Do you enjoy playing USF?
Posts: 471
I'm just curious to see if anyone else finds this faction really one-dimensional and boring?
You're forced to go with the same opening every time, it's just a question of how many Rifles you want to spam.
90% of games in 1v1 people go 3 rifles into LT into M20 into Sherman. #yawn
I feel the way this faction is designed actively encourages blobbing: why get support weapons when spamming infantry works better and is easier?
Posts: 4951 | Subs: 1
But two things that makes me like playing OKW more is the more interesting tanks (Relic REALLY messed up with how few of the Sherman varients they put in), and you have a much much wider selection in the infantry you can get.
I would have a lot more fun playing USF if you didn't have 1 infantry unit and nothing else.
Posts: 204
Permanently BannedPosts: 2561
If you really want an alternate opening, that's what the commanders are for.
Remember:
Posts: 2561
OKW and USF suffer from a lot of the same issues, lack of support weapons, little in the way of good builds outside of the standard cookie cutter, low amount of doctrines, ect.USF and OKW don't lack support weapons, they just aren't any good. Buffing the leig, pack, and .50cal would go a long way in diversifying these factions. OKW also has a lot of what I would call "support vehicles" rather then many support weapons.
But two things that makes me like playing OKW more is the more interesting tanks (Relic REALLY messed up with how few of the Sherman varients they put in), and you have a much much wider selection in the infantry you can get.
I would have a lot more fun playing USF if you didn't have 1 infantry unit and nothing else.
US might only have rifles, but with 4 different upgrade options they come in many diverse forms. Also okw and USF have more forms of "support infantry" like pathfinders, jeigers, and assault engis.
Posts: 8154 | Subs: 2
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Posts: 4951 | Subs: 1
USF and OKW don't lack support weapons, they just aren't any good. Buffing the leig, pack, and .50cal would go a long way in diversifying these factions. OKW also has a lot of what I would call "support vehicles" rather then many support weapons.
US might only have rifles, but with 4 different upgrade options they come in many diverse forms. Also okw and USF have more forms of "support infantry" like pathfinders, jeigers, and assault engis.
All of the USF support weapons are non doc, while 1 of the only 3 OKW support weapons is doctrinal. Both armies selection still pales in comparison to the other armies.
No mortar
No howitzer
No sniper
list goes on.
USF might have the option to upgrade rifles but simply look at the unit lists of each faction:
USF has Rifles and Paras for direct combat units, Pathfinders/Assault Engineers for support
OKW has Volks, Obers, Fuss, Fallsch, JLI all as direct combat units with Sturms for support.
Posts: 300
What I cant stand is Relics insistence to try to create SUPER UNIQUE factions in a game BUILT AROUND REAL WORLD ARMIES THAT ALL USED COMBINED ARMS In the end we just always end with gimmicky factions that always seem to encourage blobbing. This idea that factions should lack important weapon systems like mortars or getting MGs late is horrible!
I'd love to see both WFA get reworks so that they both have support early and good support weapons with weaker infantry so as to encourage blobbing.
USF Should get heavy Tanks
OKW SHOULD have medium tanks!
Soviet stock armor Should be viable!
ETC ETC ETC.......
Inb4 "want all factions to be the same"
Posts: 3052 | Subs: 15
Posts: 3103 | Subs: 1
I think they're a lot of fun. Their units have a lot of character, particularly the officers.
I really like the Captain unit's general stuff (Wish Zookas were good though) [I'd like the Major unit if he didn't have a blob-city retreat point ability and the rest of his abilities were actually cost-efficient], but the Lieutenant's a Rifle squad + a Thompson and free BAR, different vet and - AT RG. He's...not very characterful.
Posts: 379
I like the fluid infantry centric early - mid game
Posts: 1194 | Subs: 1
That being said, earlygame is a little silly in 1 vs. 1 vs. ostheer, but this I feel is more a problem of ostheers design mixed with USFs design, over anything else.
Posts: 4951 | Subs: 1
I did not vote as there is no middle ground. But will say for the most part its too one dimensional. Just rifles into M20 and on to Shermans basically some of this because certain units kinda sucking rest is just bad design.
What I cant stand is Relics insistence to try to create SUPER UNIQUE factions in a game BUILT AROUND REAL WORLD ARMIES THAT ALL USED COMBINED ARMS In the end we just always end with gimmicky factions that always seem to encourage blobbing. This idea that factions should lack important weapon systems like mortars or getting MGs late is horrible!
I'd love to see both WFA get reworks so that they both have support early and good support weapons with weaker infantry so as to encourage blobbing.
USF Should get heavy Tanks
OKW SHOULD have medium tanks!
Soviet stock armor Should be viable!
ETC ETC ETC.......
Inb4 "want all factions to be the same"
good post, +1
Posts: 471
I pinch my nipples and giggle like a little girl while playing USF
lol
Posts: 4630 | Subs: 2
Rifles, Rifles, Rifles, LT/Rifles, M20/AA, Major, Sherman/Scott Jackson all day long.
Right now Im enjoying most OST. So many options... 4x Grens or 2x Pio, 2xMG, or 3x Grens, 1xMG, then mortar, sniper, pzgrens, scout car... So many options.. And late game? Tiger, Elephnat, Pak43, Panther, Brummbar. Ostheer is best designed faction in my opinion.
Posts: 17914 | Subs: 8
Much more enjoyable then Sov as you can play with whatever doctrine you want thanks to reliable and adaptive T4.
Posts: 2693 | Subs: 1
What I cant stand is Relics insistence to try to create SUPER UNIQUE factions in a game BUILT AROUND REAL WORLD ARMIES THAT ALL USED COMBINED ARMS In the end we just always end with gimmicky factions that always seem to encourage blobbing. This idea that factions should lack important weapon systems like mortars or getting MGs late is horrible!
My sentiments of WFA exactly.
Posts: 2396 | Subs: 1
USF are badly designed, but they are enjoyable.
Is there any faction, in your conception, or game, that is not bad designed?
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