Balance of power has shifted to Allies in 4v4AT (imo)
![avatar of Gdot](/uploads/avatar/8730.jpg?updated=1522268945)
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Teams with a negative streak we're given a value of 0.
Top 10 axis teams have a streak average of 12.7
Top 10 allies teams have a streak average of 23.1
The large discrepancy between the streaks is a great indicator, imo, that balance has shifted in the Allies favor for 4v4AT mode.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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Win streaks are indicator of nothing.
![avatar of Gdot](/uploads/avatar/8730.jpg?updated=1522268945)
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Compare win ratios, not win streaks.
Win streaks are indicator of nothing.
I used streaks because I wanted a more current indicator. Win ratios happen over several patches and game states; while streaks give us a snapshot of whats been going on recently.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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Streaks can be completely different tomorrow or in an hour.
Win ratios doesn't show such fluctuation.
And I doubt that axis suddenly got weaker/stronger over the night based on the streaks alone.
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![avatar of Gdot](/uploads/avatar/8730.jpg?updated=1522268945)
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oh. that is the whole argument? came here to hear some credible arguments...
This is the internet. There's no arguing on the internet.
![avatar of Gdot](/uploads/avatar/8730.jpg?updated=1522268945)
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I still think that team games favor the Axis after having played enough in this patch. The difference is smaller now, but OKW late game is still devastating and Axis resource conversion is still amazingly good. Against a good Axis team a good Allied team will still lose if the sides are equal, the Axis have less room for mistakes.
'A good allied team will lose if the sides are equal' Care to elaborate?
Those axis streaks being broken...do you think they're being broken by random teams/low ranked or by other top 10 allied teams? I can answer this because I watched these games unfold. Axis streaks were broken by other top 10 allied teams, and frankly the games weren't even close.
![avatar of Alexzandvar](/uploads/avatar/12635.jpg?updated=1452790847)
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I still think that team games favor the Axis after having played enough in this patch. The difference is smaller now, but OKW late game is still devastating and Axis resource conversion is still amazingly good. Against a good Axis team a good Allied team will still lose if the sides are equal, the Axis have less room for mistakes.
Me thinks you have never faced Jacksons + mark target or IS2's support by Jacksons. Or people using Priest pop cap abuse.
Allies in 4's and 3's simply require you to not be brain dead, as in not picking literal garbage doctrines. As a person who makes AT's of both sides his habitat I can assure you winning with an Allies AT versus a top ranked Axis AT is just as easy as the reverse.
![avatar of Australian Magic](/uploads/avatar/9727.png?updated=1475048234)
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Me thinks you have never faced Jacksons + mark target or IS2's support by Jacksons. Or people using Priest pop cap abuse.
Allies in 4's and 3's simply require you to not be brain dead, as in not picking literal garbage doctrines. As a person who makes AT's of both sides his habitat I can assure you winning with an Allies AT versus a top ranked Axis AT is just as easy as the reverse.
At some point, when Axis players start rolling Tigers, Panthers and King Tigers backed by Elephant, Jadgtiger and Jadgpanzer, IS2, ISU or Jackson can do pudding.
![avatar of Gdot](/uploads/avatar/8730.jpg?updated=1522268945)
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At some point, when Axis players start rolling Tigers, Panthers and King Tigers backed by Elephant, Jadgtiger and Jadgpanzer, IS2, ISU or Jackson can do pudding.
You are trolling, right? Please tell me you are trolling...
In the instance you are not trolling me, here are two recent top 10 matchups that relate to your comment. Im not posting these to brag but to show you it most certainly can be done and with relative ease.
http://www.coh2.org/replay/33804/top-4v4-allied-comaback.
http://www.coh2.org/replay/34070/top-5-or-so-4v4
You'll see how easily you can kill the axis heavies.
Too lazy to watch, Mark Target + p47 + med tank swarm.
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So I figured I might measure the average streaks for the top 10 4V4AT teams. I used streaks because I believe its a good indicator of how things are since the latest patches and hot fixes.
Teams with a negative streak we're given a value of 0.
Top 10 axis teams have a streak average of 12.7
Top 10 allies teams have a streak average of 23.1
The large discrepancy between the streaks is a great indicator, imo, that balance has shifted in the Allies favor for 4v4AT mode.
Is this a troll thread?
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![avatar of Alexzandvar](/uploads/avatar/12635.jpg?updated=1452790847)
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At some point, when Axis players start rolling Tigers, Panthers and King Tigers backed by Elephant, Jadgtiger and Jadgpanzer, IS2, ISU or Jackson can do pudding.
Are you seriously unable to deal with Tigers, Panthers, JP's or KT's this late after release? The Jadgtiger and Elefant are still also vulnerable to flanking, especially since the JT can get stun locked fairly easy.
The super heavy TD's aren't viable on every map, (this includes the ISU). If you don't pick shit doctrines and coordinate you will be fine, the same goes for Axis and Allies in this regard.
![avatar of Australian Magic](/uploads/avatar/9727.png?updated=1475048234)
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Are you seriously unable to deal with Tigers, Panthers, JP's or KT's this late after release? The Jadgtiger and Elefant are still also vulnerable to flanking, especially since the JT can get stun locked fairly easy.
The super heavy TD's aren't viable on every map, (this includes the ISU). If you don't pick shit doctrines and coordinate you will be fine, the same goes for Axis and Allies in this regard.
I will use your argument about Jackon 60 range so only noobs are caught with schrecks.
So in the same way, only noobs let enemy shoot at 85 range unit which outranges everything.
![avatar of Alexzandvar](/uploads/avatar/12635.jpg?updated=1452790847)
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I will use your argument about Jackon 60 range so only noobs are caught with schrecks.
So in the same way, only noobs let enemy shoot at 85 range unit which outranges everything.
How many maps do you think there are with a single clear lane of 85 range? The Jadgtiger is a waste of time on maps with lots of shot blockers, while the Elefant's mobility at least allows it to handle crowded maps better.
Don't compare medium TD's to super heavy ones, kids.
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