Patch notes for 23rd June
Posts: 3052 | Subs: 15
Posts: 270
since the 120 wont be constantly wiping themIt wil be constantly wiping 4-man fags, just like it does now.
20% reduced damage and massive cost reduction is not going to change anything. If anything, you will see 2X 120MMs more often thanks to its new cost.
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Posts: 67
In real news, guard motor will continue to be unstoppable for the foreseeable future. Well played relic, well played.
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Posts: 1595 | Subs: 2
kt is not limited
Are we super duper sure of this?
Posts: 2053
Are we super duper sure of this?
Its not on the list unless its a typo from copy pasting from Alpha changes.
Posts: 641 | Subs: 1
Pretty good changes. I think some of you are nuts about wanting to roll out all the things in Alpha all at the same time. That amount of change WILL turn off a lot of folks. Steady as it goes....
fixed it for you
Posts: 670
Everything is possible though
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Permanently Banned
Its not on the list unless its a typo from copy pasting from Alpha changes.
its not a typo. kt wasn't limited in alpha either
Posts: 155
Posts: 1108
Its not on the list unless its a typo from copy pasting from Alpha changes.
what about KT and JT?
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Posts: 2779
Then what's that fucking point of us alpha-testing your change when you cut off 70% of them?
Are you fucking shitting us?
Cynthia, I know you are here.
Answer us, who cut the changes?
Posts: 670
Shit the tiger ace call in has been limited to 1 ((((
Kek
Also, with the changes to team weapons HP, can AT guns be destroyed by tanks now?
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Posts: 1468 | Subs: 4
So disappointing.
Why SHOULD I ever go anything else than Guard motor and Mechanized AFTER THIS? rETARDZ
...Rage
"Increase the Number of Viable Strategies in the Game"
Maybe because the 120mm is hugely nerfed, guards are slightly worse, and the new raketens/stug g will shut down t34 85s?
Stug E is nerfed as well.
And obly one tiger at a time means you should probably tech t3 anyways.
Judging the patch in such an ignorant fashion without having played it... Just foolish.
Posts: 1468 | Subs: 4
That can't be that the KT is not limited to one unit...
How often have you ever seen anyone field multiple KTs simultaneously? It's already shit for its cost anyways.
Posts: 656
Are we super duper sure of this?
It was never limited in the Alpha. Relic's logic is that the KT is a stock unit instead of a call-in and therefore is not subject to the restrictions...
Posts: 707
They had the guts to fix the game completely in Alpha and no guts to push a goddamn update.
Guess we'll see a major decrease in players now.
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