Alright, i will give you my reasons.
1) Same range as an at gun such as the pak 40
2) Dies it 2 anti tank gun shots or 3 panzershreck shots
3) same AOE as the sherman
And the reason you "dont see good players" explaining here anything, is because when they say something, they instantly get trolled by people who have no clue.
Flanking is extremelly risky vs a faction with non doctrinally disabling mines? which faction are we talking about here? Cause it seems like every single faction has non doctrinal mines that cripple.
And i honestly have zero clue what do you mean by "un-fun to play againts", the few things that actually work are deemed "un-fun to play againts"? Cause that what most of your post seems to be about. Bitching about the allied units that are good.
No, just suggesting there are some allied units that too strong and spoil gameplay just as there are axis units that are too strong and spoil gameplay and allied/axis units that are too weak too.
You write with such anger, I wonder what it is in your life that hurts you so much that you have to splurge out your rage here. it's a discussion about a game, not a political fight for life or death. You can disagree with people, explain why. There's no need to let out all that teenage angst against other forum users.
Is it your goal to start fights with people so you can feel some accomplishment? There was no personal insult to you at all but you blurted out a steady stream of insults in reply. Is it because you're too scared to express your anger in real life? Is it because you're too small to fight so you keep quiet then come here to vent?
In reply to your points:
1) same range perhaps but can fire indirectly from behind shot-blockers, thereby nullifying the pak's range.
2) dies to two hits but can be kept behind the front and far away from AT with a meatshield of infantry blobcking the path. Approaching with AT guns is very dangerous.
3) Same AoE as Sherman perhaps but the Sherman is a direct fire weapon with shorter range, therefore has a big AoE to compensate. The Scott has no such disadvantage.
Still, as I've already said I think the issue with the Scott might go away if squad-clumping were fixed.