Did you even bother to read my post at all explaining how to use FHQ in 4v4? I'll summarize it for you. Get 3 mortars put them under FHQ influence, bam all enemy mortars and mgs rendered worthless. Only 3 players focus a side. Other guy defends other side. If the enemy has less than even 3 players attacking us at the FHQ at the fuel or cutoff. Then they give up all hope even trying to get fuel control for rest of the game.
every allied player focusing one side will result in a loss. especially since I can get a mortar and basically shut down this entire strat, leaving one player with a shit doctrine.
I love how u glassed over the one unit that hard counters the FHQ to make up some "unbeatable early game" situation.
USSR FHQ Ability OP
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Permanently BannedPosts: 2280 | Subs: 2
Permanently BannedDid you even bother to read my post at all explaining how to use FHQ in 4v4? I'll summarize it for you. Get 3 mortars put them under FHQ influence, bam all enemy mortars and mgs rendered worthless. Only 3 players focus a side. Other guy defends other side. If the enemy has less than even 3 players attacking us at the FHQ at the fuel or cutoff. Then they give up all hope even trying to get fuel control for rest of the game.
mortar ht > FHQ
stop trying to ignore this
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Permanently BannedLienne forrest, ettlebruck, steppes if you are on the south side. Basically any 4v4 map that has a cluster of 2+ buildings near the enemies fuel or cutoff point is prime place for fhq abuse.
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Permanently BannedMortar halftracks are the most effective,.
/close thread
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Permanently Banned
/close thread
Yeah the only unit that has a chance to save you from an autowin strategy other than just shitty play on the allies part is really good balance.
FHQ is just fine, its only broken in 4v4 and useless in the smaller gamemodes. 10/10 relic balance.
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Yeah the only unit that has a chance to save you from an autowin strategy other than just shitty play on the allies part is really good balance.
FHQ is just fine, its only broken in 4v4 and useless in the smaller gamemodes. 10/10 relic balance.
I tell u the hard-counter, then u proceed to bitch about balance?
kay...
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He had the benefit of FHQ for maybe 2 minutes, then he was garbage the rest of the game since that commander sucks. Meanwhile Spearhead is an awesome doctrine.
I personally never use Urban Defence because its boring and gets hard countered so easily.
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I tell u the hard-counter, then u proceed to bitch about balance?
kay...
it's not balance it's poor design, which is something relic is really good at... and the problem with depending on the MHT (even if it is a very good counter) is that it requires one of three doctrine slots on an OKH player. again, shitty design.
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Yah mortar half track is probably the best counter to FHQ. It comes a roughly the same time as the FHQ and can destroy it pretty fast IF its not guarded by conscripts that can AT nade the MHT and kill it. FHQ are not invincible but under certain circumstances they are truly an early game winner. That is talking about 4v4 3v3 and sometimes 2v2 on certain maps (ettlebruck).
^^^ The FHQ is really stupid, but the only maps it can attain this stupidness is on ettlebruck and other building heavy maps. Its also the only ability to use the commander for, which shows how bad the commander is in design...
Posts: 1954
I'm intrigued on how FHQ works on Steppes...
Usually it works like shit. I sometimes play with someone who likes to use it, even on Steppes. He likes to make the buildings between the base and the island into FHQ, if we've pushed through the island so that the FHQ is near their base. Unfortunately, the wood buildings go down fast. Sure, we keep them off the island a little longer but in the end, we end up with one player using only non-doctrinal Soviets so our win rate for long games isn't good. Having decent tanks would be much better than FHQ on steppes.
Sometimes he'll put one in the buildings on the top, which doesn't accomplish anything besides pissing the rest of our team off.
It seems like the games where we used it and won, we would've won anyway, but the losses were made worse by everything else in the commander being garbage.
Posts: 1653
Usually it works like shit. I sometimes play with someone who likes to use it, even on Steppes. He likes to make the buildings between the base and the island into FHQ, if we've pushed through the island so that the FHQ is near their base. Unfortunately, the wood buildings go down fast. Sure, we keep them off the island a little longer but in the end, we end up with one player using only non-doctrinal Soviets so our win rate for long games isn't good. Having decent tanks would be much better than FHQ on steppes.
Sometimes he'll put one in the buildings on the top, which doesn't accomplish anything besides pissing the rest of our team off.
It seems like the games where we used it and won, we would've won anyway, but the losses were made worse by everything else in the commander being garbage.
I Hope he's not a bear then Effen xD
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Seriously consider getting Jaeger light infantry and a Sturm officer.
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Permanently BannedI am new and might not be the best strategist but I have had some succes with taking down the FHQS.
As OKW I use to just not bother attacking them and camp out on a munitions point and setup the munitions trade off. Then I get perhaps 2 to 3 panzerschreck squads. Then I let some units or a teammate be bait for the fire, and move in and attack ground on the FHQ with the shreck squads. Usually it takes 2 to 3 attacks of this kind and its gone. Most enemies don't notice it untill you have had 2 volleys fired.
As ostheer I am nog sure what to do about it. Again I am not the best, but usually mortars will do the trick for me after some time of bombardment
Squeaky
Posts: 112
Posts: 2396 | Subs: 1
Hi there
I am new and might not be the best strategist but I have had some succes with taking down the FHQS.
As OKW I use to just not bother attacking them and camp out on a munitions point and setup the munitions trade off. Then I get perhaps 2 to 3 panzerschreck squads. Then I let some units or a teammate be bait for the fire, and move in and attack ground on the FHQ with the shreck squads. Usually it takes 2 to 3 attacks of this kind and its gone. Most enemies don't notice it untill you have had 2 volleys fired.
As ostheer I am nog sure what to do about it. Again I am not the best, but usually mortars will do the trick for me after some time of bombardment
Squeaky
Well you heard the people, use mortar hts. You have them in 2 doctrines. The only problem is that they will be a hit for your amo income and ostheer realy needs amo. But nothing else works that good.
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The only problem is that they will be a hit for your amo income and ostheer realy needs amo.
flame barrage is 30muni
cost of grenade > 80 fuel FHQ
Posts: 658
The Mortar HT counters it perfectly, it arrives 2CP later but that shouldn't be a huge problem.
Early game, this doctrine is a pain in the a** to play against but once you have the unit you need to counter it...well, your opponent does not have any good abilities to use (except for the incendiary strike).
flame barrage is 30muni
cost of grenade > 80 fuel FHQ
FHQ costs 60 fuel, flame barrage costs 45 muni.
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