please bear in mind the maps. when 3's + start to resemble dota lanes, meta-counters like flanking are negated and thusly defensive factions gain an edge.
This is the largest part of the issue IMO, maps for 3's and 4's are often times just terrible.
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please bear in mind the maps. when 3's + start to resemble dota lanes, meta-counters like flanking are negated and thusly defensive factions gain an edge.
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I can't believe this thread right now. Arguments just kind of dissipated a page ago in favor of player attacks and strawmanning.
Anyways, in my opinion, the soviets are currently the strongest 2s and up faction because of their access to callins and decent elite infantry with doctrines. They are also arguably the best 1v1 faction if you consider the fact that they have no real weaknesses through the game. They are decent early, mid, and lategame with callins. In my opinion, they are the most boring faction, but the most powerful faction.
USF are very powerful in 1 vs. 1, due to their strong early game. However, for any game that lasts longer than 20 minutes, USF players are for the most part forced into airborne or infantry companys to have any lategame infantry firepower whatsoever. This strong early -> weak late leads to them scaling very badly in larger gamemodes (where the early/midgame passes quickly) and leaves them feeling like a support army more than anything.
OKW is currently the weakest faction in 1v1, but scales drastically in larger teamgames where it is possible to have their weaknesses covered by ostheer teammates. In 1v1, they get wrecked by soviet t1 openings, and are only on an equal footing vs. USF because of the kubelwagon. Their access to vet 5 gives them extreme power in the lategame, which makes them a but like the opposite of USF in terms of power scaling.
Ostheer is, in my opinion, the best designed faction, and the best nondoctrinal army. For ostheer, teching is linear, and they have access to all of their units by the time they are needed. T4 is a little too expensive, but there are few units in the ostheer arsenal that are currently underperforming (stugg and panzerwerfer). This huge choice of viable units allows them to pick and choose octrines that complement the individual players' style, and makes them have a lot more viable strategies. This translates into being a very good faction to use in all gamemodes. The only reason that they are not quite as good as soviets is due to soviets' ability to use callins to skip teching costs and give their early->midgame power a large boost in the endgame.
What does all this mean? It means that I believe that allies have the edge in all game modes, but only due to the callin meta. Without the callin meta to prop the soviets as a useful faction, the balance of power would be indisputably in the favor of the axis.
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please bear in mind the maps. when 3's + start to resemble dota lanes, meta-counters like flanking are negated and thusly defensive factions gain an edge.
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Then how did I get rank 11 in 3v3 AT so easily? We crush axis early and mid game with our aggressiveness. To be rank 11 after 11 games means we were most likely beating top 50-100 teams. Our 3rd partner in our team we had played a grand total of maybe 5 games with before we started.
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You counter it, on the same way you counter CAS.
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Then how did I get rank 11 in 3v3 AT so easily? We crush axis early and mid game with our aggressiveness. To be rank 11 after 11 games means we were most likely beating top 50-100 teams. Our 3rd partner in our team we had played a grand total of maybe 5 games with before we started.
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Then how did I get rank 11 in 3v3 AT so easily? We crush axis early and mid game with our aggressiveness. To be rank 11 after 11 games means we were most likely beating top 50-100 teams. Our 3rd partner in our team we had played a grand total of maybe 5 games with before we started.
Hm. Mind to elaborate more? Remember, it's a plane who attacks FIXED positions with no chance of ducking or moving: Deployed trucks, Pack 43 emplacements. So.....?
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because it is that easy for any decent AT and there are a lot of people who are high in ranks that do not actually deserve the ranks.
3v3+ AT ranks matter very little. and if i am to put a percentage value on how much your rank matters in this discussion, i would say non-percentage.
Turbotortoise's argument makes sense in that it is logical. your argument is nothing.
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Then go screenshot getting level 11 if it's so easy. I'll wait. This isn't coh1. In coh1, only 1v1 and 2v2 mattered. I was a top 200 player in coh1 in 1v1. In coh2, 2v2 and 3v3 are far more interesting. Also, if my "argument is nothing," and "3v3+ AT ranks matter very little." then why the fuck are you even here discussing this issue? Read the title of the thread. My only point is that allies have a slight advantage over axis, and axis are by no means OP. I do agree with posters who have said that all players are essentially forced into choosing a select few viable commanders to win, going for both axis and allies.
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check my playercard bro. 3v3 AT. I got rank 11 as axis with 86 wins and no losses. And the rank was better when we only had like 50 games except that one of us took a break for half a year and climbing from the decay takes forever. you think the rank and streak of 86 prove much? 75%+ of that were against noobs. we sure did have some real games that got down to the wire but not much.
why am i here? because you are spreading bs? and unlike other bs-ers here, i hadn't got tired of you yet.
i respect that you think allies have the edge, but back it up with logic and solid evidence.
offtopic:
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check my playercard bro. 3v3 AT. I got rank 11 as axis with 86 wins and no losses. And the rank was better when we only had like 50 games except that one of us took a break for half a year and climbing from the decay takes forever. you think the rank and streak of 86 prove much? 75%+ of that were against noobs. we sure did have some real games that got down to the wire but not much.
why am i here? because you are spreading bs? and unlike other bs-ers here, i hadn't got tired of you yet.
i respect that you think allies have the edge, but back it up with logic and solid evidence.
offtopic:
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Specifically, what BS am I spreading? You keep talking with blustery, empty words. First off, calm down. It's a video game. Relax. Second off, tell me how I'm wrong. I am of the opinion that axis are not OP and that allies have a slight advantage due to their supremacy in the early to mid game. I am not saying anything too crazy here. Stop taking these matters personally (it shows), and let us talk like adults, assuming you are one.
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I was referring to the fact that people defend how you can counter skillplanes by using AA. On both factions. Either you think both are fine or both are wrong.
Any bombing run can be countered in opposition to any kind strafe (at least the first pass). At leas the plane has to be inside the map to drop it's payload.
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If you imply that the "antitank" (in fact anti-everything) air strike from soviet tank hunters doctrine is comparable with air strikes from CAS you cannot be more wrong. The CAS air strikes are targeting a small precise area that you are able to avoid if you are paying attention. Saw that so many times. The air strike from tank hunters you see it comming and you can't do shit. The moment that plane appears, your deployed truck/PAK43 and any other imobile unit/emplacement in the target area is doomed. That affects OKW more than Ostheer because OKW loses buildings, not just units. And it can do shit about it. The moment you see such a plane brought down by any kind of AA before releasing its payload, make a video and post it please.
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So you are agreeing that every kind of skill plane, from the ones with strafes and the ones that delivers bombs are uncounterable right (on the sense that you can't kill them before them delivering their payload)?
The plane from the tanks doctrine is no different to the IL2 bombing strike or the fragmentation bombing from OH.
The thing is, if you can't defend your emplacements, don't put them on the front. A bombing strike is no different to an artillery call in that case.
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