Patch notes for 23rd June
Posts: 17914 | Subs: 8
If you can't find leaks, no one will tell you(yea, like hell).
Posts: 832 | Subs: 2
Ah no, Beta are in Alpha
Posts: 764
No mate, I'm wondering about the changes that didn't make it into this patch, you know the ones that allegedly fix the game?
Heard rumors about units being switched around between buildings and something about USF having other options than rifle spam early game etc.
Those rumors may or may not be true, but does it actually matter in a state of flux?
And yup, NDA is still in place.
Posts: 254
Pretty good changes. I think some of you are nuts about wanting to roll out all the things in Alpha all at the same time. That amount of change would turn off a lot of folks. Steady as it goes....
+1, I do agree with you, Napalm.
And the patch goes in the right direction, just play it, trolls!
Posts: 1355
Can't wait for the patch, seems great. It is just good that the alpha changes will be implemented in several patches, so they can fine tune the changes they release earlier in the 2nd patch.
As a side note it seems that no patch will ever make the forums happy. If relic did exactly what they'd want there would still probably be rioting.
Posts: 978
Posts: 1604 | Subs: 3
They reverted some of the leaked StuG buffs though. A tank destroyer at 50 range is still shit.
I would wait for ninja changes.
Posts: 978
"More viable strategies" my ass.
Posts: 1954
They reverted some of the leaked StuG buffs though. A tank destroyer at 50 range is still shit.
You mean like the M10?
Posts: 1585 | Subs: 1
From my perspective we have Relic with a laundry list of changes that they plan to roll out in time, but in parts. Very clearly this patch is part of a larger plan.
Also keep in mind after OKW was released the game was literally thrown backwards in balance, and we are only now even getting back to a place where the game is balanced. Yes we need 1v1 to be balanced, but you cannot throw the larger game modes out the window. They are fun, and they have more people playing them.
Instead of complaining about a patch, it would be more helpful to just say what you are concerned with and move on. You haven't even gotten to play under this patch.
Cool off forum.
Posts: 192
Permanently Banned
A Tiger and three Stugs should be able to beat 4 T34/85s. Throw in an AT gun or Two. But really, I have hardly faced four T 34/85s in a 1v1 unless I have done really bad in that match
But be realistic here, fuel for a tiger and 3 stug gs plus the teching? Your wildest dreams won't even get this wet
Posts: 192
Permanently Banned
Best quote yet! Thats like saying 4 M3s with overdrive is a dead sniper hahahahha
Don't know what sniper you have, but it will most certainly die yes.
Posts: 1217
Yes, the King Tiger spam is going to cause real problems.
kt is not limited
Posts: 82
Posts: 192
Permanently BannedGuys Gaurd Motor is combined arms. Come on now
But but they use mortar
Posts: 192
Permanently Banned
If you think like that all the time, I understand why you need so badly two Tigers to kill two T34-85... And probably why your are losing many of your games.
Who says I am losing many of my games? Who says I need two tigers to kill t34-85s. I never go tiger, it is not worth it. If I play ostheer I go osttruppen and spam the hell out of the puma togheter with command tank, works pretty well. If I go OKW, again the same, I spam pumas, again, works pretty well. Add some increased sight or pennetration buffs to le puma and you have a very good counter.
I also play Guards Motor myself, whenever I am in the mood for an easy and relaxed game, where skill doesn't necessarily matters
Posts: 2396 | Subs: 1
Yes, the King Tiger spam is going to cause real problems.
And anyways, IT IS limited to one. Where this idea came from? Just read the patch notes people.
Posts: 1702
Yes, the King Tiger spam is going to cause real problems.
In 1v1, 2v2, no, yet in 3v3+ it's going to have a pretty big impact.
Limiting the KT to 1 on the field would have 0 effect on 1v1 and 2v2 play, yet effect 3v3 or 4v4 quite significantly. Which is why the KT infact needs to be limited to 1.
Posts: 4951 | Subs: 1
In 1v1, 2v2, no, yet in 3v3+ it's going to have a pretty big impact.
Limiting the KT to 1 on the field would have 0 effect on 1v1 and 2v2 play, yet effect 3v3 or 4v4 quite significantly. Which is why the KT infact needs to be limited to 1.
Relic has expressed multiple times they refuse to put hard caps on non-doctrine units. I'm not saying it's right but them's the breaks.
But as mentioned earlier KT's actually have a weakness you can exploit, it's not like the IS2 were you have 375 frontal armor AND almost as much speed as a medium tank.
Posts: 2693 | Subs: 1
Yes, the King Tiger spam is going to cause real problems.
I've seen players have multiple KTs in team games. 4v4 games can go on for a long time and KTs aren't exactly fragile and hard to keep alive for a long time.
But as mentioned earlier KT's actually have a weakness you can exploit, it's not like the IS2 were you have 375 frontal armor AND almost as much speed as a medium tank.
The IS-2 has a weakness in big team games: Axis long range heavy tank destroyers. The Elephant and the Jagdtiger both hardcounter the IS-2, ignoring it's armor and dealing high damage from 70-80 range. The closest allied equivalent is the ISU-152 but that thing only penetrates the KT ~50% of the time with AP shells.
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