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15 Jun 2015, 22:47 PM
#21
avatar of austerlitz

Posts: 1705

Soviets obviously.
15 Jun 2015, 23:26 PM
#22
avatar of Squeaky Door 96

Posts: 192

Permanently Banned
jump backJump back to quoted post15 Jun 2015, 21:06 PMVonIvan
USF: When used correctly it can wreck you. :foreveralone:


This, I am getting rekt by USF players that totally outplay me. Of course in game, I tell them they won due to blobbing, but in fact they were just better xd. My ego, it is eating me alive Kappa
15 Jun 2015, 23:45 PM
#23
avatar of Looney
Patrion 14

Posts: 444

Sov is imo strongest faction. All strats work while other factions need meta to stay competing.

Flames and LMG's are OP as well imo.

Cons > rifles imo OpieOP

You have to invest so much resources in rifles to keep them viable late game. Losing rifles in late game is suicide, non vet rifles in late game just make you bleed without dealing any dmg.

Edit: right about the meta.

US > strong early, strong mid, weak late game. Docs > rifle company, infantry company.
SOV > strong early, weak mid, strong late game. Docs > shock rifle, guard motor.. Almost all docs work imo.
WERH > weak early, strong mid, strong late. Docs > CAS, lightning, StugE.
OKW > weak early, medium mid, very strong late. Docs > pak 43, FS hmg doc and ostwinds doc.

I think vanilla factions are the best designed and all round stronger them WFA factions.
16 Jun 2015, 00:38 AM
#24
16 Jun 2015, 04:33 AM
#25
avatar of tofu

Posts: 89 | Subs: 1

I'm totally agreeeeee with Highfiveeeee.

I'm now 15 win streak in Sov 1vs1. It's 100% OP.
16 Jun 2015, 06:26 AM
#26
avatar of dasheepeh

Posts: 2115 | Subs: 1

jump backJump back to quoted post15 Jun 2015, 23:45 PMLooney
Sov is imo strongest faction. All strats work while other factions need meta to stay competing.

Flames and LMG's are OP as well imo.

Cons > rifles imo OpieOP

You have to invest so much resources in rifles to keep them viable late game. Losing rifles in late game is suicide, non vet rifles in late game just make you bleed without dealing any dmg.

Edit: right about the meta.

US > strong early, strong mid, weak late game. Docs > rifle company, infantry company.
SOV > strong early, weak mid, strong late game. Docs > shock rifle, guard motor.. Almost all docs work imo.
WERH > weak early, strong mid, strong late. Docs > CAS, lightning, StugE.
OKW > weak early, medium mid, very strong late. Docs > pak 43, FS hmg doc and ostwinds doc.

I think vanilla factions are the best designed and all round stronger them WFA factions.


Because Conscript Support, Industry, Guard Rifle, Irregulars, Partisans or NKVD work :foreveralone:
16 Jun 2015, 07:58 AM
#27
avatar of Burts

Posts: 1702



Because Conscript Support, Industry, Guard Rifle, Irregulars, Partisans or NKVD work :foreveralone:



I suggest you watch this game :snfPeter:


https://www.youtube.com/watch?v=ohMIrsM4CcQ
16 Jun 2015, 08:22 AM
#28
avatar of Highfiveeeee

Posts: 1740

Wow, that poll hurts.
16 Jun 2015, 10:11 AM
#29
avatar of Tea Maker Machine

Posts: 270

To be serious, it's the SOVs for the following reasons:

1- Con spam, capable of burning support teams to crippling and eventually destroying heavy vehicles.
2- Unkillable 6 man units.
3- Muni float
4- Free Anti-Everything Medium/ Heavy vehicles.
5- Mobile 120mm howeie available at 2CPs
16 Jun 2015, 10:36 AM
#30
avatar of Katitof

Posts: 17914 | Subs: 8

Tea Maker Machine I'd LOVE you to show us that cons destroying heavy vehicles, that unkillable 6 man squads you speak off(as mine seem to die pretty quickly to all the LMGs and AA HTs).

Also, which doctrine gives you free medium and heavy tanks? I'd love to try it!

Soviets may be strongest in 1v1, but its not a huge margin-definitely not even close to what some people here want it to make.
Its also not relevant, because everything will change in a coupe of days and we'll have to relearn the game again.
16 Jun 2015, 12:16 PM
#39
avatar of Tea Maker Machine

Posts: 270

So the patch notes aren't even published yet and Kathy is already raging about the SU nerfs.
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