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russian armor

Should the Ooorah require teching?

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19 May 2015, 15:30 PM
#1
avatar of Tea Maker Machine

Posts: 270

So we could finally use some support teams as axis? A cheapass starter unit can sprint from one side of the map to the other end(long duration) , burn MGs, ATGs, deny access to cover and severely cripple even the heaviest vehicles.This mob-like play style is against competitive game play and prevents people from enjoying the game.


I think removing this ability and moving it to Shocks would be a good idea and a right step towards symmetric and fair balance.
19 May 2015, 15:51 PM
#2
avatar of Kobunite
Patrion 15

Posts: 615

Cons are weak enough for it not to make a huge difference imo.

Its nice as it means the ost/okw player has to react faster, but it doesn't stop suppression, and most tanks can reverse fast enough not to be too exposed when hit by an AT nade.

Putting this ability on shocks though, that would be insane, they kill too well at close and letting them get to close range faster would remove their main period of vulnerability; when they are closing with their target.
19 May 2015, 16:03 PM
#3
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Moved to COH2 Gameplay
19 May 2015, 16:07 PM
#4
avatar of The_rEd_bEar

Posts: 760

You should just stop posting shit threads
19 May 2015, 16:18 PM
#5
avatar of Tea Maker Machine

Posts: 270

Cons are weak enough for it not to make a huge difference imo.

Putting this ability on shocks though, that would be insane, they kill too well at close and letting them get to close range faster would remove their main period of vulnerability; when they are closing with their target.

It makes a huge difference in early game against MGs and cover, and late game against vehicles. Most of the times shocks fail to get in their optimal range, so it wouldn't be insane IMO.
19 May 2015, 16:25 PM
#6
avatar of Katitof

Posts: 17914 | Subs: 8

Yes, the moment Rifle nade, pfaust and LMG become separate 125/25 upgrades.
19 May 2015, 16:52 PM
#7
avatar of braciszek

Posts: 2053

Shocks have smoke grenades to close distances, and FMR gives all infantry super buffs, so super shocks run around the map during the duration of that ability.
19 May 2015, 16:54 PM
#8
avatar of Khan

Posts: 578

19 May 2015, 17:54 PM
#9
avatar of Aerohank

Posts: 2693 | Subs: 1

If Molotovs got a range increase to 30 and 40 at vet 2, AT nades got a penetration buff, and conscripts could get a DP-28 upgrade.. Sure, why not?
19 May 2015, 18:01 PM
#10
avatar of TheSleep3r

Posts: 670

Jesus Christ I've been thinking when will Hit the Dirt be buffed (never) and now this thread
19 May 2015, 18:13 PM
#11
avatar of MadeMan

Posts: 304

Jesus Christ I've been thinking when will Hit the Dirt be buffed (never) and now this thread


To be fair, HtD used to be pretty insane. I think it used to multiply cover bonuses or something, so if you were in green cover cons became nearly invincible.

I still find myself using it a fair bit to beat MGs and survive in close range fights.
19 May 2015, 18:15 PM
#12
avatar of The amazing Chandler

Posts: 1355

I have a better suggestion. First lower their size to three models, then remove Oorah and make them a non capping unit until they hit vet 3!
Thats balanced my friend :snfPeter:
19 May 2015, 19:04 PM
#13
avatar of TheSleep3r

Posts: 670

jump backJump back to quoted post19 May 2015, 18:13 PMMadeMan


To be fair, HtD used to be pretty insane. I think it used to multiply cover bonuses or something, so if you were in green cover cons became nearly invincible.

I still find myself using it a fair bit to beat MGs and survive in close range fights.


This is true, but 2CP is too late in my humble opinion
19 May 2015, 20:12 PM
#14
avatar of VonIvan

Posts: 2487 | Subs: 21

You should just stop posting shit threads


+1 :foreveralone:
19 May 2015, 20:39 PM
#15
avatar of Porygon

Posts: 2779

You should tech up your brain instead.
19 May 2015, 20:49 PM
#16
avatar of turbotortoise

Posts: 1283 | Subs: 4

why do i bother why do i bother why do i bother
i knew it i knew it i knew it
stupid me stupid me stupid me
19 May 2015, 21:22 PM
#17
avatar of dasheepeh

Posts: 2115 | Subs: 1

WTF :foreveralone:
19 May 2015, 21:47 PM
#18
avatar of ZombiFrancis

Posts: 2742

I always thought that Hit the Dirt! should just make conscripts act as they would be when suppressed, but be immune to getting pinned.

And if anything Oorah! would be more appropriate as a vet 1 ability as it is on Penal battalions. If anything though, Penals are the ones that should have the ability without vet. As a tech option requiring fuel? No, I don't think that would work unless it then became a free ability, which would be, well, still a no.
19 May 2015, 22:08 PM
#19
avatar of RMMLz

Posts: 1802 | Subs: 1

lel.

Why not remove two of their Mosins like the movie Enemy At The Gates?
19 May 2015, 22:25 PM
#20
avatar of Tea Maker Machine

Posts: 270

As the owner and creator of this thread, hereby I declare the end of this discussion.
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