next patch coming in another 3 months? Kappa
Not so fast, please! Keepo.
Posts: 72
next patch coming in another 3 months? Kappa
Posts: 1468 | Subs: 4
Ciez, I really respect you, but please stop talking like you know things better than anyone else.
We all know that Call-in meta has been the biggest issue and concern of the community, most importantly the 85s meta. and almost everyone knows how it was addressed in Alpha, which relic decided not to release that! This issue is possibly the biggest reason why most people are not pleased with things.
And I'm sure everyone noticed all the changes you mentioned, yet they are not going to address the issue which UNFAIRLY dominates (specially 1s and 2s) games.
Hope you don't get offended, I just disagree with you in that.
Posts: 192
Permanently BannedPosts: 322
JLee (official forums) wrote:
Incremental accuracy is a value that changes the accuracy of the weapon based on the number of entities in the search radius. So by increasing this value, HMGS will be be more accurate vs bigger squads than smaller squads. It also means the weapon accuracy will shoot up much higher if its aiming at a blob of infantry.
Posts: 192
Permanently Banned
I'd never be offended by someone respectfully disagreeing with me, as you did. You're as entitled to your opinion as I am mine, and it's nice that you approached it in this manner rather than straight flaming as other community members have been doing in this thread.
I understand the frustration of not having all the changes hit, but I'm also excited that they're on the way. Even with 85s not being addressed this patch contains so many awesome changes yet people were acting like its the most useless patch ever, when it's actually awesome.
Never meant to sound like I knew everything better than everyone else, sorry if that's the way I came off. But I do know that the new stug g is going to give 85s a lot of trouble.
Posts: 509 | Subs: 1
Posts: 545
Posts: 1484
Yes there's more to come, but a lot of that needed more testing.
Let's imagine for a minute that Relic, at the last minute, decided to make sweeping changes to how a faction plays. They release it only lightly tested. Now what if said faction is super broken, or super weak? People would just cry about how Relic never tests any changes before throwing them to live.
Posts: 17914 | Subs: 8
We're 500 posts in I'm sure as much as they don't show their faces anymore that relic is fully aware of the disappointment felt by the dedicated community, but please can we think of how mad people would be if the only patch note was "Jazz hands!"
Posts: 4951 | Subs: 1
Wall of text
Posts: 824
I would say that this is the issue that is the cause of actual disappointment:
Relic simply believes we can't take all the changes at once.
They want to flip the game upside down and make it into something awesome, but we can't have it, because apparently we're too stupid to relearn it all at once.
Posts: 17914 | Subs: 8
Do keep in mind the majority of CoH2 players are casual 4v4 players and limiting heavies to only 1 DRASTICALLY changes the way that format plays. While the more competitive players might be able to easily transition to a lot of new changes(especially those in the alpha of actually played with them), do remember the majority of CoH2 players haven't played with the changes at all.
Posts: 122 | Subs: 2
Posts: 192
Permanently Banned"The abuse axis players are facing". All players are facing abusive annoying strats. You think team games with CAS are fun? Or P47's? "
Posts: 168
What I don't get is that they keep us waiting months after months after months for small changes that they implement like once every 3-6 months. Why not wait 6 months, in the meanwhile alpha test the shit out of everything you want to implement, get feedback, tweak it, IMPLEMENT EVERYTHING AT ONCE and then use small patches every 2 to 4 weeks, according to feedback, to smoothen things out.
If the next patch will take another 3 months, you can expect another decrease in player base. Their decissions are so illogical , it makes me cringe xd
Posts: 192
Permanently Banned
Because unfortunately, software/game development does not work that way. Trust me. And with my experience in dealing with software development cycles, there is never a right way. Do it all at once, half the community complain, do it in dribs and drabs and the other half complain. Its a tough call, and you can never please everyone 100%. Personally, I think the whole situation is made a little worse by the fact Relic have internal procedures (Like NDA) holding them back significantly. I am not going to go into a detailed explanation of this, as some of it would be speculation, but really, for them to improve its going to take their own management to changes their ways - which is probably not going to happen.
Also agreed, but we have to try and be diplomatic. As I said above, it can sometimes be a loose loose decision for the developer.
Posts: 168
Why would they use it? Purely due to Sega?
Posts: 1468 | Subs: 4
Posts: 2238 | Subs: 15
What happened to the tech tree changes from alpha??? I'm really really disappointed about that. Those were the most exciting balance changes
That's all planned for the next patch. We really wanted to look at addressing 4 things this patch before we move units around because we wanted to to apply the tech tree adjustment with a better and more solid foundation.
*Continue to evaluate and reduce the amount of frustrating RNG
*Address some components of infantry blobbing issue
*Attempt at making less desirable core tech tree units more desirable
*Promote and Encourage Combined Arms.
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/179157-june-23rd-patch-notes-official-feedback-thread/page9
Posts: 76
1 | |||||
728 | |||||
4 | |||||
4 | |||||
2 | |||||
1 |