Should the Ooorah require teching?
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Posts: 270
I think removing this ability and moving it to Shocks would be a good idea and a right step towards symmetric and fair balance.
Posts: 615
Its nice as it means the ost/okw player has to react faster, but it doesn't stop suppression, and most tanks can reverse fast enough not to be too exposed when hit by an AT nade.
Putting this ability on shocks though, that would be insane, they kill too well at close and letting them get to close range faster would remove their main period of vulnerability; when they are closing with their target.
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Cons are weak enough for it not to make a huge difference imo.
Putting this ability on shocks though, that would be insane, they kill too well at close and letting them get to close range faster would remove their main period of vulnerability; when they are closing with their target.
It makes a huge difference in early game against MGs and cover, and late game against vehicles. Most of the times shocks fail to get in their optimal range, so it wouldn't be insane IMO.
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Jesus Christ I've been thinking when will Hit the Dirt be buffed (never) and now this thread
To be fair, HtD used to be pretty insane. I think it used to multiply cover bonuses or something, so if you were in green cover cons became nearly invincible.
I still find myself using it a fair bit to beat MGs and survive in close range fights.
Posts: 1355
Thats balanced my friend
Posts: 670
To be fair, HtD used to be pretty insane. I think it used to multiply cover bonuses or something, so if you were in green cover cons became nearly invincible.
I still find myself using it a fair bit to beat MGs and survive in close range fights.
This is true, but 2CP is too late in my humble opinion
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You should just stop posting shit threads
+1
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i knew it i knew it i knew it
stupid me stupid me stupid me
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And if anything Oorah! would be more appropriate as a vet 1 ability as it is on Penal battalions. If anything though, Penals are the ones that should have the ability without vet. As a tech option requiring fuel? No, I don't think that would work unless it then became a free ability, which would be, well, still a no.
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Why not remove two of their Mosins like the movie Enemy At The Gates?
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