No, T34/76 still costs 100 fuel. You are not taking the building to the field and using it to fight directly, so you do not count building cost. Tiering is a timing limitation, not indicator of strength.
So, you're wrong.
Incorrect.
Tiering requires resources. Which is why you stated yourself that heavy call-in tanks should be limited to 1 at a time. They enjoy being free from tiering costs. Otherwise, there is a simple and scientific way to measure it. Play a game and measure how many of which resources you have spent until you have got your first Obersoldaten squad. I can guarantee you it will be more than just 400 manpower.
Make that 3 ATGs then. TA still wins here despite being cheaper.
Conspiracy I say!
No it doesn't. The only possibility of it winning against 3 AT guns is with favourable RNG, and that's applicable everywhere.
Since the general idea of weapon profiles and effective ranges is something that is beyond your comprehension, let me stop acting like I'm talking to someone who knows his shit and switch for a moment for a "I'm talking with an idiot" mode:
There are different types of small arms weapons in the CoH2.
Some small arms are good at close range, some are good at long range, some are good at all ranges.
Obers by default are long range infantry, they excel at long range.
Penals by default are short to mid range infantry, they excel at short to mid range.
If you get them into their effective range, they will have an edge if they haven't lose 2 men on approach because obers excel at long range, perhaps you should not keep shooting at that cache and turn around earlier.
/imtalkingtoanidiotmodeoff
Ok, I agree. I have only looked at the DPS profiles.
What's with the insults though? Did I insult you?
Ober LMG costs 60.
Substracting paras opportunity cost and focusing on the combat effectiveness cost we have:
~350+240(assuming 1mun=2mp) vs 400+120.
590>520.
This is equally incorrect. The lmg costs 60 munitions, adjusted for true OKW Munitions income you have to factor this by 1,5 or 1,44. Practically the lmg costs 90 or 86 munitions then. And then you come out with 580.
[edit: I've been corrected and apparently okw has an 83,333& munitions income. That would render the LMG munitions cost at about 72 and a few numbers I've squished. So this point is moot]
See, math works, but math only works if you apply it correctly. You have to calculate the Teching cost, because it's simply resources that go away. If teching is just a timing delay, then it would be ok if the IS 2, with it's current cost, would be moved to Soviet T4. But it's not ok.
In mathematical terms: Obers require 40 fuel + 80 fuel + 400 manpower all in all in order to practically get to use one. Since OKW starts with 40 fuel you take 40-40 = 0
Now you're also not including OKW Fuel penalty. Fuel penalty is calculated by factoring it with 1,44. [(80 * 1,44) * (Fuel to MP translation factor)] + 400 = X mp
You need X resources to attain one Obersoldaten Squad. If you remove (80* 1,44), then you cannot get X.