60 munitions to save an unflanked panther that didnt hit a mine or get AT naded? Thats unfair?
60 muni to save an overextended panther? isn´t that unfair?
Posts: 345
60 munitions to save an unflanked panther that didnt hit a mine or get AT naded? Thats unfair?
Posts: 345
Shermans and T34's don't cost 175 fuel now do they. Unbelievable.
Posts: 128
60 muni to save an overextended panther? isn´t that unfair?
Posts: 17914 | Subs: 8
Free-Non Doctrinal Smoke
Against
Doctrinal+Pricey Smoke
Enough said.
Posts: 742 | Subs: 1
Instant cover on the tank vs delayed pop that stops your tank in place to use.
USF smoke isn't free either and USF are much more muni heavy then ost.
Enough said.
Posts: 17914 | Subs: 8
- Instant cover on the tank vs delayed and ranged ( 3 smoke ) pop that stops your tank for 0.1 sec.
- So heavily dependant that they can spam P47
Posts: 742 | Subs: 1
Posts: 728
Ost isn't really muni heavy if you don't spam LMGs and shrecks as soon as you can afford it as well.
How many bars/zookas you usually see when there is "spam" of whooping TWO P-47 that were saved for for the whole game?
Its not like USF have magical button to press to convert abundance of fuel they have in late game for munis.
Posts: 927
+1
A p47 that might be able to take out an escaped heavily wounded tiger, most likely though it won't kill it. Other hand OST can use lightning war stuka CAS and delete your tanks from full hp as it tracks and does not miss and does not need to be called in more than once to work. Oh yeah I think its cheaper than p47 too.
Posts: 2470
You must be the worst p47 user if you most likely dont even kill a heavily wounded tiger with it. I have many times killed full health tiger that reverse the moment it saw the red smoke and still killed it.
Posts: 300
p47 will not hit stationary vehicles (even heavies) and won't land every rocket on a moving tank. i have no idea if it can kill a heavy or not (probably but i unlikely from what i've seen)
Posts: 61
If a SU player is in need to repair a tank, both the tank and the engineer has to retreat too, same with OKW if you don´t have the T2 Build up (the one with the puma and free repairs)...
and of course, if you want to repair a sherman the sherman has to retreat to a safe spot...
So in the end, all factions has to retreat the tank, and only USF doesn´t need a RE to repair it....
That´s why your argument about field presence is wrong in my opinion, because this happens with any faction, if you want to reapir a tank, that tank has to retreat, not only the OST tanks has to retreat....so this left only the pio squad....come on, if your front line suffers because a pio squad is repairing a tank, your front line will suffer the same with the pio helping there...their figthing capabilities are really low man.....
And yeah, USF tank crews can repair by itself, but the tank cannot attack while being repaired if you use your crew to repair,while an P4 can shoot to targets while the pio is repairing.....and in addition, if you want to capture an abandoned tank as USF, you need to purchase a fresh RE squad for that (or loosing a rifle or other squad to use them as tank crew) while with any other faction, you use your cheaper volvks or pios or whatever and then reinforce the rest of the squad at your base...so USF is in a worse spot in that situation.
so USF tank crews have some advantages, but they have some cons too....and that´s why your arguments are wrong in my opinion and USF tank crews are perfectly fine.
anyway, noob here so only my opinion.
Posts: 976
Posts: 600
Blitzkrieg god mode.
I saw that happen in a game i played today, it's one of the most unrealistic thing to happen in the game. I say it must be change to be still useful but not stupidly fast god retreat option. It make the game look so bad.
My opinion.
Posts: 1891