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russian armor

Paratrooper Timing

13 Jun 2015, 21:08 PM
#1
avatar of BeefSurge

Posts: 1891

It's hard timing paratroopers. They come late, cost a lot, and bleed MP until they get upgraded or vet. Normally by the time I reach 3 CP I have 3 Rifles, Lieutenant, M20, Pathfinder, and one RE. It's tough being able to afford more than one squad of Paratroopers, plus the mandatory AT gun.

Are there ways of stalling until 3 CP so I can afford a total Airborne army of 3 Paratroopers, one Pathfinder crewed AT gun, and of course vPathfinders without getting pushed off map early game?
13 Jun 2015, 21:13 PM
#2
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

It's hard timing paratroopers. They come late, cost a lot, and bleed MP until they get upgraded or vet. Normally by the time I reach 3 CP I have 3 Rifles, Lieutenant, M20, Pathfinder, and one RE. It's tough being able to afford more than one squad of Paratroopers, plus the mandatory AT gun.

Are there ways of stalling until 3 CP so I can afford a total Airborne army of 3 Paratroopers, one Pathfinder crewed AT gun, and of course vPathfinders without getting pushed off map early game?




in 1v1? not a chance.

unless your opponent is blind.


In team games...not including 2v2,Yes


just spam RE's and caches to hold ground and gain CP,and then spam paras and pathfinders. You wont have the MP for many tanks though.
13 Jun 2015, 21:45 PM
#3
avatar of BeefSurge

Posts: 1891

That's a bummer. Paras are my favorite unit and it sucks pretty much building one every 1 vs 1. ( unless I get sloppy and lose Rifles.)
13 Jun 2015, 21:54 PM
#4
avatar of Urmel

Posts: 113

even in 4v4 its hard to get more then 2 para squads with a normal build order like 3 rifles, leutand or captain usw ...
13 Jun 2015, 23:23 PM
#5
avatar of l4hti

Posts: 476

Just do not buy pathfinders. They suck.. Build 3 rifles, LT, M20, Paratroopers, Ambulance. No point spamming airborne troops, you find yourself losing after 20 minutes.
13 Jun 2015, 23:47 PM
#6
avatar of turbotortoise

Posts: 1283 | Subs: 4

paths are tough to use in a team game.

it would be map dependent, you'd have to piggyback onto a defensive soviet team mate, and wouldn't really be contributing until about 7minutes in, and overall if you land on one of those bleh defensively oriented maxim opening type teams you've had it. even if you can survive past 12 minutes your AB doesn't really provide you any late game equity.
14 Jun 2015, 02:37 AM
#7
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2



In team games...not including 2v2,Yes



If you don't mind your teammates hating you; or they are so good and the enemy is so bad it's irrelevant what you did.


Even in teams I usually go:

RIFLE x 3 + LT, Ambulance, Grenades, MAJ and coast into early tanks


Getting paras as well requires either:

Not losing figures and having the MP to get Paras (Doing very well)

OR

Losing squads and having the spare MP to get Paras (Doing very badly)

AND:

Not investing much in caches, positions, HMGs or any other vehicles
14 Jun 2015, 13:19 PM
#8
avatar of BeefSurge

Posts: 1891

Bummer. 3 Rifle it is, then.
14 Jun 2015, 16:41 PM
#9
avatar of computerheat
Honorary Member Badge
Benefactor 117

Posts: 2838 | Subs: 3

You might be able to hurry the CPs along by building fighting positions and/or caches, as making them gives command XP.

one Pathfinder crewed AT gun

Kinda OT: You know they keep their upkeep and reinforce costs when they are on an AT gun, right? I get why you are doing it, but it seems like you would be better off using a different squad to provide vision for your AT gun than to have an ATG that can spot for itself but takes up 8 pop.
14 Jun 2015, 18:06 PM
#10
avatar of BeefSurge

Posts: 1891

I didn't know about the pop cap, actually. I'll still do this with IR Pathfinders, though.
17 Jun 2015, 04:10 AM
#11
avatar of Latch

Posts: 773

I didn't know about the pop cap, actually. I'll still do this with IR Pathfinders, though.


NO! I&R paths are the only reason to go recon, their arty is the absolute best, use RE squads, cheapest to reinforce!
17 Jun 2015, 04:13 AM
#12
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

jump backJump back to quoted post17 Jun 2015, 04:10 AMLatch


NO! I&R paths are the only reason to go recon, their arty is the absolute best, use RE squads, cheapest to reinforce!


Its not about the reinforce cost its about the AT gun spotting for itself or even spot for the supporting units around it. You shouldnt be reinforcing an AT gun that much anyway. The only concern is upkeep(the benefits are worth it)not reinforce cost.
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