/crashed."
Jlee's answer: "Criticals apply after the damage is done. The Panzerfaust does 100 damage and its enough to take most light armored vehicles below 75% health dealing a critical on first hit. There was a bug in the Alpha build that was applying the critical on the Panzerfaust from its current health and not after the damage so vehicles were not receiving that engine damage critical on the first shot. Its really some Medium tanks and Heavy Tanks where you will really feel this makes a difference.
Its true that it will make it easier for some medium tanks to attempt at crushing infantry more but i dont neccessarily think that's a bad thing. If anything, I feel it has always been much more riskier for a medium tank that requires much more resources and tech to push forward than the most basic infantry squad. What this change is doing is making it so the opposing player that is fighting against a medium tank will need to do some damage to that vehicle first with any other weapons(eg. One Panzershreck shot) before that critical can be triggered."
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/179157-june-23rd-patch-notes-official-feedback-thread?p=179503#post179503
Posts: 1276
Posts: 1891
Posts: 1144 | Subs: 7
Posts: 1468 | Subs: 4
my bad i was notified today that they changed it from alpha.
To be fair you were correct in that that's how it behaved during the alpha.
Either way it's a major buff for medium tanks. Should make for more exciting matches as well, with mediums being able to pull off flanks. Hopefully it'll be another step towards helping mediums combat heavies - they'll have an easier time getting to the rear armor.
The only downside I can see is it'll be very scary to back-cap/harass now once tanks hit the field since they can chase you all day.
Posts: 987
To be fair you were correct in that that's how it behaved during the alpha.
Either way it's a major buff for medium tanks. Should make for more exciting matches as well, with mediums being able to pull off flanks. Hopefully it'll be another step towards helping mediums combat heavies - they'll have an easier time getting to the rear armor.
The only downside I can see is it'll be very scary to back-cap/harass now once tanks hit the field since they can chase you all day.
It's true, it's an interesting plus to give mediums more armour flanking ability. So often it feels like you're playing in porridge with your tanks all crippled. It really added to the problem of dealing with long-range heavies.
Your downside is very likely to be a pain. I also predict another downside. Squish all the units! Though it might actually improve the game with mediums becoming a game-altering unit rather than a stepping stone you can't fully exploit.
[edit] just read your above posts, I think you're right, it should change the call-in meta for the better.
Posts: 1144 | Subs: 7
Posts: 824
Posts: 270
Posts: 440
you didn't read my post, I said I knew this would be said, but new meta will most likely see mortar smoke barrage get populair again, just like in the beginning of the game's life cycle
So using an ability is a bad thing? I use smoke now, its really good
Posts: 2487 | Subs: 21
EDIT: Relic's face when they see this thread:
Posts: 440
I agree, you have bested me. Yet if you drop the smoke just before you move in, it can work.
Your text..
Posts: 3052 | Subs: 15
Posts: 440
Fixed that for you
merci. how do you do that btw?
Posts: 3052 | Subs: 15
merci. how do you do that btw?
right click and Open the gif/image itself in a new tab then copy that link into the Insert IMG prompt
Posts: 440
right click and Open the gif/image itself in a new tab then copy that link into the Insert IMG prompt
Posts: 3052 | Subs: 15
Posts: 2487 | Subs: 21
Livestreams
36 | |||||
257 | |||||
99 | |||||
14 | |||||
3 | |||||
2 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
39 posts in the last month
Welcome our newest member, Mclatc16
Most online: 2043 users on 29 Oct 2023, 01:04 AM